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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ifO
    • June 2, 2007 at 12:34 AM
    • #3,961

    Terminator, I can only reiterate the 'nicely made but lacks originality' comments. If you have the time and patience to recraft the map to add in some style or take it in a different direction it would really be worth it.

    Also JohnSmith and Terminator I would say each of your posts deserves a separate thread!

  • Skjalg
    • June 3, 2007 at 8:35 AM
    • #3,962

    This is so very much WIP I probably shouldnt even show it.. The compile is "fast", so be gentle...

    IMAGE REMOVED

  • ifO
    • June 3, 2007 at 10:26 AM
    • #3,963

    Looks very nice though how about 800x600 next time eh (and a link to hi-res) ?

  • Psy
    • June 3, 2007 at 10:35 AM
    • #3,964

    Those pipes need a higher resolution texture.

  • ifO
    • June 3, 2007 at 10:54 AM
    • #3,965

    For that shot yes, but I guess you wouldn't normally view from up there?

  • bartollo
    • June 3, 2007 at 11:24 AM
    • #3,966

    Looks nice in this env, but higher resolution is good idea - it's do blured even for far view.

  • SnipaMasta
    • June 3, 2007 at 11:51 AM
    • #3,967
    Quote from ifO

    Looks very nice though how about 800x600 next time eh (and a link to hi-res) ?

    This, because remember that even those of us that have 1680X1050 still have the browser and to contend with so it's not possible to see all of it

    As has been said, I think the pipes would benefit from a higher resolution texture.

  • Rick_D
    • June 3, 2007 at 12:26 PM
    • #3,968

    4096 sound about right for you snipa? Or is that too low res

  • KoKo5oVaR
    • June 3, 2007 at 12:52 PM
    • #3,969

    Well. You could have made a such big model in several parts rick

    Also is it philipk's textures skjalg ?

  • Defrag
    • June 3, 2007 at 1:29 PM
    • #3,970

    Some shutdown2 stuff for FF:

    http://www.fortress-forever.com/index.p ... tdown20021

    http://www.fortress-forever.com/index.p ... tdown20024

  • Coen
    • June 3, 2007 at 2:27 PM
    • #3,971
    Quote from KoKo5oVaR

    Well. You could have made a such big model in several parts rick Also is it philipk's textures skjalg ?

    it is

  • Nazul
    • June 3, 2007 at 2:44 PM
    • #3,972

    damn defrag , I would love to see those environments with more organics added.. like to 1st screen with the open roof and those branches...

    green.. grass .rocks...

    think the scenes look too perfect.. but they look jewellish ^^

  • Minos
    • June 3, 2007 at 3:04 PM
    • #3,973

    Very nice stuff defrag, I love the curves. I'd just play a little with color_correction and slightly increase the contrast (don't go over the top with it~)

  • Skjalg
    • June 4, 2007 at 12:17 AM
    • #3,974

    new version of model, plus some updated stuff (normal compile too).

    textures by philipk

    pipe model by rick_d

    [Blocked Image: http://www.skjalgmap.com/stuff/hunted_wip_s.jpg]

  • ⌐■_■
    • June 4, 2007 at 2:19 AM
    • #3,975

    Yes. Nice!

  • TermInator525
    • June 4, 2007 at 5:59 AM
    • #3,976

    very nice! And so custom? I love this Q4 Looking map.

    (and also thanks for the feedback, i will see waht i can do)

  • Coen
    • June 4, 2007 at 8:23 AM
    • #3,977

    The only thing that bothers me is that door...there's probably a glass plate where you have to walk across, but it's nearly invisible. I think a grate would be better

  • ifO
    • June 4, 2007 at 8:25 AM
    • #3,978

    That's awesome!

  • Rick_D
    • June 5, 2007 at 2:22 PM
    • #3,979

    I had some post here about rushing it because I'm losing access to my PC, and that this is 100% custom stuff, build time 12 hours-ish.

    [Blocked Image: http://rick.abort-n-stuff.com//Misc/scene02.jpg]

    [Blocked Image: http://rick.abort-n-stuff.com//Misc/scene01.jpg]

  • MrBaracuda
    • June 5, 2007 at 2:28 PM
    • #3,980

    coo. <3 the grass inbetween the tiles, nice touch

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