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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JeanPaul
    • August 5, 2013 at 5:28 PM
    • #10,401

    What do you, like, do in the map?

  • sven
    • August 5, 2013 at 8:59 PM
    • #10,402
    Quote from JeanPaul

    What do you, like, do in the map?

    Strafe jump (and other tricks i presume). This is the 1.6 version:


    http://www.youtube.com/watch?v=gc6xbzdT2v4

  • D3ads
    • August 6, 2013 at 1:37 AM
    • #10,403

    Ahhh.. jump puzzles, everyone's favourite FPS past time...


    So basically if you can't do that stuff you can't even get out of the first room? lulz.


    That guy's got some mad skills, If I have to put up with that kind of shit in single player games I press f6 before each jump, trying to do that without quicksave would make me ragequit out and throw my keyboard out of the window...

  • Nysuatro
    • August 6, 2013 at 3:52 AM
    • #10,404

    Oh!!! I loved kz maps. First time i had fear of hight in a game

  • tr0nic
    • August 6, 2013 at 6:45 AM
    • #10,405

    Kz maps were really popular. There were modded servers with checkpoints ( the noob way , your time doesnt count in the ranking) or the not so raging way once you get used to the jump mechanics of cs 1.6

  • Hollow
    • August 6, 2013 at 2:16 PM
    • #10,406

    Slowly but surely working on this map whenever I get the chance. Created a new lighting setup to get a more interesting mood going on (TLoU inspired ).


    [Blocked Image: http://i.imgur.com/GAhKwoa.jpg]


    [Blocked Image: http://i.imgur.com/LBXwSUi.jpg]

  • iwxanthi
    • August 6, 2013 at 2:36 PM
    • #10,407

    Wow, that looks awesome! Almost doesn't look like Source

  • Em'
    • August 6, 2013 at 3:43 PM
    • #10,408

    Hollow : Really like the mood !

  • JeanPaul
    • August 6, 2013 at 5:36 PM
    • #10,409

    That looks absolutely fantastic.


    You will have some serious readability issues though. If I were to hide next to some of those boxes to the right, id be practically invisible.

  • Puddy
    • August 6, 2013 at 5:47 PM
    • #10,410

    What the parrot said.

  • Hollow
    • August 6, 2013 at 8:41 PM
    • #10,411

    Hey thanks for the feedback guys!


    You bring up a very valid point JeanPaul, and one I'll be keeping note of closely whilst I continue to art pass the level. I'll be sure to highlight possible blind spots with contrasting materials - for instance I could put the blue tarp on those crates - or simply tone down the foliage for camping areas.


    I may also release a 'clean' version to eradicate any issues with blind spots.


    This is probably going to be my final swan song working in default 'vanilla' Source. The only reason I decided upon making this as a CSGO map is because I had the layout playtested over the course of the year - where it proved to be a solid map - but I had more important commitments before I finalized the art-style (main job, indie stuff). Coming back to it now, I sort of lost the original vision I had for the map, and so now it's merging into this thing


    Hopefully I will be able to strike a balance between competitive MP design and visuals

  • Squad
    • August 6, 2013 at 9:17 PM
    • #10,412

    Very sexy, Hollow! JP made a valid point though, hope you can find a good compromise between visuals and readability

  • JeanPaul
    • August 6, 2013 at 11:53 PM
    • #10,413

    Ya, good stuff then!


    If I would have any more input into your decision making, Id definitely say just make one version of the map (rather than a normal and a CE or something) because realistically no one is going to play the cluttered version and youll wind up saving a lot of time. It will also more effectively represent your skills as a level designer if you struck a nice balance between the two in a single map methinks.

  • Mapham
    • August 7, 2013 at 12:05 PM
    • #10,414

    How do you make floors have different spots? I only know how to make floor have one texture. I mean, like dirty spots and grassy like in those images posted.

  • CrashT
    • August 7, 2013 at 12:35 PM
    • #10,415

    Hi,


    Currently trying to create something for The Dark Mod (idTech 4), just finishing up blocking everything out and about to start working on detailing, though I'm not really sure how best to approach it.


    I've adjusted the gamma of the screenshots so you can actually see what's in them, hopefully.


  • Vilham
    • August 7, 2013 at 1:16 PM
    • #10,416
    Quote from Mapham

    How do you make floors have different spots? I only know how to make floor have one texture. I mean, like dirty spots and grassy like in those images posted.

    displacements

  • Hollow
    • August 7, 2013 at 2:17 PM
    • #10,417
    Quote from Vilham

    displacements

    Yep, pretty much. With decals/overlays on top of that.

  • Spherix
    • August 7, 2013 at 4:41 PM
    • #10,418
    Quote from tr0nic

    Kz maps were really popular. There were modded servers with checkpoints ( the noob way , your time doesnt count in the ranking) or the not so raging way once you get used to the jump mechanics of cs 1.6


    The 1.6 community is quite alive, but I don't play that game anymore. I skipped CSS and the climb community did mostly as well, or at least, the original style did as the physics in CSS were quite different and did not allow the same jumps being made. With the return of maps and servers for KZ(climb) maps in CS:GO, I noticed that there were many players, few servers, and a handfull of maps. Hence I started porting maps from 1.6 to CS:GO since the same jumps can be made again (mostly ;-)).

  • Cuplacakes
    • August 7, 2013 at 11:27 PM
    • #10,419

    Hey guys, I have updated my website with screenshots from a few projects! [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/dystopia.jpg?w=1200&h=] [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/postproccessing.jpg?w=1200&h=] [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/frontier21.jpg?w=1200&h=] [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/hogwartslit.jpg] [Blocked Image: http://georgehulm.files.wordpress.com/2013/07/columbia.jpg] The upper 3 were completely personal projects, while on the second 2, I collaborated with other people, working mainly on lighting, effects, post-processing, and shaders.

  • Tschoppo
    • August 8, 2013 at 8:15 AM
    • #10,420

    Cuplacakes I like the 2nd screen a lot, but the weird shadow in the lower right really bugs me.

    more meatwalls

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-08_00003.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-08_00004.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-08_00002.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-06_00006.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-07_00002.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-06_00004.jpg]

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-08-06_00005.jpg]

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