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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • June 26, 2007 at 6:30 AM
    • #4,241

    That's some sweet piece of work the0rthopaedicsurgeon. The interiors need a lot of work though.

  • JeanPaul
    • June 26, 2007 at 6:33 AM
    • #4,242

    2nd and 3rd shots need major work, but the rest is just awesome.

  • FrieChamp
    • June 26, 2007 at 8:53 AM
    • #4,243

    Obviously unfinished in most parts, but the atmosphere comes across amazingly well already! Love it!

  • Steppenwolf
    • June 26, 2007 at 1:10 PM
    • #4,244

    I agree with the others. Atmosphere is pretty good.

  • the0rthopaedicsurgeon
    • June 26, 2007 at 3:13 PM
    • #4,245

    i'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count.

  • Bl1tz
    • June 26, 2007 at 5:36 PM
    • #4,246
    Quote from the0rthopaedicsurgeon

    :words:[Blocked Image: http://img156.imageshack.us/img156/5085/l4dyama20008ys2.jpg]

    I really really love the atmosphere of the map overall. Overgrown = delicious.

    The one thing though is in the screenshot I'm quoting, the lighting looks a bit off on the tree with the bright/white leaves. It really stands out considering the lighting in the rest of the shot. Otherwise, great stuff...looking forward to running around in it when the time comes.

  • Raminator
    • June 27, 2007 at 1:00 AM
    • #4,247
    Quote from the0rthopaedicsurgeon

    i've been working on my L4D map again, adding some more tunnels inspired by my recent urbex trips and testing some colour correction settings. i've also tested the map with my 8800gts for the first time which means these screens have got the 8 series fog bug, but i can't get rid of it without losing the colour correction.

    Impressive stuff as always, mate.

  • JeanPaul
    • July 2, 2007 at 8:40 PM
    • #4,248

    Expect a release in the next few days or so.

    [Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]

  • Erratic
    • July 2, 2007 at 8:50 PM
    • #4,249

    Looks really cool Jeanpaul, but I hate to be the one to tell you, the contest deadline was more than a month ago.

  • JeanPaul
    • July 2, 2007 at 9:03 PM
    • #4,250

    I am releasing it as a deathmatch map that has nothing to do with the contest, heh.

  • Quakis
    • July 2, 2007 at 9:07 PM
    • #4,251

    Sucks. <3 I think it could be a nice short singleplayer map actually. Simple objectives and some balanced enemy fights after each completed objective.

  • KungFuSquirrel
    • July 3, 2007 at 3:50 AM
    • #4,252

    I need to finish up my failed entry

  • Mr. Happy
    • July 3, 2007 at 4:06 AM
    • #4,253

    oooh verticality im guessing thisll end up on my server

    Quote from the0rthopaedicsurgeon

    i'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count.

    Quote from Rof

    The entity lump can be a maximum of 256 kbytes long (MAX_MAP_ENTSTRING) and contain up to 4096 entities

    don' think ive ever hit that particular limit...

    love the outdoor shot

  • PS_Mouse
    • July 3, 2007 at 9:52 AM
    • #4,254
    Quote from JeanPaul

    Expect a release in the next few days or so.[Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]

    That duct that's sticking way out into the air looks a bit odd. It'd be good if it had something supporting it (or if it didn't stick out so far).

  • Zacker
    • July 3, 2007 at 3:10 PM
    • #4,255

    Reminds me of Gasworks JP, if you remember that old HLDM map:)

  • hydeph
    • July 5, 2007 at 6:01 AM
    • #4,256

    [Blocked Image: http://www.handbanana.com/up/img/doobiedoobiedooo.jpg]

  • ⌐■_■
    • July 5, 2007 at 9:26 AM
    • #4,257

    I like it

  • Minos
    • July 5, 2007 at 5:32 PM
    • #4,258

    Phill's textures never get old eh

  • Skjalg
    • July 5, 2007 at 8:49 PM
    • #4,259

    lol i made a map with his texture set also

    or well, half-finished.. want the rmf hydeph, maybe some inspiration?

  • hydeph
    • July 5, 2007 at 9:06 PM
    • #4,260
    Quote from Skjalg

    lol i made a map with his texture set also or well, half-finished.. want the rmf hydeph, maybe some inspiration?

    yes, send.

    Quote from Minotauro

    Phill's textures never get old eh

    never old enough for me ;9

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