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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Czoolz
    • April 5, 2013 at 10:22 AM
    • #10,121

    Been working on some prototyping for a little puzzle game. Just getting some functionality down, most of it is still a little rough. But heres a little clip anyway.

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  • Taylor Swift
    • April 5, 2013 at 9:13 PM
    • #10,122

    SAY WHAT [Blocked Image: http://i60.photobucket.com/albums/h34/jacemm7283/ampeddecompiled.jpg]

    [Blocked Image: http://img227.imageshack.us/img227/4982/ffamped0014ed0.jpg]

  • selmitto
    • April 6, 2013 at 2:16 AM
    • #10,123

    Today's random sketch:

    [Blocked Image: http://i.imgur.com/ZS1FM9u.jpg]

  • RedYager
    • April 6, 2013 at 2:36 AM
    • #10,124

    Nice decompile Nexus, lot of effort there

    /EOT

  • Seldoon182
    • April 6, 2013 at 5:54 PM
    • #10,125

    I've forgotten how good this mod was!

  • Taylor Swift
    • April 6, 2013 at 6:19 PM
    • #10,126
    Quote from RedYager

    Nice decompile Nexus, lot of effort there

    /EOT

    decompiling ur own map aint a crime

  • selmitto
    • April 7, 2013 at 6:49 AM
    • #10,127

    Final version of that illustration (no acids were harmed during this creation):

    [Blocked Image: http://i.imgur.com/uml7lDH.jpg]

  • AlexM
    • April 7, 2013 at 9:32 AM
    • #10,128

    That sketch is sweet. Nice work man.

    [Blocked Image: http://24.media.tumblr.com/34510ff5b37db7a88a38ab8a2cb9a6bb/tumblr_mkvm7iUqMk1rc9vrqo1_1280.png]

  • Rick_D
    • April 7, 2013 at 7:10 PM
    • #10,129

    I started some stuff for the polycount Escape contest. started yesterday so there's still 5-ish weeks left for polish and the hero/focus object.

    valve is sponsoring the contest so I figured it was only polite to use the source engine.

    [Blocked Image: http://i.imgur.com/np6hwuv.jpg]

  • Kinky
    • April 7, 2013 at 7:14 PM
    • #10,130

    You made that in hammer? Hot damn...

  • PogoP
    • April 7, 2013 at 8:29 PM
    • #10,131

    What's the idea behind the scene?

  • Rick_D
    • April 7, 2013 at 8:41 PM
    • #10,132

    it will become apparent

  • PogoP
    • April 7, 2013 at 9:02 PM
    • #10,133

    Cool, looks like it's off to a good start! Keep us posted

  • Trempler
    • April 8, 2013 at 2:26 AM
    • #10,134

    Hmm nice work Rick_D


    Here some lazy screenz from a HL1DM Map i´m working on atm. ( again )

    [Blocked Image: http://imageshack.us/a/img827/5418/dmhorus0011.jpg]

    [Blocked Image: http://imageshack.us/a/img854/7389/dmhorus0016.jpg]

    [Blocked Image: http://imageshack.us/a/img197/5250/dmhorus0015.jpg]

    [Blocked Image: http://imageshack.us/a/img600/9360/dmhorus0014.jpg]

    [Blocked Image: http://imageshack.us/a/img705/5369/dmhorus0013.jpg]

    [Blocked Image: http://imageshack.us/a/img826/5714/dmhorus0017.jpg]

    Some test screen here too:

    [Blocked Image: http://imageshack.us/a/img203/8844/dmhorus0018.jpg]

  • FMPONE
    • April 8, 2013 at 2:53 AM
    • #10,135

    very nice indeed. looks great

  • PyroGXPilot
    • April 8, 2013 at 5:27 AM
    • #10,136

    [Blocked Image: http://imageshack.us/a/img600/9360/dmhorus0014.jpg]

    See the happy face

  • PogoP
    • April 8, 2013 at 10:50 AM
    • #10,137

    Nice! Are those Natural Selection 1 textures? Or are they from HL?

  • knj
    • April 8, 2013 at 11:44 AM
    • #10,138

    isn't the red too eye blowing ?

  • Trempler
    • April 8, 2013 at 2:05 PM
    • #10,139
    Quote from PogoP

    Nice! Are those Natural Selection 1 textures? Or are they from HL?

    Some are edited Natural Selection Textures and some are selfmade look a like PhillipK Textures, i reworked some of them to learn Texturing.

    and knj, yeah maybe i will change it, its still pretty wip

  • OrnateBaboon
    • April 9, 2013 at 2:15 PM
    • #10,140

    I have recently been going through tutorial videos in order to learn new things. The first video I did was the 3d Motive building tutorial.

    https://www.3dmotive.com/f101001

    For someone that had zero knowledge of modelling and texturing of any kind, I would say that this was really useful, since it gives you an idea of how to make buildings in a modelling program from scratch, plus gives some focus to what you are building. The tutorial is for 3dMax to UDK. The only downside to the video is that it does not explain how to make good normal maps.

    [Blocked Image: http://www.skybex.com/home/udk1]

    It is totally derivative of the tutorial, but at least it got the basics down. So I then tried to move onto making different stuff, and put together a mood board like people do on polycount.

    [Blocked Image: http://www.skybex.com/home/udk2]

    Basic BSP blockout.

    [Blocked Image: http://www.skybex.com/home/udk3]

    [Blocked Image: http://www.skybex.com/home/udk4]

    [Blocked Image: http://www.skybex.com/home/udk5]

    [Blocked Image: http://www.skybex.com/home/udk6]

    Then in order to learn some kind of hand painting, I hand painted some bricks. They are not amazing, maybe the photosourced one look better, but it was a new thing learned, and the textures are using far less shaders.

    [Blocked Image: http://www.skybex.com/home/udk7]

    [Blocked Image: http://www.skybex.com/home/udk8a]

    This is where it is at right now. I can see a lot wrong with it, no depth of field, too blocky, and still kind of brush based even though it is all meshes. The roof stuff and girders are UDK stock assets. It is something that I will probably leave here since I learned so much doing it, and really feel that in order to do some good art stuff, I need to dive into some Z-Brush tutorials a bit more.

    Another video I bought about a year ago, though I have only just began looking at it (less than 2 weeks), is HP's Crysis tutorial.

    http://eat3d.com/cry3_intro_vol1

    I have just been using the free SDK version of sandbox, and going through the video. It is pretty amazing how user friendly a toolset it is. There is nothing here in these screens though, that you won't find in the SDK forest level, but I do feel that I have the basics down. I have not done the lighting part of the tutorial yet, and is something I will be doing soon. The video tutorial is something I wholeheartedly recommend. Totally comprehensive so far, and it goes at the right pace. There are no missed steps either. These are in editor shots. Note, these are not my assets!

    [Blocked Image: http://www.skybex.com/home/cry1]

    [Blocked Image: http://www.skybex.com/home/cry2]

    [Blocked Image: http://www.skybex.com/home/cry3]

    [Blocked Image: http://www.skybex.com/home/cry4]

    Will maybe post some updated shots if I can make a difference with the lighting/depth of field, though I might move onto Crysis 3 and see what the SDK holds, since the free SDK has far less assets.

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