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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • mjens
    • April 2, 2007 at 8:16 PM
    • #3,541
    Quote from Pericolos0

    what?? finish it damnit!!! Finally a dod map that looks different than what we're used to! Great work

    EXACTLY!!!

    great map - maybe I will even instal DoD to check that map

  • Erratic
    • April 2, 2007 at 9:09 PM
    • #3,542

    Looks awesome, just throw some crap around for cover and your set.

  • Minos
    • April 2, 2007 at 9:44 PM
    • #3,543

    Nice stuff. Add more light sources here and there and it will look real good.

  • General Vivi
    • April 3, 2007 at 12:44 AM
    • #3,544

    JohnSmith looking nice man love the whole nighttime feeling

  • mjens
    • April 3, 2007 at 7:24 AM
    • #3,545

    so it's not for DoD?

  • ⌐■_■
    • April 3, 2007 at 9:26 AM
    • #3,546

    Yeah.. what is it for?

  • Psy
    • April 3, 2007 at 9:59 AM
    • #3,547

    Maybe try turning the blue down a bit.

    Apart from that, it looks excellent.

  • JohnSmith
    • April 3, 2007 at 11:01 AM
    • #3,548

    Thanks all, glad you like it!

    And ye, it's not for DOD (I dont have it), it was more for Pirate viking and knight http://%7boption%7d, but since I've started this map using cs:s contents, I'm kinda lazy to move all the used textures to the right place, so dunno...time will tell

  • Psy
    • April 3, 2007 at 11:38 AM
    • #3,549

    I love PVKII

  • Bic-B@ll
    • April 3, 2007 at 12:36 PM
    • #3,550

    looks very nice, only comment is that the ground is very redundant, you seem to use 3 different cobblestone textures over and over in large areas. try adding a bit of vegetation or some ares were there is dirt/grass or something. it just looks too bland.

  • Albatros
    • April 3, 2007 at 1:52 PM
    • #3,551

    DoD Nightingale, my current project.

    [Blocked Image: http://www.albatros44.de/wip/npa1.jpg]

    [Blocked Image: http://www.albatros44.de/wip/npa2.jpg]

    [Blocked Image: http://www.albatros44.de/wip/npa3.jpg]

    It's extremely WIP since it's only about a week old, and I'm not satisfied yet with a lot of stuff. Thanks to Hessi for pointing me towards the blue-weighted ambience .

    P.S.:

    It's a sunset scenario, but I might reduce the red-orange part of the brightness colour to a more yellow, more neutral style.

    Edit #2:

    Just made another compile with a more decent lighting. You'll probably have to refresh the site to get them to show correctly.

  • Dodger
    • April 3, 2007 at 2:01 PM
    • #3,552

    oh shit looks like zelda or something on source

    look cool

  • Psy
    • April 3, 2007 at 2:02 PM
    • #3,553

    Wow, the first shot looks amazing.

  • JohnSmith
    • April 3, 2007 at 2:33 PM
    • #3,554

    oh man, this is exactly the design I would love to come with, great work!

    And yeah, your map with a blue night lighting + some yellow light source would be awesome..but it's more a matter of taste.

    Still awesome work with the textures and architectecture!

  • Psyshokiller
    • April 3, 2007 at 3:20 PM
    • #3,555

    Oh my... that looks fantastic.

  • von*ferret
    • April 3, 2007 at 3:29 PM
    • #3,556

    Thats a sweet looking map albatross. Where'd you get that kind of reference?

  • Gorion
    • April 3, 2007 at 3:53 PM
    • #3,557

    you MUST have photoshopt the first shot, it looks awesome!

    that really looks terrific

  • Josch
    • April 3, 2007 at 3:54 PM
    • #3,558

    albatros, albatros, albatros.. What would be DOD without you!

    This maps looks incredible good. One question:

    Are you a mapping-machine?

    But one thing...:

    Hessi mentioned it before... On the second screens... These bushes at the bridge.. They`re looking quite wrong there...

  • Albatros
    • April 3, 2007 at 3:57 PM
    • #3,559

    Hm, there is no actual reference... well, every now and then I use old landscape photographs from the 1920s picturing German villages from these days, but there's no direct influence of these pictures to my mapping.

    On every little trip or holliday I make I take a close look at picturesque sceneries, buildings, landscapes or whatever and those that impress me most stick to my mind. After travelling to dozens of villages and cities from bulgaria to scottland, you get a feeling for the local architecture so I guess what I did for that map was rather imitating a kind of medieval german tudor-style than porting real-life buildings into a level.

    I've been more or less trying to create a bohemian village in a shape it *should* have looked like, don't know how to explain it .

    Cheers,

    Albatros

    P.S.:

    Hi Josch , well certainly not a mapping machine, but I could get used to the thought of doing this professionally some day . In fact I'm mapping between 12 and 16 hours per day right now...

    Yeah, I already got rid of 3 of those bushes, actually being ivy of some wild-style sort, but those on the other side make a very nice impression in-game.

  • FrieChamp
    • April 3, 2007 at 4:11 PM
    • #3,560

    Looks amazing, keep it up!

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