Be nice, rick.
WIP in WIP, post your level screenshots!
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I was into MaxEd2 but this shoots don't look too good, get some references.
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Oh.... kay. Could you specify some things you think need improvement?
Might as well take all the criticism at once, so here's some more.....
[Blocked Image: http://img187.imageshack.us/img187/34/slumfloor2uc8.jpg]
[Blocked Image: http://img222.imageshack.us/img222/3675/slumfloorxg7.jpg]
[Blocked Image: http://img222.imageshack.us/img222/1839/corridor2pv7.jpg]
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Quote from Term!nator525Display More
Hi,this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)
The Textures are ported. So i need someone who can make some high quality textures from the original ones.
[Blocked Image: http://michael-z.info/images/cssmaps…n_css_80001.jpg]
[Blocked Image: http://michael-z.info/images/cssmaps…n_css_80002.jpg]
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[Blocked Image: http://michael-z.info/images/cssmaps…n_css_80004.jpg]
http://michael-z.info/images/cssmaps/ba ... _80005.jpg
you even keep the brushed guns/generators? you could least boost the graphics by more detail and better use of source engines features like displacements and 3d sky.
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Johnc the problem is that we don't have really much to criticize, it's corridors ok, and it seems like well done corridors right. But they are just plain as fuck, i dunno, try adding some fire extinguishers, destroyed wood planks and tiles add card boxes, crates ... The stairs, make them more interesting than that with more fitting textures, and add some variation to the floor textures. You could take example on the hotel level in maxpayne2 it seems to fit what you want to do very well. Just put more work on it goddammit

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Oh, yeah, I've got plenty of prefabs to add in, I'm just trying to focus on geometry for now, as well as lighting. Maybe I'll add some handrails and banisters to the stairs. Thanks for the feedback.
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Hey Darth_Brush - that looks f'kin stellar!

Looking at it, I can't help but be reminded of Bioshock, which is weird because the setting is completely different. I think this is a) because the game is omnipresent these days or b) because of the choice of colours and the way the scene is lit, with hazy lightbeams shining at big structures in front of a dark/blueish background. Either way, looks really great

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Quote from JohnC
Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle......
Your doing fine so far. But keep on adding details to you'r interiors, they look a bit empty, boxes, planks, whatever, use you'r imagination and/or search for references!
Also you'r GI is a bit low, try to make you'r lights to "spread" more around the rooms.
Keep on going.
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fuck no! I couldn't notice anything dull about those shots because the lighting is so nice. Leave the lighting and add lots of damage, tiles coming off the floor, wallpaper streaking off etc
doors with broken parts, shattered etc
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Yeah, I agree... Beauty is in the details!

Here's an inspiration for you, from one of the maps I made for M:I - New dawn.
[Blocked Image: http://www.helderpinto.com/gallery/conten…w%20Dawn/10.jpg]
See more pics of MaxEd2 maps @
http://www.helderpinto.com/gallery/
or
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Quote from Darth_brush
[Blocked Image: http://www.cubius-design.de/tube/x1.jpg][Blocked Image: http://www.cubius-design.de/tube/x2.jpg]
That looks....hot
Only thing I dont like is the Cops-car model - It lacks shaders or something
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[Blocked Image: http://www.helderpinto.com/gallery/content/Level%20Design/Mission%20Impossible%20-%20New%20Dawn/10.jpg]
This is exactly what i expect of a maxpayne level
, details !!!! -
i know the police car is too undetailed but i havent found a better one :roll:
i would require a swat car...

update:
[Blocked Image: http://www.cubius-design.de/tube/x3.jpg]
[Blocked Image: http://www.cubius-design.de/tube/x4.jpg]
[Blocked Image: http://www.cubius-design.de/tube/x5.jpg]
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absolutely wonderful, keep going...
Maybe get a better road texture? one with some kind of grating or something on the sides?
also light those buildings in the skybox, maybe make them tiered and light the top part (ala empire state building at night)
I'd like to see that effect in the level too more, focus on the lighting at the tops buildings and such, will give the map and much better sense of depth
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Reminds me of that huge TS city map
(ts_urbannights) -
I think its looking very awesome, might be just a tad too much purple, but might not too

oh and, two more pictures of pvk_town at http://www.skjalgmap.com/?p=39
need critics
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who made the stone corner-blocks?
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hessi, they are from de_corse..
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[Blocked Image: http://www.cubius-design.de/tube/z1.jpg]
east
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south
[Blocked Image: http://www.cubius-design.de/tube/z3.jpg]
west
[Blocked Image: http://www.cubius-design.de/tube/z4.jpg]
new cinema complex
[Blocked Image: http://www.cubius-design.de/tube/z5.jpg]
new cinema complex
dont care about the police cars and the skybox, i will replace it later.
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woh that map really starts to shape up nicely.
really like the lighting and detail level. the windows might be a bit too bright?
it does fit the kinda theme you have there some tho so i don't mind them being like that. -
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