1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dux
    • March 10, 2011 at 9:24 PM
    • #8,381

    They are cool books though

  • AlexM
    • March 13, 2011 at 4:37 AM
    • #8,382

    Hoping to be able to finish this one this week.

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/caliber/calibermarch2011/ps_caliber0118.jpg]

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/caliber/calibermarch2011/ps_caliber0115.jpg]

  • 2d-chris
    • March 13, 2011 at 4:02 PM
    • #8,383

    Then spend a week on lighting and atmosphere!

  • AlexM
    • March 13, 2011 at 9:51 PM
    • #8,384

    sounds good, I'll try a few different skybox/lighting combos.

    Anything else specifically you think I should focus on for the atmosphere?

  • sarge mat
    • March 13, 2011 at 10:07 PM
    • #8,385

    What game is it?

  • AlexM
    • March 13, 2011 at 10:33 PM
    • #8,386

    for Firearms|Source V2

    http://www.firearms-source.com/

  • sarge mat
    • March 14, 2011 at 12:32 AM
    • #8,387

    a cool, that's quite a fun mod, enjoyed it when I played it.

  • PogoP
    • March 14, 2011 at 12:40 AM
    • #8,388

    Working on a re-make of an environment from a popular game from the early 90s.. Working on making it extremely modular so you can put a dungeon together in any sorta layout. Tried lighting it as the original was lit, but it looked a little too bland.

    Still got a lot left to texture! At the minute I have completed the floor, floor trims, and wall textures. Nothing else has been detailed yet, it's all just basic colours. Let me know what you think, and also.. What game it is!

    [Blocked Image: http://dl.dropbox.com/u/7557268/FYP/texture_example4.jpg]

  • Vilham
    • March 14, 2011 at 12:42 AM
    • #8,389

    quite obviously zelda links awakening no?

  • PogoP
    • March 14, 2011 at 1:05 AM
    • #8,390

    It's Zelda: A Link to the Past!

  • deceiver
    • March 14, 2011 at 1:27 AM
    • #8,391

    Hmmm, are those floor bricks hand-painted? Because they look like blatant bevel and emboss if not =/

  • Skjalg
    • March 14, 2011 at 10:51 AM
    • #8,392

    haha I even remember where that room is in the fortress. Being the only game I played through multiple times (never found all the hearts )

  • PogoP
    • March 14, 2011 at 1:55 PM
    • #8,393

    Yeah they are handpainted, no Photoshop filters were used (or harmed) in the creation of those textures.

  • TermInator525
    • March 14, 2011 at 11:10 PM
    • #8,394

    i played the game round about 50 times and i still do (with my psp and a snes emulator) in the train. A link to the Past is my all time favorite!

    This is the second fortress in the dark world. It's the room before you get to the big key without lowering the (in this case very grey-isch looking) blue blocks.

    Here is the original, if someone wants to compare (made with an pc emulator, i have the snes here but getting a screenshot would be a bit too costly).

  • AlexM
    • March 15, 2011 at 12:50 AM
    • #8,395

    kind of like it. Will try a few more of Valve's skyboxes.

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/caliber/march142011/ps_caliber0000.jpg]

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/caliber/march142011/ps_caliber0002.jpg]

  • marnamai
    • March 15, 2011 at 9:48 AM
    • #8,396
    Quote from e-freak

    nice any link to all the final submissions?

    Here you go, http://www.interlopers.net/forum/viewto ... 32#p451732

  • D3ads
    • March 15, 2011 at 7:29 PM
    • #8,397

    Damnit.. I hate scaling things in levels, something's not right with this but I can't figure out what?!

    It's supposed to be like this;

    http://russos.ru/img/metro/teatralnaya/ ... aya-61.jpg

    Is it the tracks or the tunnel? Or is it everything? Maybe you guys can tell...

  • dux
    • March 15, 2011 at 7:34 PM
    • #8,398

    The tracks are too chunky and the tunnel is too low in comparison.

  • insta
    • March 15, 2011 at 7:39 PM
    • #8,399

    Yea what that guy said.

  • D3ads
    • March 16, 2011 at 1:36 AM
    • #8,400

    Thanks guys.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™