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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • NickNG25
    • November 28, 2016 at 5:09 PM
    • #12,921

    Hi everyone, first time posting here.

    This is my latest piece of work, its a finished UE4 scene.

    Btw, i'm posting here because i can't start a new topic.

  • El_Exodus
    • November 28, 2016 at 5:14 PM
    • #12,922
    Quote from NickNG25

    3 minutes ago, NickNG25 said: This is my latest piece of work, its a finished UE4 scene.Btw, i'm posting here because i can't start a new topic.

    Now you can! It only took one post into an existing topic. :) Welcome on Mapcore.

  • NickNG25
    • November 28, 2016 at 5:15 PM
    • #12,923

    Thanks.:)

  • Rusk
    • November 28, 2016 at 11:41 PM
    • #12,924
    Quote from RA7

    12 hours ago, RA7 said: Where is de DL link?

    https://migrationtest.mapcore.org/topic/20522-ut4-dm-dome/

    I hope you enjoy it.

  • Roald
    • November 29, 2016 at 9:08 PM
    • #12,925

    Hey guys,

    I started on a new map layout and the theme is a kind of lab in a deserted place. In the lab they create new weapons and technologies. I would love to get ur opinion on what rocks I should use, since this will give the location of the map. Currently I used a few different rocks shown on the screenshots here: http://imgur.com/a/sQw97

  • RA7
    • November 29, 2016 at 10:18 PM
    • #12,926
    Quote from Rusk

    22 hours ago, Rusk said: https://migrationtest.mapcore.org/topic/20522-ut4-dm-dome/

    I hope you enjoy it.

    PIMPED!

  • dux
    • December 6, 2016 at 2:55 AM
    • #12,927

    lol when was the last time I posted in this thread I can't remember

    [Blocked Image: https://i.imgur.com/qhmeyL1.jpg]

    [Blocked Image: https://i.imgur.com/gjbHjHy.jpg]

  • PogoP
    • December 6, 2016 at 10:17 AM
    • #12,928

    That looks wicked. Did you guys make your own voxel system specifically for SN, or does Unity have something built in? Looks ace.

  • dux
    • December 6, 2016 at 1:46 PM
    • #12,929

    It's our own as far as I am aware. I let the programmers get on with stuff and if it breaks I complain

  • GRiNET
    • December 6, 2016 at 3:16 PM
    • #12,930

    Hello! Some WIP for the HL2-campaign school assignment. Added lighting and dressing to the level as well as several gameplay changes.

  • Pampers
    • December 7, 2016 at 12:59 AM
    • #12,931
    Quote from dux

    21 hours ago, dux said: lol when was the last time I posted in this thread I can't remember

    [Blocked Image: https://i.imgur.com/qhmeyL1.jpg]

    [Blocked Image: https://i.imgur.com/gjbHjHy.jpg]

    Oh shit totes forgot about this game, will fetch. Hoping for coop later too!

  • R-C-MAN
    • December 9, 2016 at 3:43 PM
    • #12,932

    Hello All,

    I've been trying to fix my earlier maps when I knew less about hammer and good building techniques but now I am fixing it all and will hopefully release version 3 of the map. Fixing a lot of mistakes I made but I am so happy it's done properly.

    RC

  • Castle
    • December 10, 2016 at 9:10 PM
    • #12,933

    Two things I am working on right now. Working on more than that but here is just two of them! XD

    External Content www.youtube.com
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    https://steemit.com/gaming/@thecas…nts-in-showdown

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    https://steemit.com/gaming/@thecas…library-of-doom

  • will2k
    • December 11, 2016 at 12:20 PM
    • #12,934
    Quote from Castle

    15 hours ago, Castle said: Two things I am working on right now. Working on more than that but here is just two of them! XD

    Haven't seen you around here for quite a while :)

    The Doom stuff looks really nice

  • dux
    • December 13, 2016 at 11:52 PM
    • #12,935

    lol lets post some more shit

    [Blocked Image: https://i.imgur.com/Z8aGsau.jpg]

    [Blocked Image: https://i.imgur.com/ywZ0tZR.jpg]

    [Blocked Image: https://i.imgur.com/qDQeB9A.jpg]

    [Blocked Image: https://i.imgur.com/nEZCuWx.jpg]

    [Blocked Image: https://i.imgur.com/BUhLzan.jpg]

    [Blocked Image: https://i.imgur.com/YQ36OZy.jpg]

  • PogoP
    • December 14, 2016 at 2:28 AM
    • #12,936

    I'm so addicted to SN right now. Great work man.

  • Roald
    • December 15, 2016 at 4:33 PM
    • #12,937

    de_lab, temporary mapname. Will be a base in Siberia or somewhere cold where they create weapons and such. Map is still too dark at the moment and somehow the lights are really pixel. I gotta fix that.



    de_station tested and well, H4WKLE is working on the design part. Map is way too dark right now, will be fixed ofcourse.


    And as third de_company which should be a clean water factory located in Asia, owned by a Western country. Tho I started to design it and got doubts on the layout, so I may completly change that but got it on a pause right now


  • Vorontsov
    • December 15, 2016 at 5:43 PM
    • #12,938

    I feel like all your maps have this really big potential and it's just the art that is lacking. You certainly seem to know what you're doing when it comes to making layouts.

  • Roald
    • December 15, 2016 at 7:27 PM
    • #12,939
    Quote from Vorontsov

    1 hour ago, Vorontsov said: I feel like all your maps have this really big potential and it's just the art that is lacking. You certainly seem to know what you're doing when it comes to making layouts.

    Yea Art aint may strongest part of mapping and I don't really enjoy it aswell.

    That's why I love working with someone else as I am doing on Station currently and I also found a partner for Lab.

  • grapen
    • December 15, 2016 at 9:11 PM
    • #12,940
    Quote from Roald

    3 hours ago, Roald said: somehow the lights are really pixel. I gotta fix that.

    Set the light_spot "Constant" to 5000 and "Inner (bright) angle" to something low like 0 or 5. Also lower the lightmap scale on the wall brush face to something like 4. Now you're good to go.

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