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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • blackdog
    • August 2, 2018 at 1:54 PM
    • #13,601
    Quote from Vaya

    5 minutes ago, Vaya said: https://imgur.com/CNhQIjN

    @csWaldodid a quick pass on A site. Mapcore playtest tonight!

    What time? I might be able to attend :)

  • Vaya
    • August 2, 2018 at 2:41 PM
    • #13,602

    8pm :)

  • blackdog
    • August 2, 2018 at 6:41 PM
    • #13,603

    Downloading, hopefully I'll be in :)

  • Corvus
    • August 6, 2018 at 12:47 AM
    • #13,604

    Been working on a modular building set for a few days

    [Blocked Image: https://i.imgur.com/4VqsWlS.jpg]

    [Blocked Image: https://i.imgur.com/5MdXuM0.jpg][Blocked Image: https://i.imgur.com/pyk9hNj.jpg]

  • SourceSkyBoxer
    • August 6, 2018 at 1:25 PM
    • #13,605
    Quote from StormCatcher.77

    On ‎6‎/‎28‎/‎2018 at 6:46 AM, StormCatcher.77 said: Screenshots of my GZDoom map for Verse Hopper project on DW:

    [Blocked Image: https://s5.postimg.cc/s68b2l8jn/0020.jpg]  [Blocked Image: https://s5.postimg.cc/f74nuda4z/0018.jpg]  [Blocked Image: https://s5.postimg.cc/4x28v4cjn/0016.jpg]

    [Blocked Image: https://s5.postimg.cc/ds335m6gz/0015.jpg]  [Blocked Image: https://s5.postimg.cc/v5ddkh9hv/0012.jpg]  [Blocked Image: https://s5.postimg.cc/lxl53r7kj/0013.jpg]

    [Blocked Image: https://s5.postimg.cc/nx3l0exkj/0003.jpg]  [Blocked Image: https://s5.postimg.cc/o0vkberxv/0002.jpg]  [Blocked Image: https://s5.postimg.cc/et3bulak3/0001.jpg]

    LOL That is really like Quake Engine - I know palette :P

    I know who are you? Are you really StreamFox from Sven Coop? I know textures like blue textures from 6. picture hallway.

  • DocRock10
    • August 7, 2018 at 5:19 AM
    • #13,606

    Here's something I'm working on for Half-Life Goldsource Death match.


  • FMPONE
    • August 7, 2018 at 5:38 AM
    • #13,607
    Quote from Corvus

    On 8/5/2018 at 7:47 PM, Corvus said: Been working on a modular building set for a few days

    [Blocked Image: https://i.imgur.com/4VqsWlS.jpg]

    [Blocked Image: https://i.imgur.com/5MdXuM0.jpg][Blocked Image: https://i.imgur.com/pyk9hNj.jpg]

    Looks really cool. Lots of different light colors, might be a bit of overkill, but I don't mind it because they're really charming.

  • Klems
    • August 7, 2018 at 2:25 PM
    • #13,608

    What I'm up to these days:

    I recently released a bonus map for an EP2 competition, that I also judged. Be sure to check it out here, map's name is Freeman and Bob. Click the screenshot below.

    [Blocked Image: https://i.imgur.com/Ko8wGPX.jpg]


    Completely unrelated to this, I also made a demo for a Shadertoy contest. Demo and real time code can be seen by clicking the screenshot below. Be careful, this shader takes quite a long time to compile, so it may take a while to load in (potentially crashing your browser in the process... I suggest using chrome).

    [Blocked Image: https://i.imgur.com/6pXPSVS.jpg]

  • Comfort Jones
    • August 7, 2018 at 9:11 PM
    • #13,609
    Quote from Klems

    6 hours ago, Klems said: What I'm up to these days:

    I recently released a bonus map for an EP2 competition, that I also judged. Be sure to check it out here, map's name is Freeman and Bob. Click the screenshot below.

    [Blocked Image: https://i.imgur.com/Ko8wGPX.jpg]


    Completely unrelated to this, I also made a demo for a Shadertoy contest. Demo and real time code can be seen by clicking the screenshot below. Be careful, this shader takes quite a long time to compile, so it may take a while to load in (potentially crashing your browser in the process... I suggest using chrome).

    [Blocked Image: https://i.imgur.com/6pXPSVS.jpg]

    Display More

    Freeman and Bob was a really solid entry. Have you released any other HL2 maps?

  • Klems
    • August 7, 2018 at 10:00 PM
    • #13,610
    Quote from Comfort Jones

    48 minutes ago, Comfort Jones said: Freeman and Bob was a really solid entry. Have you released any other HL2 maps?

    Quite a few actually. I made a playlist will all my EP2 maps here https://www.youtube.com/playlist?list=…IRwryUTx_wdK2s0

  • Minos
    • August 8, 2018 at 1:12 AM
    • #13,611
    Quote from DocRock10

    19 hours ago, DocRock10 said: Here's something I'm working on for Half-Life Goldsource Death match.


    Display More

    God, the nostalgia hit hard on this one :D Cool map!

  • LORDDEATH
    • August 8, 2018 at 2:46 AM
    • #13,612

    I have being working on my map Uprise.

    Taking a lot of inspiration from Mirrors Edge.

    I managed to extract some skyscraper models from the game but couldn't convert them to source ? Heres the map its done


  • That50'sGuy
    • August 8, 2018 at 7:55 PM
    • #13,613

    Looks really good LORDDEATH, I think the Mirrors Edge look suits it quite well!

  • NikiOo
    • August 8, 2018 at 8:21 PM
    • #13,614
    Quote from LORDDEATH

    17 hours ago, LORDDEATH said:

    Lighting is super yellow and super dark.

    It could be the black textures on the walls that make it look way darker than it is.

  • LORDDEATH
    • August 8, 2018 at 9:42 PM
    • #13,615
    Quote from NikiOo

    1 hour ago, NikiOo said: Lighting is super yellow and super dark.

    It could be the black textures on the walls that make it look way darker than it is.

    It is lighter in the game But I could add better lighting

  • jakuza
    • August 9, 2018 at 2:21 PM
    • #13,616
    Quote from LORDDEATH

    16 hours ago, LORDDEATH said: It is lighter in the game But I could add better lighting

    Yeah I think you should go for a lot more blue ambient light. If you can't get enough from the light_environment maybe use some strong spot lights to fake it.

  • blackdog
    • August 11, 2018 at 10:19 AM
    • #13,617

    Ah @Klems now I understand why tp your map didn't win! :D frofrom KlicksPhillip video sounded like the best but he didn't specify was bonus, or I missed that.

    Dunno why I can't tag you @donrockdonrock10 but wow, didn't imagine people were still playin HLDM. Really slick map, solid theme. I would add some little guide lights on the train tracks and maybe here and there on the ceiling to emphasise some architectural feat.

  • RaVaGe
    • August 12, 2018 at 11:43 PM
    • #13,618

    So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz.

    All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^

  • LORDDEATH
    • August 13, 2018 at 12:32 AM
    • #13,619
    Quote from RaVaGe

    48 minutes ago, RaVaGe said: So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz.

    All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^

    Looks really nice!

  • FreeFall
    • August 14, 2018 at 9:31 AM
    • #13,620

    Started playing Soldier of fortune a while back, and thought it would be cool to sort of recreate the first level. Going alright so far.. still need to tweak areas and make the rest of the map :D

    [Blocked Image: https://image.ibb.co/m4jy5p/2.jpg] [Blocked Image: https://image.ibb.co/c5KsWU/3.jpg] [Blocked Image: https://image.ibb.co/iUbNWU/4.jpg]

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