That's some sweet piece of work the0rthopaedicsurgeon. The interiors need a lot of work though.
WIP in WIP, post your level screenshots!
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2nd and 3rd shots need major work, but the rest is just awesome.
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Obviously unfinished in most parts, but the atmosphere comes across amazingly well already! Love it!
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I agree with the others. Atmosphere is pretty good.
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i'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count.
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Quote from the0rthopaedicsurgeon
:words:[Blocked Image: http://img156.imageshack.us/img156/5085/l4dyama20008ys2.jpg]
I really really love the atmosphere of the map overall. Overgrown = delicious.
The one thing though is in the screenshot I'm quoting, the lighting looks a bit off on the tree with the bright/white leaves. It really stands out considering the lighting in the rest of the shot. Otherwise, great stuff...looking forward to running around in it when the time comes.
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Quote from the0rthopaedicsurgeon
i've been working on my L4D map again, adding some more tunnels inspired by my recent urbex trips and testing some colour correction settings. i've also tested the map with my 8800gts for the first time which means these screens have got the 8 series fog bug, but i can't get rid of it without losing the colour correction.
Impressive stuff as always, mate.
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Expect a release in the next few days or so.
[Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]
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Looks really cool Jeanpaul, but I hate to be the one to tell you, the contest deadline was more than a month ago.

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I am releasing it as a deathmatch map that has nothing to do with the contest, heh.

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Sucks.
I think it could be a nice short singleplayer map actually. Simple objectives and some balanced enemy fights after each completed objective. -
I need to finish up my failed entry

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oooh verticality
im guessing thisll end up on my serverQuote from the0rthopaedicsurgeoni'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count.
Quote from RofThe entity lump can be a maximum of 256 kbytes long (MAX_MAP_ENTSTRING) and contain up to 4096 entities

don' think ive ever hit that particular limit...
love the outdoor shot
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Quote from JeanPaul
Expect a release in the next few days or so.[Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]
That duct that's sticking way out into the air looks a bit odd. It'd be good if it had something supporting it (or if it didn't stick out so far).
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Reminds me of Gasworks JP, if you remember that old HLDM map:)
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I like it

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Phill's textures never get old eh

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lol i made a map with his texture set also

or well, half-finished.. want the rmf hydeph, maybe some inspiration?

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