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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mr. Happy
    • January 12, 2011 at 12:34 AM
    • #8,201

    displacements actually increase performance over say func_detail or world. a hundred disp tri's is worth at leas several times fewer than brush tris

  • Vilham
    • January 12, 2011 at 2:08 PM
    • #8,202

    finally managed to make a diamond and boy was it a pain in the arse.

  • Serenius
    • January 12, 2011 at 4:07 PM
    • #8,203
    Quote from Vilham

    finally managed to make a diamond and boy was it a pain in the arse.

    Sphere brush with lots of vertex manipulation?

  • Vilham
    • January 12, 2011 at 4:11 PM
    • #8,204

    cone brush then extruded the top face 2x and then vertex manipulation.

    Had to select the top level of verticies then tried to centre the pivot, but that placed it totally wrong, so had to snap pivot to grid on Front and side cameras then scale to ensure the verts stay in line with the centre of the diamond

  • Serenius
    • January 12, 2011 at 4:39 PM
    • #8,205

    Yeah, that does sound painful.

  • S.W.A.T.Y
    • January 19, 2011 at 9:26 AM
    • #8,206

    These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar. I thought it might be good idea to post some pics since I don't know if I will ever complete the mod.

    [Blocked Image: http://i55.tinypic.com/2lavecy.jpg]

    [Blocked Image: http://i52.tinypic.com/2mzcvoo.jpg]

    [Blocked Image: http://i51.tinypic.com/fyzv4i.jpg]

  • -HP-
    • January 19, 2011 at 9:48 AM
    • #8,207
    Quote from S.W.A.T.Y

    These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar. I thought it might be good idea to post some pics since I don't know if I will ever complete the mod. [Blocked Image: http://i55.tinypic.com/2lavecy.jpg]

    Where did I see that before? That's so nice man!

    Also, grats on the gig, pixar is something else! What's your position?

  • insta
    • January 19, 2011 at 10:06 AM
    • #8,208

    Oh that looks really nice! Hope you find some time to finish it up and release it!

  • aaron_da_killa
    • January 19, 2011 at 10:09 AM
    • #8,209

    That's cool, I like it.

    The white towers look a bit repetitive/bare though.

  • mjens
    • January 19, 2011 at 10:45 AM
    • #8,210

    Looks nice. It's based on grid and modular parts that are randomized or it's more advanced?

  • Sentura
    • January 19, 2011 at 10:45 AM
    • #8,211

    are you programming it yourself? pretty cool for procedurally generated

  • Skjalg
    • January 19, 2011 at 12:20 PM
    • #8,212

    To make this work, are the cubes interesecting?

  • Zeta
    • January 19, 2011 at 2:39 PM
    • #8,213
    Quote from S.W.A.T.Y

    These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar.

    These look really nice. Congratulations on your internship!

    Quote from Pericolos0

    ooh that looks awesome swaty . Congrats on the internship!I've been working on an fps game in unity with a procedural level generator.

    Love the old school look and the colours, great project!

  • AlexM
    • January 19, 2011 at 4:41 PM
    • #8,214
    Quote from Pericolos0

    ooh that looks awesome swaty . Congrats on the internship!I've been working on an fps game in unity with a procedural level generator.

    Here's some screens:

    [Blocked Image: http://dl.dropbox.com/u/8058021/fps/wip01.jpg]

    try it out here:

    http://www.brameulaers.com/code/fps_setup_05.html (it takes about 10 seconds for a map to generate)

    next thing I plan to do is height variation and elevators, and make some nicer geometry so everything isn't made out of cubes .

    Even though everything is looking really crude right now, it's probably the hardest thing I ever put together haha. Still lots of work to do, and a lot of ideas!

    Display More

    Center sprite based v_Weapons FTW!

  • PogoP
    • January 19, 2011 at 5:05 PM
    • #8,215

    Is that a sprite or a 3d model? I can't tell. Either way I think I prefer the weapon being in the middle than on the right like most traditional shooters!

    The level textures look really cool too. Bit blurry up close but in the distance they look great.

  • Serenius
    • January 19, 2011 at 5:33 PM
    • #8,216

    Wow! It's like everything Peris touches turns to gold.

  • mjens
    • January 19, 2011 at 10:34 PM
    • #8,217

    Go Peris!

  • PogoP
    • January 19, 2011 at 10:54 PM
    • #8,218

    Nice one Peris!

    I'm currently working on a modular environment for my FYP using the same sort of idea. Main straight pieces with variations, and corner pieces etc. Here's an old screenshot!

    [Blocked Image: http://dl.dropbox.com/u/7557268/FYP/blockout_level_b1_center.jpg]

  • AlexM
    • January 20, 2011 at 12:33 AM
    • #8,219
    Quote from Pericolos0

    As long as it's doom style I'm happy

    So how are you liking Unity overall?

    PogoP Looking good, look forward to seeing the final textures

  • the0rthopaedicsurgeon
    • January 20, 2011 at 1:53 AM
    • #8,220

    very slowly getting this building finished. i think i'm on about 75,000 faces now.

    [Blocked Image: http://img228.imageshack.us/img228/9160/platform10t.jpg]

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