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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Zacker
    • February 16, 2006 at 3:26 PM
    • #1,581

    The theme of the old building and the new building does not really fit together.

  • MJ
    • February 17, 2006 at 3:44 AM
    • #1,582

    What's the theme of this one?

    a town after radioactive fallout?

  • Adam Hawkins
    • February 17, 2006 at 12:53 PM
    • #1,583

    Hehe Geekboy, a remake of a remake

    Looks really good but I should warn you that once you've done one, you'll want to do them all (I ended up doing Ms. Pacman and Pacman Jr. as well!). Like the others said, get some ghosts and pacman in there and some sort of skybox that gives the impression that someone outside is playing the game and you're sorted. My skybox featured me playing the game and I tried to get my sister to pose for the Ms. Pacman but she refused

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/184_3.jpg]

  • ⌐■_■
    • February 17, 2006 at 12:57 PM
    • #1,584

    Yeah, I like the skybox idea! I also think it would be rather awesome to have some ghosts chasing you while hunting other players!

  • Steppenwolf
    • February 17, 2006 at 2:36 PM
    • #1,585

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_01.jpg]

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_02.jpg]

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_03.jpg]

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_04.jpg]

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_05.jpg]

    [Blocked Image: http://www.insurgencymod.net/screenshots/ins_baghdad_feb06_06.jpg]

  • ⌐■_■
    • February 17, 2006 at 2:53 PM
    • #1,586

    Steppewolf de GEEEEEKSTE!

    Asuhm Steppenwolf, as always.

  • PhilipK
    • February 17, 2006 at 3:29 PM
    • #1,587

    yeah looks great stepp

  • rockdude86
    • February 17, 2006 at 3:34 PM
    • #1,588

    simply amazing!

  • Taylor Swift
    • February 17, 2006 at 3:37 PM
    • #1,589

    This looks phenomenal..

    looks fantastic..

  • Grinwhrl
    • February 17, 2006 at 4:58 PM
    • #1,590

    very sweet

  • Minos
    • February 17, 2006 at 6:34 PM
    • #1,591

    Needs more "tobisha" signs

  • teeluu
    • February 17, 2006 at 7:06 PM
    • #1,592

    Nice. But what is it with those two walls in the 3rd pic? The one with hussein. Textures don't really fit to each other or am i seeing wrong here?

  • Grinwhrl
    • February 18, 2006 at 2:00 AM
    • #1,593

    Steppenwolf, hopefully this dosnt concern your map, but myself and a few friends were looking at the map ins_ramadi and noticed that the door ways are like 10 feet tall imao. .

  • von*ferret
    • February 18, 2006 at 2:09 AM
    • #1,594

    my splinter was overly large for players. In my opinion it helps make players miniscule comparatively to the environment, amking it feel bigger.

  • Grinwhrl
    • February 18, 2006 at 2:57 AM
    • #1,595

    but it will still look stupid

  • PhilE
    • February 18, 2006 at 7:15 AM
    • #1,596

    Sometimes doors are that big...

  • von*ferret
    • February 18, 2006 at 8:04 AM
    • #1,597

    well for halflife 1 you had to exentuate details

  • Taylor Swift
    • February 18, 2006 at 11:34 AM
    • #1,598

    Here is arlington again.. hopes you like the italian restaurant

    [Blocked Image: http://img209.imageshack.us/img209/4782/dearlington00024tn.jpg]

  • DelaZ
    • February 18, 2006 at 12:16 PM
    • #1,599

    That's a cool looking "7%"

    I don't like it that much though... those arches look kinda poor. Lighting is weird, too much shadows imo and it atm it looks like a css props collection map from this screenshot. Also maybe it's just me but that window on the left wall doesn't fit for some reason.

  • hamst3r
    • February 18, 2006 at 1:15 PM
    • #1,600

    Just kinda looks cluttered and thrown together, but then again its only 7% done so keep working on it.

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