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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ⌐■_■
    • February 19, 2007 at 6:06 PM
    • #3,381

  • twiz
    • February 19, 2007 at 6:10 PM
    • #3,382
    Quote from killertomato

    :fist: :fist:

  • El Moroes
    • February 19, 2007 at 6:30 PM
    • #3,383

    lool

  • von*ferret
    • February 19, 2007 at 9:29 PM
    • #3,384

    when you step back it looks good, but when I played it with some people the scale is very large. Took too long to get somewhere only to get picked off by extremely long distance. Its not fun when you dont see your assailant. And there are so many huge rooms with ceilings off screen that you can shoot down from. Also it doesn't make much sense, especially for your chaning of tracks, where a train would go one way only to turn 90 degrees no matter what, then another 90 degrees just to turn the train around 180 degrees.

  • hydeph
    • February 19, 2007 at 10:18 PM
    • #3,385
    Quote from killertomato

    Hypeph:

    OMG duckhunt! What mod is this for? (Is there a duckhunt mod?) Looks pretty neat though. Little ''rough'' on the edges sometimes but I'll take that as being HL. Looks fun!

    it's for Sven Coop, possibly 3.5 if i can get some of the new features implemented. i plan on raising the skybox a little so i can make the treeline more jagged and natural looking.

    my pal made me a new sky, i added some stuff

    [Blocked Image: http://smg.photobucket.com/albums/v472/hydeph/duck_hunt0024.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0021.jpg]

  • ⌐■_■
    • February 20, 2007 at 12:57 AM
    • #3,386

    When and where will this be released?

  • Minos
    • February 20, 2007 at 3:33 AM
    • #3,387

    wtf is that flying duck

  • Chunks
    • February 20, 2007 at 4:21 PM
    • #3,388
    Quote from Minotauro

    wtf is that flying duck

    You never played duckhunt?

  • Quakis
    • February 20, 2007 at 8:50 PM
    • #3,389

    I'll keep WIP shots of my map in here, and post any finished ones in it's specific thread. Currently working on the new bar area and this is what I have. A little dark but that's because I'll be adding in some moody lighting to fit the style;

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_019.jpg]

  • D3ads
    • February 20, 2007 at 10:42 PM
    • #3,390

    Duckhunt FTW!!!!!

  • FMPONE
    • February 23, 2007 at 7:13 AM
    • #3,391

    [Blocked Image: http://www.uploadhouse.com/uploads/31424al-askari2.jpg]

    [Blocked Image: http://www.uploadhouse.com/uploads/05343al-askari1.jpg]

    with random assistance by ins team and ooghimixkasjdlfkjasldfjlksajdf

  • Grinwhrl
    • February 23, 2007 at 7:58 AM
    • #3,392

    wow, looks awesome. Must have been alot of work put into that scene

  • Evert
    • February 23, 2007 at 8:41 AM
    • #3,393

    REALLY nice work!

  • Mazy
    • February 23, 2007 at 8:53 AM
    • #3,394

    Whoa FMPONE, wicked sick dude!

    My only criticism is the hole in the ceiling which looks like its done with some transparent texture, it looks a bit too flat. I reckon it'd look a lot better if you could see the depth of the hole.

    Regardless it looks great.

  • FrieChamp
    • February 23, 2007 at 9:15 AM
    • #3,395

    Holy macaroni that is looking superb FMPONE!!

    I Hope all these props and cables are physicalized

  • hessi
    • February 23, 2007 at 9:30 AM
    • #3,396

    this mosque is looking beautiful from the inside! good work! i agree with mino (the hole thing)

  • Dodger
    • February 23, 2007 at 9:31 AM
    • #3,397

    it's awzome fmpone

  • JamesL
    • February 23, 2007 at 9:31 AM
    • #3,398

    Top banana.

  • Furyo
    • February 23, 2007 at 10:10 AM
    • #3,399

    I concur with Mazy, it's just the hole in the dome that needs some depth. Other than that, that just looks sexy all around.

  • Zacker
    • February 23, 2007 at 10:11 AM
    • #3,400

    Looks very nice indeed.

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