Awesome as usual ![]()
I can't wait to see some gameplay in there, no more replaying the same level after you die ![]()
Awesome as usual ![]()
I can't wait to see some gameplay in there, no more replaying the same level after you die ![]()
Still love this concept and execution.
Found a double ramp ![]()
But where's the double rainbow!?
Peris: any details you can share on your level generation algorithms? I'm liking Recursive Division right now (http://weblog.jamisbuck.org/2011/1/12/m ... -algorithm) because the layouts seem kind of realistic, with occasional long hallways / rooms / courtyards. I'm going to try to implement it in Unity, I think.
Very cool, Peri. What is the extent of your room generating? Is it fully procedural, or by component, or by room?
Awesome Peris. Can you add an option to generate cover objects? That will be all I need ![]()
Quote from CampaignjunkiePeris: any details you can share on your level generation algorithms? I'm liking Recursive Division right now (http://weblog.jamisbuck.org/2011/1/12/m ... -algorithm) because the layouts seem kind of realistic, with occasional long hallways / rooms / courtyards. I'm going to try to implement it in Unity, I think.
that's an excellent resource! i haven't really looked into procedural level generation (the most procedural stuff i've done has been one dimensional, for a simple game i made), but this really gives me motivation to try it out.
wow awesome job peris
and I really appreciate the game not stealing mouse focus unless I explicitly tell it to
Whoa that's cool. Is this going to me a mindcraft clone? ![]()
:bananawrench:
Ok long time no post here but now it´s time ![]()
Working on a new HL1 DM map ![]()
Mayacore:
[Blocked Image: http://img88.imageshack.us/img88/1613/71052741.jpg]
[Blocked Image: http://img714.imageshack.us/img714/9492/24697555.jpg]
[Blocked Image: http://img213.imageshack.us/img213/3899/83343508.jpg]
[Blocked Image: http://img819.imageshack.us/img819/1508/19786171.jpg]
[Blocked Image: http://img23.imageshack.us/img23/9763/21384861.jpg]
[Blocked Image: http://img717.imageshack.us/img717/6198/96854816.jpg]
[Blocked Image: http://img502.imageshack.us/img502/552/46120685.jpg]
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[Blocked Image: http://img254.imageshack.us/img254/6240/overviewso.jpg]
Credits:
Textures: sc_egypt (simbl), some textures from Land of Legends, peru2.wad ( Kasperg , Mod: IdolHunt)
Models: ToTaC
Comments are welcome ![]()
looks really cool for hl1 map
Looks better than alot of Source stuff! Very nice!
I like those spiral pillar things... But seriously, way too much sharpen in these screenshots, and it'd be cool to credit the original author of those textures, Sock (http://www.simonoc.com/pages/materials/ ... /index.htm)
nice to see some hl1 stuff again
looking cool
thx, yeah Campaignjunkie my settings for "finish" the screenz went wrong. Anyway good to know where the textures from, i used the sc_egpyt.wad from ?simbl? and he downloaded the textures from the wadfather, and the wadfather is offline so i had no idea who created the textures. Thx for finding that. I will credit him ofc ![]()
Looks great, nice level design and custom content!
Little scene I'm working on in UDK for a contract! It's my first scene ever in UDK, so, any tips or feedback would be great. Still the plane left to texture, and then doing the final lighting (to add contrast in the jungle especially) and post-processing tweaks at the end.
Oh and should I be doing something special for my grass? The dark shaded parts make it look kind of meh (they're currently placed with a deco layer).
[Blocked Image: http://dl.dropbox.com/u/4121855/scene-preview2.jpg]
Ooh pretty nice.
A bit weird thing with the lighting, especially in the distance, it looks like it's overcast, though the sky is completely clear.
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