Nice
maybe add more powerlines, and some lights to some of those signs
WIP in WIP, post your level screenshots!
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Nice work!
What Pampers said, and put some lights to those street lanterns too. The street looks a bit clean, add some trash to it.
It's hard to see in the picture, but what's with the hole in the ground (1st and 3rd pic)? It looks a bit square and simple, but I guess you're not completely finished with it.
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so, FMPONE gave me an idea to re-theme de_season (abandoned greenhouse complex). I rushed the current version to get it out but it needs a face lift... here's a WIP beautiful corner of T Spawn thus far
[Blocked Image: http://i.imgur.com/NSbI6Vt.jpg]
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Really fitting theme for the map. I can see it dressed already. How close will you stick to the original layout?
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More plants and go rename de_colorado
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OrnateBaboon Not much will change in the layout. I am tweaking the curved area outside TSpawn, as well as other odd corridors I created in the original that I'm not fond of now. The biggest change will be the openness of some areas. Which will change the dynamics a bit.
Seldoon182 Thank you for the idea of putting mountains and a forest in the skybox

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Don't be shy with the images! Interested to see where it goes.
Working on a couple of maps. This one started as a map in Venice, but has now become a generic Italian town
. First passing it atm by placing "modular" buildings everywhere which I will alter/change as time goes on. Need to break up all the lines on the next pass, make it less gamey, and lose as much of the cs_italy look as possible. First pic is of T spawn, second pic is part of the left route, and the third pic is a re-purposed modular building. The negative space at the ends of the map is where the 3d sky will start.[Blocked Image: http://www.skybex.com/home/de_map_01.jpg][Blocked Image: http://www.skybex.com/home/de_map_02.jpg][Blocked Image: http://www.skybex.com/home/de_map_03.jpg]
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I like that but the lighting is undermining what is cool about it. Bring some of the colors out and enrich them and scrap the blurry post-processing IMO
[Blocked Image: https://migrationtest.mapcore.org/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1416]
that Terra-cotta texture to the buildings is what you want I think
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Yeah, lighting is too dark. Will change that eventually. Texture wise, I will definitely at least modify some Italy ones to get brighter and more varied walls.
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New T-Spawn to B corridor
[Blocked Image: http://i.imgur.com/3gPpRnf.jpg]
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Looks nice! Damn, really love how natural the lighting looks

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Working on a project for university simultaneously to my ejection seat. It's pretty refreshing to just go for speed, without caring to make super highly detailed high polys and stuff
. Basically it's a game about little kids playing in the woods, imagining all kinds of fantasy stuff, with trees turning into monsters. But yeah, it's all just in their mind ... carazy.It's inside unity, and the standart leaf shaders are a bitch
.[Blocked Image: http://i.imgur.com/gjHVvGI.jpg]
[Blocked Image: http://i.imgur.com/SriCKt4.jpg]
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Beautiful!
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Lovely stuff mate.
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Dat bridge tho
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Wow.
such penE
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dopE penE!
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awesomE
looking forward to the finished thing! how is the gameplay coming along? -
Beautiful work man!
teach... me...

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