Yep, road could be smoother, bushes are a bit dark, making the edge with the terrain very visible. Maybe darker terrain spots there? Really nice job, I like it! ![]()
WIP in WIP, post your level screenshots!
-
-
Very dramatic approach!

Just needs some polishing and it could be really sexy.
-
-
Woa dude!!
-
Quote
":3jmw7qt4]Woa dude!!
my thoughts exactly. missing tumbleweeds though!
-
startet two days ago. Its a very small fun/aim Map based on the following article: http://theabyssgazes.blogspot.com/2010/ ... -stop.html
[Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0007.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0006.jpg]
-
[Blocked Image: http://3.bp.blogspot.com/-z_lXLjDOI4Y/Tk78GBXaJ5I/AAAAAAAAALE/yELasOIlBkM/s1600/2011-08-19_00001.jpg]
[Blocked Image: http://1.bp.blogspot.com/-BuI5gEkT798/Tk78GJVcG-I/AAAAAAAAAK8/qTMWdIa5LVs/s1600/2011-08-19_00002.jpg]
Here's an update on my Shady Sands remake. Still working on the interiors.
-
Quote from kanine01
[Blocked Image: http://3.bp.blogspot.com/-z_lXLjDOI4Y/Tk78GBXaJ5I/AAAAAAAAALE/yELasOIlBkM/s1600/2011-08-19_00001.jpg][Blocked Image: http://1.bp.blogspot.com/-BuI5gEkT798/Tk78GJVcG-I/AAAAAAAAAK8/qTMWdIa5LVs/s1600/2011-08-19_00002.jpg]
Here's an update on my Shady Sands remake. Still working on the interiors.
Haha I knew exactly what it was before I read the description

-
B&W Doodle
.[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_01.jpg]
[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_04.jpg]
[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_09.jpg]
-
[Blocked Image: http://cloud.steampowered.com/ugc/560917278137284091/1A1D5BF146072B516CD6B4649BBCEFF2BC95D0FC/]
[Blocked Image: http://cloud.steampowered.com/ugc/560917278137283504/278F073AEE5FD783BF53E0ECCB6ABEC2FB30E546/]
[Blocked Image: http://cloud.steampowered.com/ugc/560917278137284573/19470941889B22DAA383A755B9D492A6090F01EE/]
[Blocked Image: http://cloud.steampowered.com/ugc/560917278137282831/644D800B30D032E694EA46CA4CD70B3DEDA02358/]
Another update on my Shady Sands remake.
-
So i started to play with CE3 yestarday late night, great tool !
here is my WIP
[Blocked Image: http://knj-environment.com/img_test/cry1.jpg]
[Blocked Image: http://knj-environment.com/img_test/cry2.jpg]
[Blocked Image: http://knj-environment.com/img_test/cry3.jpg]
[Blocked Image: http://knj-environment.com/img_test/cry4.jpg]
I need to say that i only played with the assets placing, after that i will go with some post process and stuff
right now i'm at about 50-60%, i still have some ideas in my head
-
That castle has a pretty developed sewer system! It's good to be prepared I guess!!
-
You should have seen the toilets when the castle was still intact

It reminds me of Fallout 3 knj.
-
-
i'd work on the surroundings of the castle and lose the water, at least so its not literally a castle island

http://www.google.co.uk/search?hl=en&q= ... a=N&tab=wi
castle on a cliff is always cool

-
I've changed a lot in the background, in fact i dropped the old background and started with a new idea of another city. I also reduced the floors of the main Building and split it into 3 buildings.
ToDo:
[*:3vp5oekb]add Decals
[*:3vp5oekb]change the buildings in the last two rows
[*:3vp5oekb]add the gamemechanics (its an aim map, so i want an auto-spawned ak / m4)
[*:3vp5oekb]other stuff
[Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_01.jpg]
[Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_02.jpg]
[Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_03.jpg]
[Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_04.jpg]
As you can probably see, the color correction isn't that intense anymore.
-
- you put alot of resembling buildings next to each other, it shows a little
- you seem to have slight scaling issues
- i have not seen building entrances on the ground level
- i really like the skybox! selfmade?
-
Quote from 2d-chris
i'd work on the surroundings of the castle and lose the water, at least so its not literally a castle island
http://www.google.co.uk/search?hl=en&q= ... a=N&tab=wicastle on a cliff is always cool

thx for a tip, i will work on the surroundings but basicly the castle is a background to my scene, so i won't put too much work in to it

-
Quote from Hazard24
I made this yesterday in Source, still a bit rough around the edges. Could probably make the road have smoother turning angles, ect...[Blocked Image: http://www.1337upload.net/files/is_warehouse0044.jpg]
Very nice
-
Quote from killertomato
- you put alot of resembling buildings next to each other, it shows a little- you seem to have slight scaling issues
- i have not seen building entrances on the ground level
- i really like the skybox! selfmade?
Scaling should be about right. i've always placed a gamemodel nearby a building. and of course i worked with 128units per floor. So this should be just fine. You're right about the entrances. There are some, but not every building has its own entrance. The 2D Skybox is a hl2 standard sky, but it isn't used that often.
Btw the resembled buildings are an issue but thats why this thing is a wip and not final

-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!