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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • neotic
    • June 21, 2009 at 8:10 PM
    • #7,101

    Good question and suggestions! I need to find a way to make the distant rocks that hide the horizon blurry while making the sky distinct. Would I make the skybox smaller? I wanted to make it so that from a a base, the other base was slightly blurry. Maybe that's impossible without the bad side effects. Thanks!

  • Bl1tz
    • June 22, 2009 at 6:29 AM
    • #7,102

    The tree growing out of the rock is a bit strange & agree with what others have said about DOF. Other than that, good stuff

  • Chinchilla
    • June 24, 2009 at 5:03 PM
    • #7,103

    This is my first post here at Mapcore, so hi, I'm Chinchilla. Most people know me as either Chinchilla or Rizzo. Here's a HUGE sprawling map I've been working on for the KAT Klan. It's a massive sprawling map that takes place underground, with a few instances of sky to tease the player. I have also added some Goldeneye content from memory, so the map is alot bigger than it first seems. Every area looks different because I didn't want the player to get bored of the same crap everywhere. I've put 54 hours into this in only two sittings, as I'm very dedicated to mapping. Anyways, screenshots:

    [Blocked Image: http://img23.imageshack.us/img23/97/60012470.jpg]

    [Blocked Image: http://img197.imageshack.us/img197/4531/71772292.jpg]

    [Blocked Image: http://img3.imageshack.us/img3/5625/84535824.jpg]

    [Blocked Image: http://img197.imageshack.us/img197/7365/33004026.jpg]

    [Blocked Image: http://img41.imageshack.us/img41/9918/70116110.jpg]

    [Blocked Image: http://img197.imageshack.us/img197/2519/61855877.jpg]

    [Blocked Image: http://img3.imageshack.us/img3/2536/42848741.jpg]

    [Blocked Image: http://img197.imageshack.us/img197/9913/94142706.jpg]

    [Blocked Image: http://img38.imageshack.us/img38/1066/55251500.jpg]

    [Blocked Image: http://img23.imageshack.us/img23/9615/16681714.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/9225/99942456.jpg]

    [Blocked Image: http://img41.imageshack.us/img41/1408/88873032.jpg]

    [Blocked Image: http://img5.imageshack.us/img5/9695/95691943.jpg]

    In those last few screens, I made the mountains myself. They are flat, but the player can't ever go outside, so it's just for illusion anyway and keeps the map running smooth. If you see something you like, you can always PM me.

  • cardo
    • June 24, 2009 at 7:51 PM
    • #7,104

    Who's the map by again?

  • AlexM
    • June 25, 2009 at 7:22 AM
    • #7,105

    redid an area in an old map, some materials made from old vacation photos to krakow

    [Blocked Image: http://team.firearms-source.com/updateimages/crossfire/ps_crossfire50190000.jpg]

    [Blocked Image: http://team.firearms-source.com/updateimages/crossfire/ps_crossfire50190001.jpg]

  • Freak
    • June 25, 2009 at 12:22 PM
    • #7,106

    freakin shit chinchilla, 50° at 6:32am??

  • Buddy
    • June 25, 2009 at 1:39 PM
    • #7,107
    Quote from Freak

    freakin shit chinchilla, 50° at 6:32am??

    He loves facepunch!

  • -HP-
    • June 25, 2009 at 3:04 PM
    • #7,108

    Yah, he sure does...

    Digging your stuff SpicyTanuki, give it a little bit more detail, like debris laying around!

  • AlexM
    • June 25, 2009 at 3:08 PM
    • #7,109
    Quote

    ":15rjh5ax]Yah, he sure does...Digging your stuff SpicyTanuki, give it a little bit more detail, like debris laying around!

    It does look quite barren now, I'll mess it up a bit, thanks for the tip

  • jister
    • June 25, 2009 at 3:32 PM
    • #7,110
    Quote from Chinchilla

    This is my first post here at Mapcore, so hi, I'm Chinchilla. Most people know me as either Chinchilla or Rizzo. Here's a HUGE sprawling map I've been working on for the KAT Klan. It's a massive sprawling map that takes place underground, with a few instances of sky to tease the player. I have also added some Goldeneye content from memory, so the map is alot bigger than it first seems. Every area looks different because I didn't want the player to get bored of the same crap everywhere. I've put 54 hours into this in only two sittings, as I'm very dedicated to mapping. Anyways, screenshots:In those last few screens, I made the mountains myself. They are flat, but the player can't ever go outside, so it's just for illusion anyway and keeps the map running smooth. If you see something you like, you can always PM me.

    hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box...

    think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink:

    also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.

  • Jetsetlemming
    • June 25, 2009 at 6:38 PM
    • #7,111
    Quote from SpicyTanuki

    [Blocked Image: http://team.firearms-source.com/updateimages/crossfire/ps_crossfire50190001.jpg]

    I really like this shot.

  • Chinchilla
    • June 25, 2009 at 10:09 PM
    • #7,112
    Quote from jister

    hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box...think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink:

    also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.

    Thanks man, I'll take this into consideration. I usually get the rough box architecture done first, then I move to textures and alignment, then basic lighting just so it's not fullbright or black, then i add details like pipes, supports, etc... and lastly I add weapon placements, spawn points, and final lighting, since the lights really hamper the compiling time.

  • Carter
    • July 3, 2009 at 2:27 AM
    • #7,113

    Hey all,

    Looking foward to posting here, some impressive stuff around, Very early shot of my first map I'm working on, not a one-view portfolio showcase for once

    [Blocked Image: http://img22.imageshack.us/img22/4265/empirewip1.jpg]

    Theme is based around a rusty ornate victorian styled powerhouse, which is slowly falling apart to the elements - not hugely original I know, but hopefully it'll look alright

    Oh and ignore the lighting that was started when it had a completely different theme

  • Minos
    • July 3, 2009 at 2:55 AM
    • #7,114

    Are you using brushes or meshes for this?

    I like the fog color =)

  • JeanPaul
    • July 3, 2009 at 7:10 AM
    • #7,115

    That texture alignment

  • popcornjake
    • July 3, 2009 at 9:47 AM
    • #7,116

    A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.

  • jister
    • July 3, 2009 at 10:46 AM
    • #7,117

    had this: "...is it real or 3d...?" experience for a sec!

  • Sentura
    • July 3, 2009 at 11:49 AM
    • #7,118

    looks good jake, i love small alley ways like that

  • ⌐■_■
    • July 3, 2009 at 3:58 PM
    • #7,119
    Quote from jister

    had this: "...is it real or 3d...?" experience for a sec!

    me too but that was because of the aspect ratio of the picture...

  • AlexM
    • July 3, 2009 at 7:45 PM
    • #7,120
    Quote from popcornjake

    A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.

    very nice, I love tight areas like that

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