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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ginsengavenger
    • February 12, 2006 at 9:37 AM
    • #1,541

    Neotic I think your map is a really good start but it's got that "early map" syndrome: overscaling and open spaces. It looks and sounds like the map is based on a real place, is that so? This is the usual result of building something to a realistic scale--the result comes out feeling too big and too empty, and filling it in with props never fixes that.

  • PhilipK
    • February 12, 2006 at 1:01 PM
    • #1,542

    Nice satan, never seen those before

    Looking cool there spacer as well. Looks bright and interesting

    And that office inside pic looks quite cool so far. With some cooler lighting it's gonna get interesting for sure.

  • Taylor Swift
    • February 12, 2006 at 1:50 PM
    • #1,543

    Nice pics.. I like the quake IV level.

  • csharp
    • February 12, 2006 at 3:56 PM
    • #1,544

    neotic, that bush in lastpic, how can it make so big & dark shadow? it doesnt look realistic..

  • spacer
    • February 12, 2006 at 5:38 PM
    • #1,545

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00025.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00026.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00027.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00028.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00029.jpg]

    More more Q4 messing \o/

  • Tequila
    • February 12, 2006 at 6:59 PM
    • #1,546

    I can't believe I'm saying this for a Doom 3 engine game, but... more shadows please.

    The rest looks sweet.

  • Grinwhrl
    • February 12, 2006 at 7:41 PM
    • #1,547

    spacer im sure your map is great, but damn quake 4 is ugly! Good work anyhow.

    Neotic, Welcome

    Bout time one of the BKP Buddies joins, hehe.

  • csharp
    • February 12, 2006 at 8:19 PM
    • #1,548
    Quote from Dark

    damn quake 4 is ugly!

    err not if you ask from me

  • neotic
    • February 12, 2006 at 9:12 PM
    • #1,549
    Quote from ginsengavenger

    Neotic I think your map is a really good start but it's got that "early map" syndrome: overscaling and open spaces. It looks and sounds like the map is based on a real place, is that so? This is the usual result of building something to a realistic scale--the result comes out feeling too big and too empty, and filling it in with props never fixes that.

    Yeah it is a real building. I know exactly what you mean but I'm kind of forced to work with what it is. The building is even more empty than this lol. So I'll have to get really creative near the end with props and what not.

  • Grinwhrl
    • February 12, 2006 at 10:02 PM
    • #1,550
    Quote from csharp

    err not if you ask from me

    muhahaha, maybe its his map that is ugly, lol, but even when i played quake 4, cough*ripoff*cough the maps were pretty bad looking in my opinion, but there was a ton of nice areas towards the middle/end.

    What i cant wait for is Enemy territory, Quake Wars, OMG thats the game i have been waiting for my whole life. I shall build a pc directly for it too.

  • Section_Ei8ht
    • February 12, 2006 at 10:18 PM
    • #1,551

    spacer, i think you need to add more variations to the lighting. That map could have a huge increase in visual quality if you tweaked the lighting to make it... well... less bland.

    Good stuff. Lighting is too dull.

  • KoKo5oVaR
    • February 12, 2006 at 10:30 PM
    • #1,552

    Yep, more shadows and contrasts are needed on your map spacer.

  • geekboy
    • February 12, 2006 at 11:55 PM
    • #1,553

    [Blocked Image: http://www.owenmike.com/pac_overview_angle.jpg]

    geek_pacman

    A Pacman level for Counter-Strike: Source. Took about a day to complete. Simple, but custom textures. I plan to add some logos and a few sounds. Trying to keep it under 5 megs since its a fun map.

    Think I should release it?

  • ReNo
    • February 13, 2006 at 12:08 AM
    • #1,554

    Adam Hawkins made exactly the same thing for the HL1 engine. As a fun map, it beats down most others simply by breaking the norm.

  • geekboy
    • February 13, 2006 at 12:16 AM
    • #1,555
    Quote from ReNo

    Adam Hawkins made exactly the same thing for the HL1 engine. As a fun map, it beats down most others simply by breaking the norm.

    Yeah its a remake of that map. I remembered it from 1.X and I wanted to do it over. It was a blast to play and this one is exactly the same. I wanted a remake for my own server and whipped this up. Sorry for not giving credit. It's a remake from memory. It is, unit for unit, an exact replica of the official pacman screen from the 80's arcade if you look at an overview you can see that is precisely the same.

    geek_pacman overview

    [Blocked Image: http://www.owenmike.com/pac_overview.jpg]

    pacman screenshot

    [Blocked Image: http://www.owenmike.com/pac_original.jpg]

    Props to Adam Hawkins and Namco

  • ⌐■_■
    • February 13, 2006 at 1:00 AM
    • #1,556

    I like the concept. Very original!

    You use teleports for the openings on the side?

    Oh, and yes, you should definitly release it.

  • Grinwhrl
    • February 13, 2006 at 1:23 AM
    • #1,557

    Thast Awesome! Very orginal

  • Bic-B@ll
    • February 13, 2006 at 2:18 AM
    • #1,558

    awesome, but it would be 100x cooler if you had a game going on. have pacman running around eating dots, eating cherries, getting chased by ghosts etc. it would make it the bst map ever

  • von*ferret
    • February 13, 2006 at 4:23 AM
    • #1,559

    Walls see through? Maybe make the floor see thruogh or look semi-reflective and fake it so you can see a map of the maze and how to get around? If you expanded on the idea and some how was able to create a 3d skybox as though when you look out people are playing pacman, it would be an instant winner.

  • Minos
    • February 13, 2006 at 4:28 AM
    • #1,560
    Quote from von*ferret

    If you expanded on the idea and some how was able to create a 3d skybox as though when you look out people are playing pacman, it would be an instant winner.

    omfg best idea ever Can you have animated stuff in 3d skys ? If so it's completely possible.

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