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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • arhurt
    • June 22, 2010 at 5:46 PM
    • #7,881

    Very clever to light them up to signify they don't accept portals. Can't you place some invisible brushes there to have them affected by the portals though?

  • Bunglo
    • June 22, 2010 at 10:24 PM
    • #7,882

    That is flippin' cool, Ultra.

  • DysPatch
    • June 23, 2010 at 10:33 AM
    • #7,883
    Quote from ultradr3mer

    I always wanted to create moving floor tiles, but the portal 2 videos made me finaly do it.[Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/robo_arm_low_tex_clus.jpg]

    http://ultradr3mer.bplaced.net/MyHomepa ... x_clus.jpg

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    wow you made that in blender? awesome stuff.

  • ultradr3mer
    • June 23, 2010 at 10:51 PM
    • #7,884

    for sure i did all my stuf in blender...

    but the colors indicate nothing for now the vertical ones are blue and the lifted yellow, the portals didnt work on them because they dont work on models in general. now i took a func_brush and parented them on to the models, wich means that it works now.

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  • Serenius
    • June 24, 2010 at 4:00 AM
    • #7,885

    Excellent work, Ultra. Can't wait to see what comes out of this project.

  • ElectroSheep
    • June 24, 2010 at 12:42 PM
    • #7,886

    That give me some motivation to try to make some portal mecanisme with maya. Just have to learn the smd export.

  • sarge mat
    • June 24, 2010 at 8:00 PM
    • #7,887

    Very nice work.

  • DysPatch
    • June 25, 2010 at 4:21 PM
    • #7,888
    Quote from ultradr3mer

    for sure i did all my stuf in blender...but the colors indicate nothing for now the vertical ones are blue and the lifted yellow, the portals didnt work on them because they dont work on models in general. now i took a func_brush and parented them on to the models, wich means that it works now.

    yeah im trying to learn blender myself to work on an indie project, just trying to get used to it. its very cool to see what great stuff people can make with it. how long have you been using blender?

  • thefight
    • June 26, 2010 at 6:40 AM
    • #7,889

    Hey, i dont hang around here much at all but I figure Ill start putting some of my stuff up here too to get some good crits

    I started this last night, not planning to do anything in particular with it at the moment.

    [Blocked Image: http://dl.dropbox.com/u/7033653/cabin0001.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7033653/cabin0000.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7033653/cabin0002.jpg]

  • Marcos
    • June 26, 2010 at 4:16 PM
    • #7,890

    yay a cabin!

    Some things i noticed:

    - Logs seems way to large

    - Walls seems too flat

    - Loose the upper metal part (texture) of the cabin as it dosnt seem to fit

    Just looked up a ref pic for you, it would also be very cool if you did the grass thing on the roof, though the setting would need to be more forest like:

    [Blocked Image: http://www.norsklafteskole.no/userfiles/image/student-accomodation.jpg]

    other than that: cosy

  • FreeFall
    • June 27, 2010 at 3:10 PM
    • #7,891

    Some random props I made ;p

    [Blocked Image: http://www.vstanced.com/imgup/images/lolwit.jpg]

  • -HP-
    • June 27, 2010 at 8:27 PM
    • #7,892

    The animation on those floor tiles is really spot on.

    I love the yellow robotic arms, nice texture and model work, but the top base texture could do with a bit more love.

    nice work

  • Marcos
    • June 29, 2010 at 10:20 AM
    • #7,893

    Beacuse macroeconomic can be slightly booring sometimes, I'v been doing this "scene" during reading breaks.. Still need alot of work though and im not shure about the lighting. Something about the colours that dosnt seem to exactly right.. Would dig some input on that!

  • PhilipK
    • June 29, 2010 at 10:39 AM
    • #7,894

    Oh Marcos Nice to see you mapping again!

    Looks cool, as you mentioned the lighting...

    I think you may have too many light sources going on making it unnecessarily cluttered. Also it seems they emit a whole lot of light being so small.

    I think you may want to go with choosing one main light source and make that strong (maybe those two spots in the ceiling, could be big and strong enough to bounce light all around the room?) then you could still have all those other lights but with a lot less intensity. Just my thoughts

  • Marcos
    • June 29, 2010 at 3:24 PM
    • #7,895

    Thanks mate! You have a good point there! Looking back at it, all those lights look silly, I'll try to do some changes tonight. I'm still stuck in 2004 so im trying to figure out the lighting mistery of source.. Are there ANY lighting parameters you can use to get a bit more exiting result? As we could in the old days?


    Yeah this macro exam realy makes me do everything else except reading.. I even installed Morrowind again D;

  • Bic-B@ll
    • June 30, 2010 at 1:56 PM
    • #7,896
    Quote from Marcos

    Beacuse macroeconomic can be slightly booring sometimes

    just wait for intermediate microeconomics and intermediate macroeconomics

  • Seldoon182
    • July 3, 2010 at 6:29 AM
    • #7,897

    Holy Fuck Robert!!!! I'm speechless!

    [Blocked Image: http://www3.picturepush.com/photo/a/371316…06-2010/002.jpg]

    [Blocked Image: http://www2.picturepush.com/photo/a/371317…06-2010/003.jpg]

    [Blocked Image: http://www5.picturepush.com/photo/a/371317…06-2010/005.jpg]

    [Blocked Image: http://www3.picturepush.com/photo/a/371323…llpaper-003.jpg]

    http://www.moddb.com/mods/dear-esther/n ... he-tunnel1

  • Jenn0_Bing
    • July 3, 2010 at 10:39 AM
    • #7,898

    Yeah, it's un-fucking-believable. There are so many questions i have about that now .

  • Skacky
    • July 3, 2010 at 4:03 PM
    • #7,899

    The last pic is unbelievable!

    I'm not a big fan of the stalactites in the first one though, there's way too many of them.

  • sarge mat
    • July 3, 2010 at 4:55 PM
    • #7,900

    Yea I can't wait to play it. Love the shot of the motorway (after the link).

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