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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Corwin
    • November 30, 2009 at 9:14 AM
    • #7,521

    Looks good! I also think that if you add snow on the buildings nooks and crannies you should consider adding some on the low walls and the wooden barbwire supports aswell, to be consistent If you don't add any on the truck, I'd suggest increasing the size of the dirt around it and maybe darkening it a bit so it looks like it burned not too long ago, maybe even add some remaining fumes.

    EDIT: Damn, quickier

  • VoodooBenshee
    • December 5, 2009 at 3:01 AM
    • #7,522

    some ingame stuff from my torchlight work. nothing is final

    [Blocked Image: http://www.voodoobenshee.de/wip/torch_wip1.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/torch_wip2.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/torch_wip3.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/torch_wip4.jpg]

  • Psy
    • December 5, 2009 at 11:10 PM
    • #7,523

    My TF2 map won the contest. Link.

  • BJA
    • December 5, 2009 at 11:22 PM
    • #7,524

    Congrats! Mapcore folks always seem to win any level design or env art contest.

    @voodoo: nice to see something different than fps-shooter levels here!

  • FrieChamp
    • December 6, 2009 at 11:23 AM
    • #7,525

    Congrats Psy!!

  • Zeta
    • December 7, 2009 at 10:51 AM
    • #7,526

    Well done Psy, your map looks really great.

  • Jenn0_Bing
    • December 7, 2009 at 11:47 AM
    • #7,527

    Congrats on the win Psy, nice work!

  • Froyok
    • December 8, 2009 at 7:45 AM
    • #7,528

    Just the brushwork, but I work on a level who looks like the game the crossing :

    [Blocked Image: http://uppix.net/b/c/7/8097fd59f1e7bc1bb3fbd8cd4aa5at.jpg] [Blocked Image: http://uppix.net/6/1/8/8e77aa89a97bcdce43506643c4f31t.jpg]

    [Blocked Image: http://uppix.net/6/9/a/cbd17ed6e18452d228654c7298ceft.jpg] [Blocked Image: http://uppix.net/d/0/f/f03beea1b66978e3c9731233968bft.jpg]

    [Blocked Image: http://uppix.net/a/8/8/67f0402803c2eef2f449ee8d0b07ct.jpg] [Blocked Image: http://uppix.net/c/a/8/6e8ae3f0bdcc335da4560dd3bd2b7t.jpg]

    Started this weekend, I hope to finish at the end of the week (It is just a personnal challenges).

  • 2d-chris
    • December 8, 2009 at 8:33 AM
    • #7,529

    neato Fro,

    Greats Psy, looks so awesome!

  • Froyok
    • December 8, 2009 at 12:44 PM
    • #7,530
    Quote from 2d-chris

    neato Fro,

    What ?

  • dux
    • December 8, 2009 at 2:08 PM
    • #7,531

    He said nice work froyok

  • Froyok
    • December 8, 2009 at 2:16 PM
    • #7,532
    Quote from dux

    He said nice work froyok

    Hoo, ok ! Thanks to explain to me !

  • Froyok
    • December 8, 2009 at 5:19 PM
    • #7,533
    Quote from Pericolos0

    woo! Some cool ideas going on there froyok =), reminds me of ico. More please!

    Bad news, I have pains in the wrist, I realized that it was of in aid of hammer (it is not the first time when the software provokes me pains), I thus puts the map in stand by...

  • JeanPaul
    • December 9, 2009 at 6:45 AM
    • #7,534

    You have some really tall architecture with some interesting designs and you hide it in a shadow?

  • Froyok
    • December 9, 2009 at 7:02 AM
    • #7,535
    Quote from JeanPaul

    You have some really tall architecture with some interesting designs and you hide it in a shadow?

    I planned to make a setting sun with a city light of which ignited little by little. A kind of atmosphere sieved, punctuated with light source...

    On the screenshoot, its just a test for the direction of the light, not a color test.

  • TermInator525
    • December 9, 2009 at 10:54 PM
    • #7,536

    and the next contest map

    [Blocked Image: http://bildupload.sro.at/a/thumbs/skybox_mirrors_edge40001.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/skybox_mirrors_edge40002.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/skybox_mirrors_edge40003.jpg]

  • 2d-chris
    • December 10, 2009 at 8:53 AM
    • #7,537

    looks like a refreshing setting :]

  • capitanbrostein
    • December 10, 2009 at 9:05 PM
    • #7,538

    asset test. the brushes/polygons/lines shit seems totally broken to me so its all models

  • ultradr3mer
    • December 16, 2009 at 7:09 PM
    • #7,539

    somehow im already fed up by the ns2 setting. I mean all the screens look so similar.

    I hope they can make the assets a bit more diverse.

  • Jenn0_Bing
    • December 17, 2009 at 12:23 PM
    • #7,540

    There's only assets for the refinery setting in the editor so far. They have other themes, like a biodome and space station/ living spaces in the works.

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