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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Punky
    • July 3, 2008 at 10:12 AM
    • #5,901

    Its getting better and better Nightwolf! keep it up.

  • Jetsetlemming
    • July 3, 2008 at 3:18 PM
    • #5,902
    Quote from sk3tch

    Jetsetlemming...Holy tiling textures, batman! You HAVE to random that up a bit.

    Do what now?

    I'm going to add a buit more geometrical detail and separation later to the staircase, mostly in the forms of arches/ridges along the walls. I'm really happy with how it visually looks now, though. It fits the theme I was going for with it.

    Nightwolf, dig the screenshot, especially the ceiling!

  • Nurb
    • July 3, 2008 at 9:32 PM
    • #5,903

    Jetsetlemming: I know it's a very old engine, but thats some eye-crippling tiling textures X(

    Nightwolf: Looks very good so far, though I would generally like to see some new great assets in the TF2 mapping scene. But it's the same thing with any popular modding game I suppose, after a while all the viable combinations of the assets have been used allready. Looks like an interesting design nevertheless.

    ----

    One more screen from my wip:

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-10.jpg]

  • Jetsetlemming
    • July 3, 2008 at 11:35 PM
    • #5,904

    I'm not exactly sure what problem you guys are talking about, could one of you be more specific? >_>; There's something there you guys see that I don't, I guess because I'm just used to Deus Ex and other old game engines.

  • -HP-
    • July 4, 2008 at 12:50 AM
    • #5,905

    OMG a DeusEx map, YES please!!!

    etsetlemming, can't wait to try another map to my all time favorite game!

  • Punky
    • July 4, 2008 at 11:35 AM
    • #5,906

    Current WIP for the Interlopers map battle 25...

    [Blocked Image: http://cubeupload.com/files/84d192mapbattle250003.jpg]

    [Blocked Image: http://cubeupload.com/files/f2bfe0mapbattle250002.jpg]

  • Mr. Happy
    • July 4, 2008 at 12:27 PM
    • #5,907

    Punky your weirdness never cease to amaze me

    [Blocked Image: http://farm4.static.flickr.com/3181/2627190248_1a2fb1537c_b.jpg]

    Another lil project from us at Gear. Thread to come soon!

    (p.s. I know a couple of the roofs look like just a triangular brush, it's not noticeable from the ground but I may detail them for the sake of it)

  • Punky
    • July 4, 2008 at 12:37 PM
    • #5,908

    Nice level of detail man, looking forward to play it!

  • Psy
    • July 4, 2008 at 1:05 PM
    • #5,909

    Why does it look so washed out?

  • dux
    • July 4, 2008 at 2:54 PM
    • #5,910
    Quote from Psycho

    Why does it look so washed out?

  • Mr. Happy
    • July 4, 2008 at 7:30 PM
    • #5,911

    Because when you take a screenshot on the Source engine it come out at the default gamma rather than what you've set your gamma to.

  • ⌐■_■
    • July 4, 2008 at 8:36 PM
    • #5,912

    never thought about that, good point!

  • dux
    • July 4, 2008 at 9:10 PM
    • #5,913

    Correct it in photoshop then.

  • Skacky
    • July 4, 2008 at 9:46 PM
    • #5,914

    Even if it's washed out, this looks pretty awesome!

  • Buddy
    • July 4, 2008 at 9:50 PM
    • #5,915

    [Blocked Image: http://i30.tinypic.com/156bjoz.jpg]

  • Nurb
    • July 4, 2008 at 10:18 PM
    • #5,916

    The right image looks EXACTLY like diablo 2

  • dux
    • July 4, 2008 at 10:29 PM
    • #5,917

    Amazing

  • PogoP
    • July 4, 2008 at 10:35 PM
    • #5,918

    This thread delivers!

    Or rather, this specific page of this thread delivers. Other pages deliver too, but this one in particular.

  • Skacky
    • July 5, 2008 at 8:28 AM
    • #5,919

    Bwhahaha, Buddy is the winrar.

  • skdr
    • July 5, 2008 at 1:04 PM
    • #5,920
    Quote from Buddy

    [Blocked Image: http://i30.tinypic.com/156bjoz.jpg]

    Dude... That's just gold

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