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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Stract
    • April 2, 2017 at 8:51 PM
    • #13,181

    [Blocked Image: http://i.imgur.com/9aGYjds.jpg]

    hey nice func_precipitation thanks valve, really didn't drop the ball on this one

  • CWardee
    • April 8, 2017 at 7:39 PM
    • #13,182

    Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up!

  • Lemurr
    • April 9, 2017 at 8:53 PM
    • #13,183
    Quote from Stract

    On 4/2/2017 at 9:51 PM, Stract said: [Blocked Image: http://i.imgur.com/9aGYjds.jpg]

    hey nice func_precipitation thanks valve, really didn't drop the ball on this one

    Suddenly, laser rain from all directions! Also CWardee I remember that map. The lighting looks greatly improved since last time I saw it! I reworked an area into a vista moment:

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  • Bastion
    • April 10, 2017 at 11:58 AM
    • #13,184

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/91603931554172735/EA4ED5990002F2482CE3E6A581D094D3CB73D5F4/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/91603931554173092/D0360D8666FB3E863104A61607ECBD4FA30B740B/]

  • Jiro
    • April 10, 2017 at 5:05 PM
    • #13,185

    Working on some prefabs for the map. Maybe Tspawn in a building courtyard.

  • tr0nic
    • April 10, 2017 at 6:36 PM
    • #13,186
    Quote from CWardee

    On 4/8/2017 at 2:39 PM, CWardee said: Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up!

    I would place the ''get out'' text somewhere accessible without a ladder, unless you put one on the ground by the stairs otherwise it just feel out of place. Why would someone write it up there instead of at player level.

  • Roald
    • April 11, 2017 at 3:28 PM
    • #13,187

    de_acquisition, I changed the stone/wood textures to something more medieval

  • will2k
    • April 12, 2017 at 10:53 AM
    • #13,188

    More WIP

    [Blocked Image: http://i.imgur.com/PEVcpgf.jpg]

  • Jiro
    • April 12, 2017 at 5:39 PM
    • #13,189

    Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job

  • Nohns
    • April 13, 2017 at 1:28 PM
    • #13,190

    Just started on a little bit of detailing in the CT-spawn portion of my map

    More screenshots!

    Spoiler

  • will2k
    • April 13, 2017 at 2:06 PM
    • #13,191
    Quote from Jiro

    20 hours ago, Jiro said: Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job

    Thanks.

    As stated many times before in this thread, my main inspiration is small villages in Bretagne (and to a lesser extent Normandie). All these villages are in the "Les Plus Beaux Villages de France" category :) and they kept their charming rustic and medieval looks.

    For the church, my main references were the churches in Saint Suliac and Le Bec-Hellouin (Saint André).

    I checked your reference (Église Saint-Martin-de-Vertou), and while I can certainly take some more reference points from it, the overall architecture is a bit fancy for the small rustic village look I'm going for :). (c'est presque la taille and les ornements d'une cathédrale)

  • Ridders
    • April 13, 2017 at 10:39 PM
    • #13,192

    Middle area I made after getting some inspiration from a few images. Just been playing around with detailing to get a feel of the map, still a long way to go!

    Some more Screenshots:

    Spoiler [Blocked Image: http://i.imgur.com/GPEGrFo.jpg][Blocked Image: http://i.imgur.com/MKyLqr0.jpg][Blocked Image: http://i.imgur.com/tjZBMRc.jpg]

    Reference Image:

    Spoiler [Blocked Image: http://i.imgur.com/ZCb9REd.jpg]

  • MadsenFK
    • April 14, 2017 at 7:48 AM
    • #13,193

    Hopefully this will be the last time I change the theme on this map.

    Reference from Copenhagen. Map is gonna be situated there.

    The content cannot be displayed because it is no longer available.

  • Dillonbarba
    • April 14, 2017 at 6:36 PM
    • #13,194

    back from my break! something is wrong with the facebook login on this site though, was kind of waiting for it to be sorted out so i wouldnt have to make a new account oh well.

  • blackdog
    • April 15, 2017 at 9:34 AM
    • #13,195

    Hey @Ridders, liking what you have. Is that CSGO or DoI? That must be Italy as well, can you tell the name of the place?

  • Dillonbarba
    • April 15, 2017 at 4:54 PM
    • #13,196

    just testing some broken windows here, going to have to get it out of the way eventually.

  • clankill3r
    • April 15, 2017 at 7:39 PM
    • #13,197

    @Dillonbarba That map would be great for a rat map version :)

  • Dillonbarba
    • April 15, 2017 at 8:07 PM
    • #13,198

    Ive been trying to get this breakable prop to work correctly for the passed 3 hours, the source engine is such a shoddy piece of shit.

    really making me want to scrap the entire thing.

  • Corvus
    • April 18, 2017 at 12:18 PM
    • #13,199

    Very early w.i.p of the scene that im working on in Unreal.

  • Minos
    • April 18, 2017 at 9:33 PM
    • #13,200

    FY_Pool_Day spanish edition :D

    Looks like a solid start! The scale is a bit off though, the plants could be scaled down by 50% or so to give the scene a much better sense of scale!

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