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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • m8nkey
    • January 26, 2008 at 11:50 PM
    • #5,321

    Looks interesting Bluestrike, very aquatic. Is it underwater? If that's what your objective was I'd say it's well done (I'm a qualified scuba diver and dive regularly within my job). I'd be interested in knowing the premise for the game.

  • Grinwhrl
    • January 27, 2008 at 12:01 AM
    • #5,322
    Quote from D3ads

    Looks like a next-gen Silent Hill-like environment, fucking bang up job!

    Yeah agreed, very nice man

  • dc-mike
    • January 27, 2008 at 9:55 AM
    • #5,323

    just thought id check in and mention that im officially converting to BJA'ism

  • Bluestrike
    • January 27, 2008 at 10:23 AM
    • #5,324

    Yep its underwater and its bigger as it looks, its pretty much the whole hammer grid.

    The water shaders are killing the fps tough

  • BJA
    • January 27, 2008 at 12:34 PM
    • #5,325
    Quote

    just thought id check in and mention that im officially converting to BJA'ism

    lol, what? o.O.

    Bluestrike: Underwater temple themed maps are something you don't see every day, really like it!

  • Meotwister
    • January 28, 2008 at 4:25 AM
    • #5,326

    Bluestrike, looks great specially the cave underwater parts (lol sounds dumb to say that), but I wonder if you coulda pulled that displacement trick on your temple ceiling to make it curve smoothly?

    BJA ...homansechs

  • Freak
    • January 28, 2008 at 12:38 PM
    • #5,327

    BJA:

    Is that what you´re working on going to be a whole singleplayer map (last shots (of those rooms) you made included)?

    I really like the things you make.

  • m8nkey
    • January 28, 2008 at 1:17 PM
    • #5,328
    Quote from Bluestrike

    Yep its underwater and its bigger as it looks, its pretty much the whole hammer grid.The water shaders are killing the fps tough

    Cool . The water shader looks convincing. Something else you may find useful is some light reading into oceanography. The typography of the sea bed is broken down into very distinct regions which are very different looking. For example the continental shelf is abundant in coral and fish. The abyssal plain (several kilometers deep) is baron in comparison. The abyssal plain can still be interesting though with underwater canyons and ridges. There's a drastic decline in fish and coral as you progress deeper beyond the continental shelf.

    Something else you may be interesting in playing with is a night environment. Many things underwater are bioluminescent, even the sand when it's disturbed.

  • Pampers
    • January 28, 2008 at 4:55 PM
    • #5,329

    hi

    [Blocked Image: http://aycu39.webshots.com/image/38798/2005813846028030314_rs.jpg]

  • hydeph
    • January 28, 2008 at 5:15 PM
    • #5,330

    hello

    [Blocked Image: http://www.handbanana.com/up/img/boat0014.jpg]

  • PhilipK
    • January 28, 2008 at 5:33 PM
    • #5,331

    Really nice stuff bja. Got a lot of details going on there.

    Just noticed the lower part of that brick texture seems to have the normalmap green channel flipped? just looks like its on the lower part as if the tiles are actually going inwards?

    Anyhow sweet scene.

  • Algor
    • January 29, 2008 at 8:03 AM
    • #5,332

    Fantastic stuff, BJA. While I'm beginning to dislike brown very much, this looks to be very high quality stuff. Could be very suited for a Silent Hill / Resident Evil style game. Maybe you've already answered this, but what kind of mod/game is the map for?

    Great stuff, Bluestrike. Always good to see something different, too bad to hear the project isn't going so well though.

  • Quakis
    • January 29, 2008 at 4:43 PM
    • #5,333

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Mansion_dining2.jpg]

  • dux
    • January 29, 2008 at 4:45 PM
    • #5,334

    Thought about doing it on that http://hrp.duke4.net/ thingybob?

  • Psyshokiller
    • January 29, 2008 at 6:09 PM
    • #5,335

    Algor: It's Quake4.

  • Quakis
    • January 29, 2008 at 7:29 PM
    • #5,336
    Quote from dux

    Thought about doing it on that http://hrp.duke4.net/ thingybob?

    No because of several reasons; This is made to be an 8bit classic mode mod. Most of the content will be custom. The mod itself has nothing to do with the Duke3D universe. Therefore I won't be using, nor will the mod support the HRP.

  • Thrik
    • January 29, 2008 at 9:47 PM
    • #5,337

    Would anyone here other than Quakis actually play a Duke Nukem 3D mod? Seriously?

    Just wondering. General curiosity.

  • JohnC
    • January 29, 2008 at 11:30 PM
    • #5,338

    There's a rather large and active community of Duke3D mods, around the 3DR boards and such.

    Here? Well, it's not for Source...

  • Thrik
    • January 30, 2008 at 12:04 AM
    • #5,339

    I know there is. That's why I asked about MapCore, out of general interest.

  • JeanPaul
    • January 30, 2008 at 2:33 AM
    • #5,340

    Good lord Quakis, dont you think its time to branch out a little bit?

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