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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Rick_D
    • May 31, 2007 at 7:10 PM
    • #3,941

    the lighting colours are great

  • El Moroes
    • May 31, 2007 at 7:40 PM
    • #3,942
    Quote from Mazy

    JohnSmith....you rock!

    +1 It reminds me Dark Messia! I like !!!

  • hessi
    • May 31, 2007 at 8:07 PM
    • #3,943
    Quote from moroes

    +1 It reminds me Dark Messia! I like !!!

    i second that!

  • FMPONE
    • May 31, 2007 at 8:09 PM
    • #3,944
    Quote from Mazy

    JohnSmith....you rock!

  • JeanPaul
    • May 31, 2007 at 8:24 PM
    • #3,945

    That looks really awesome, I love the epic feel it gives off.

  • MrBaracuda
    • May 31, 2007 at 8:25 PM
    • #3,946

    get rid of the crate D:

  • Zacker
    • May 31, 2007 at 8:39 PM
    • #3,947

    I really like the looks of that!

  • MrBaracuda
    • May 31, 2007 at 8:54 PM
    • #3,948

    What I don't like so much is this hole in the ceiling, it looks so pointy:

    [Blocked Image: http://pix.nofrag.com/a5/64/6d5dfea13e7ee377a735aea8cc02.jpg]

    But overall it's pretty awesome and makes HL2 look good heh

  • Sa74n
    • May 31, 2007 at 8:57 PM
    • #3,949

    bloody hell thats awesome

  • JohnSmith
    • May 31, 2007 at 10:30 PM
    • #3,950

    Ah well, thank you all..I didn't expect such a good response..

    For the hole, i'll keep it cause it adds a nice lighting touch on the wall (and by the way, the screen is old and the hole's texturing was redone to be a bit more "accurate").

    And for the crates, I agree they are kinda out of place...If I found some better ones, i'll replace them for sure.

    Thanks again for the compliments!

  • Grinwhrl
    • May 31, 2007 at 11:36 PM
    • #3,951

    very nice, love the lighting.

  • ifO
    • June 1, 2007 at 5:29 PM
    • #3,952

    Sooo nice. And yeah it really does make Source look great. It's hard to describe why but it looks oodles better than some of the Source stuff I normally look up to which is crammed with custom content.

    Mainly I guess it just looks consistent (brushwork/texturing/lighting) to the point of looking 'perfect'. gj.

  • TermInator525
    • June 1, 2007 at 7:26 PM
    • #3,953

    It's a little CS:S Map with standard half-life 2 textures & Models. Still Wip, but i hope you all can give me some feedback

    (2 MB to load)

    [Blocked Image: http://www.michael-z.info/images/cssmaps/morescreens.jpg]

  • SnipaMasta
    • June 1, 2007 at 8:07 PM
    • #3,954

    You're going to get "be more original" comments.

    It looks very nice, although what type of map is it? (DE or CS?), and I guess depending which one I think it should be corrected. If it's DE it needs very obvious bomb sites (stuff of importance), and if it's CS I think it could be quite easy to get lost in it.

  • uNsaiN
    • June 1, 2007 at 8:35 PM
    • #3,955
    Quote from Term!nator525

    Time: 28.06.2007 (dd.MM.JJJJ)

    I've never met anyone who could map in the future! :wink:

    May is the 5th month of the year and June is the 6th. Sadly all your images are the same way too.

  • TermInator525
    • June 1, 2007 at 8:54 PM
    • #3,956
    Quote from uNsaiN

    I've never met anyone who could map in the future! :wink:

    May is the 5th month of the year and June is the 6th. Sadly all your images are the same way too.

    doohhh my fault. Thanks

  • Method
    • June 1, 2007 at 10:03 PM
    • #3,957

    Term!nator525: You have a nice sense of form and space. Also wise choice of textures. Looks like a promising level.

    I know that it's a WIP, but adding floor decals, such as garbage and sand/dust will drastically improve the visual aspect of your level.

    Analyzing Valve's design process I noticed that the brush work is quiet simple (good things are simple). The way they create a nice visual look is by having a fairly basic geometry, very solid lighting and small details balanced out in the rooms. Some rooms are literally boxes, but using that technique they look quiet nice.

    -Method

  • GregBoffins
    • June 1, 2007 at 10:24 PM
    • #3,958

    That doesn't look too bad at all.

    To be honest you don't have to use decals. It'd be nice to see something clean/dirty for a change and not dirty dirty dirty dirty.. Everyone does dirty and not clean

  • Method
    • June 1, 2007 at 11:43 PM
    • #3,959

    Clean is a very generic and fake looking. Real world is a dirty place.

    Zombie: How's life Zombie? I hear you're leaving SD to go to Sweden. What's new with you? Maybe it's better if you PM me.

    -Method

  • ⌐■_■
    • June 2, 2007 at 12:06 AM
    • #3,960

    I like it.

    Like Method said: you have a nice sense of form and space.

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