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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Defrag
    • January 23, 2006 at 8:58 PM
    • #1,441

    I don't know what it is, ReNo, but it looks awesome.

  • General Vivi
    • January 23, 2006 at 9:12 PM
    • #1,442

    reno when your done with your map i want to play it

  • Grinwhrl
    • January 23, 2006 at 9:48 PM
    • #1,443

    cool hl2 scene

  • dux
    • January 24, 2006 at 1:14 AM
    • #1,444

    I dunno what the deal is Reno but you're good at making things look good. Pass some of that looking good stuff this way.

    I'd personally go more towards the warehouse vibe.

  • OrnateBaboon
    • January 24, 2006 at 8:16 AM
    • #1,445

    Reno - brilliant! One thing I think that could be worth experimenting with though is the lighting. Right now I can see some nice bright windows, which could have the light shining through, very much like on de_nuke. You might be able to then lower the light maps as well. Agree that there needs to be more rubbish around the place.

    Spartan - great start. I really love themes like this. Slight issue with the box models going under the wall, and the wall texture repeating twice though.

  • spartan
    • January 24, 2006 at 10:13 AM
    • #1,446

    Thanks for the feedback guys! (back to work now )

  • I3yG-MaK
    • January 24, 2006 at 11:25 AM
    • #1,447

    [Blocked Image: http://img43.imageshack.us/img43/483/spunderground13010600224ph.th.jpg]

    [Blocked Image: http://img72.imageshack.us/img72/2126/spunderground13010600234ww.th.jpg]

    Idea: Abandoned subterranean complex.

    Map type: Singleplayer

    status: Wip

    C&C welcome.

  • Taylor Swift
    • January 24, 2006 at 12:06 PM
    • #1,448

    looks ok and i hopes it wont be too short

  • Minos
    • January 24, 2006 at 5:04 PM
    • #1,449

    Looks ok but too generic... we have already seen thousands of maps like that

  • Flight40
    • January 24, 2006 at 5:09 PM
    • #1,450
    Quote from Minotauro

    Looks ok but too generic... we have already seen thousands of maps like that

  • RD
    • January 24, 2006 at 6:01 PM
    • #1,451
    Quote from Minotauro

    Looks ok but too generic... we have already seen thousands of maps like that

    If there was a wormhole around the corner, it would be all the more ahhsum

  • ReNo
    • January 24, 2006 at 6:15 PM
    • #1,452

    Nice enough looking room, if a little too standard as the others said. Try improving the base architecture of your rooms rather than relying on props to flesh it out. Props are great and all, but try and make the underlying structure more intriguing, varied, and structurally sound and the props will be improving on an already good thing

  • ⌐■_■
    • January 25, 2006 at 12:57 AM
    • #1,453

    Hey guys,

    Just thaught I'd contribute a little something too. This is a finished project I had a pretty big whila ago. BasieP helped me with visblocking.

    Nothing special really, and neither something one can give feedback on,but hey: enjoy watching it!

    http://%7boption%7d

  • ReNo
    • January 25, 2006 at 1:16 AM
    • #1,454

    Nice video, and the map looks cool, but what the hell were you thinking with the soundtrack? Ewwww; out of place and obnoxious music for a gameplay video IMO.

  • ⌐■_■
    • January 25, 2006 at 1:35 AM
    • #1,455

    Hahah! Well, what can I say? It was the sweet year of 2005!

  • Flight40
    • January 25, 2006 at 4:30 AM
    • #1,456

    Cool map, but my ears died about 5 seconds in...

  • ⌐■_■
    • January 25, 2006 at 7:03 AM
    • #1,457

    For the people who don't want eardamage:

    http://%7boption%7d

  • Taylor Swift
    • January 25, 2006 at 7:27 AM
    • #1,458
    Quote from RD

    If there was a wormhole around the corner, it would be all the more ahhsum

    haha wormhole!

  • dissonance
    • January 25, 2006 at 10:35 AM
    • #1,459

    @ I3yG-MaK: Looks nice, but the lighting is a tad too bright for an underground area, imo. Maybe it's just me. It might also be interesting to have one light flickering (not too hard) and waving about a bit. Just a suggestion.

  • RD
    • January 25, 2006 at 1:30 PM
    • #1,460
    Quote from killertomato

    Hey guys,Just thaught I'd contribute a little something too. This is a finished project I had a pretty big whila ago. BasieP helped me with visblocking.

    Nothing special really, and neither something one can give feedback on,but hey: enjoy watching it!

    http://%7boption%7d

    awesome music, awesome video and ahsum map

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