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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • tonystockert
    • February 22, 2010 at 1:46 AM
    • #7,681

    my first try using TF2's assets. it's taking a little getting used to, but i wanted to start mapping for a game/mod that actually gets played.

    cp_anomalous

    [Blocked Image: http://i190.photobucket.com/albums/z100/tonystockert/cp_anomalous0003.jpg]

    [Blocked Image: http://i190.photobucket.com/albums/z100/tonystockert/cp_anomalous0002.jpg]

    [Blocked Image: http://i190.photobucket.com/albums/z100/tonystockert/cp_anomalous0004.jpg]

    i'm working on the lighting.

    blue team spawns at the entrance. red team spawn will be in the test chamber. it takes place back when black mesa was being built, so some of the hallways haven't been built yet and are just being excavated in the desert.

  • DysPatch
    • February 22, 2010 at 3:38 AM
    • #7,682

    [Blocked Image: http://team.firearms-source.com/ps_snowstorm0023.jpg]

  • VoodooBenshee
    • February 22, 2010 at 7:20 AM
    • #7,683

    finished "Ice Time" for Tiberian Sun =)

    download: http://%7boption%7d

    1vs1, skirmish, AI included. very detailed with nice snow setting and enough tiberium.

    [Blocked Image: http://www.benny-kayser.net/cuc2/cuc_tibsun1.jpg]

    [Blocked Image: http://www.benny-kayser.net/cuc2/cuc_tibsun2.jpg]

  • Froyok
    • February 23, 2010 at 12:46 PM
    • #7,684

    Plop, test for a very dark room in a library.

    (ClickClick for better quality)

    Before (bad settings) :

    [Blocked Image: http://uppix.net/1/3/f/79048fbc5601762dd8e0dcb09aea1tt.jpg]

    Yeass, on this picture we have post-processing, incredible no ?

    After :

    [Blocked Image: http://uppix.net/7/c/2/acff1eba99f2901c0f63fbfbbc13ett.jpg] [Blocked Image: http://uppix.net/e/a/e/996ef5e542ae3a2af7df6ab3d4febtt.jpg] [Blocked Image: http://uppix.net/0/d/b/10a8aefcf99810f7b7ac8fbd160actt.jpg]

    10 days after (test 2) :

    [Blocked Image: http://uppix.net/5/9/0/6e6e19aae5f8926f5d87490aec1bbtt.jpg] [Blocked Image: http://uppix.net/2/e/9/8ea6b15cb30993b1eb1c481356940tt.jpg] [Blocked Image: http://uppix.net/a/6/8/3e05626fe63aaa368bd4ac27c625ftt.jpg] [Blocked Image: http://uppix.net/b/1/4/0b19a41c291cb53315a5931dd7b14tt.jpg]

  • -HP-
    • February 23, 2010 at 1:51 PM
    • #7,685

    Yes!! i love light tests!

    Continue on posting progresses! Nice stuff.

  • Schmung
    • February 23, 2010 at 2:56 PM
    • #7,686
    Quote from DysPatch

    [Blocked Image: http://team.firearms-source.com/ps_snowstorm0023.jpg]

    Looking good Dan. Maybe some light fitting on those girders?

    I'll update all the materials for the vehicles once I've finished rebuilding my PC. Again.

  • The Vulture
    • February 25, 2010 at 6:54 PM
    • #7,687

    I'm making good progress with Hongzhou Harbor. Currently I'm working on a village which will give the player a fair bit of options when it comes to gameplay. Be sneaky and you'll make it through the village with no problem at all. Basically the Nanosuit will do the work for you, as only a couple of guards patrol this area. But be aware, any sign of you and they'll call for help, which will result in hardcore North Korean reinforcements and a chopper gunning you down like a wasp.

    Enjoy!

    [Blocked Image: http://img1.hugeup.com/f/02252010/be86ac1d5013.jpg]

  • Froyok
    • February 26, 2010 at 9:02 PM
    • #7,688

    I think I have an overdose on crysis beach/jungle screens...

    ----

    Well, my library room, again, I discovered the prefab system, very practice !

    [Blocked Image: http://uppix.net/a/1/5/0100bd9f06f44cdbb4caeb27b7315tt.jpg]

    [Blocked Image: http://uppix.net/0/0/e/e5d81b65984da89c6c14e365cbeeatt.jpg]

    [Blocked Image: http://uppix.net/4/4/7/ce87ec05dfd0ff9fc7cb3117e5cf3tt.jpg]

    [Blocked Image: http://uppix.net/2/e/9/dea687b91084bdb70b8aa67a6d5b7tt.jpg]

    [Blocked Image: http://uppix.net/9/4/9/e80d0118866ba4fabea25ba34e4ddtt.jpg]

  • The Vulture
    • February 26, 2010 at 9:09 PM
    • #7,689
    Quote from Froyok

    I think I have an overdose on crysis beach/jungle screens...

    Well, 47 pages and 900+ comments on Crymod says otherwise. Thanks for the encouragement, buddy...

  • Pampers
    • February 26, 2010 at 9:34 PM
    • #7,690

    he has a point though, it looks nice and all, but its not something we haven't seen before

  • Froyok
    • February 26, 2010 at 9:36 PM
    • #7,691
    Quote from The Vulture

    Well, 47 pages and 900+ comments on Crymod says otherwise. Thanks for the encouragement, buddy...

    Sorry, I did not say it was bad, quite the contrary. Just that I don't find a little pleasure to watch, because I seem to see a copy / paste again and again from the original crysis. This screenshot is not bad, it's just that to me probably too full.

    Sorry for the misunderstanding!

  • The Vulture
    • February 27, 2010 at 12:39 AM
    • #7,692

    Hm, it's pretty hard to do something that haven't been done before, since CE 2 is made for these kind of environments. You can only make something else by using custom assets. But here are some other screens from various scenes/levels I've done in the past, everything from lighting tests, lush forests and some Avatar'ish stuff. Hope this is better.

    And sorry for misunderstanding you, mate...

    [Blocked Image: http://img1.hugeup.com/f/02262010/828a50783d.jpg]

    [Blocked Image: http://img1.hugeup.com/f/02262010/66e734.jpg]

    [Blocked Image: http://img1.hugeup.com/f/02262010/741583e.jpg]

    [Blocked Image: http://img1.hugeup.com/f/02262010/878dc70d31.jpg]

    [Blocked Image: http://img1.hugeup.com/f/02262010/534f87c6b.jpg]

  • DELTATHUND3R
    • February 28, 2010 at 9:35 PM
    • #7,693

    lol wikked stuff matey..really nice..

    Very nice assets ..keep up the great work .

  • Froyok
    • March 2, 2010 at 1:12 PM
    • #7,694

    I love the last !

    (Avatar ? )

    ---

    New tests, with a candle.

    [Blocked Image: http://froyok.fr/blog/wp-content/uploads/2010/03/mini_theroom_v6_02.jpg] [Blocked Image: http://froyok.fr/blog/wp-content/uploads/2010/03/mini_theroom_v6_03.jpg]

  • Buddy
    • March 4, 2010 at 11:12 AM
    • #7,695

    He mentions it in his post.

  • AlexM
    • March 14, 2010 at 5:56 AM
    • #7,696

    been doing more programming than art lately. Almost finished making this game, used AS3 and Flixel. Did all the art assets and music myself, so gimme a break

    youtube direct link (if embed isnt working)

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  • 2d-chris
    • March 14, 2010 at 1:45 PM
    • #7,697

    lol thats rawsome, music scares the hell outa me

  • mjens
    • March 14, 2010 at 2:28 PM
    • #7,698

    Very realistic graphics and weapons

  • Minos
    • March 14, 2010 at 2:38 PM
    • #7,699
    Quote from SpicyTanuki

    been doing more programming than art lately. Almost finished making this game, used AS3 and Flixel. Did all the art assets and music myself, so gimme a break youtube direct link (if embed isnt working)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Very nice! Music is really cool!

    I think you could do a lot better with art though. Something like Metroid (NES) would fit perfectly with this setting.

  • AlexM
    • March 15, 2010 at 3:01 AM
    • #7,700
    Quote from Minotauro

    Very nice! Music is really cool!

    I think you could do a lot better with art though. Something like Metroid (NES) would fit perfectly with this setting.

    Haha yeah, I admittedly haven't spent a ton of time on the art side, it was to learn the language and library. I'll give the player a do over at the very least. I'll probably make him a bit bigger so I can have more drawing room.

    This is sort of a practice project for a metroidvania game

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