I also made a set of mountains a while ago
divided them into separate meshes though, so I can quickly place them around the map as background drops ![]()
[Blocked Image: http://andschei.net/pictures/mountains/8.jpg]
I also made a set of mountains a while ago
divided them into separate meshes though, so I can quickly place them around the map as background drops ![]()
[Blocked Image: http://andschei.net/pictures/mountains/8.jpg]
Thx Dan and Vivi! ![]()
Nice terrains there. It's really fun to play around some with world machine. Just got a personal license some months ago. Lots of cool custom scripts for it too.
Unbelievable work there Philip, your creativity is mind-blowing! I realy dig how it all fits together even though there is so much contrast in the scene.
I started a little cs:source map since I got alot of spare time now. Layout is done, but I redid the whole look because I want to incoporate Phil's texturepacks into it.
Dont know if it will be do-able because of it's sci-fi look but im trying the whole "secret government research lab" cliché.
Pic shows T-spawn which is a bunker/sever system. It's the first compile and clearly the env_sprites turned out shit
Working on a CS:GO map, its for BOMB.
General Overview
[Blocked Image: http://upload.phirune.com/img.php?id=4h0y5db7uhg6.jpg]
This is bombsite B
[Blocked Image: http://upload.phirune.com/img.php?id=iiwrpr63ivtg.jpg]
This is bombsite A
[Blocked Image: http://upload.phirune.com/img.php?id=8ndmokemthsq.jpg]
Too blocky, get some more angles in there!
that bombsite is way to cluttered, six entrances and with that many crates, makes it impossible to defend or hold after a plant
In regards to bombsite B being too cluttered, I feel as if that it is not, after extensive playtesting with my friends for a good couple days, and many revisions, it plays out pretty fine In my opinion. I would love to have it play tested on the mapcore's CS:GO server though.
I added some more angles as well.
[Blocked Image: http://i.phirune.com/xy4voogioyga]
[Blocked Image: http://i.phirune.com/5f78gdxu2zkc]
It seems that the B-site has 7 (!!!) entrances. which is pretty damn bad thing in my opinion, especially it being also a room with tons of crates. You should probably cut the room in two, so it has one bigger entrance and 2 smaller ones. Take a look at official maps to see how they work.
So holiestcows, main choke point seems to be the B bombsite, estimating the travel time. I won't complain about crates, since they are just a filler easy to move around, but if I imagine the room without those, still looks a bit too busy. Btw Ts have the height advantage when they come in, so it seems the room can balance itself to a certain degree.
While you are in this alpha state try to test a couple of variants changing entrances, heights, moving covers ![]()
Quote from Pampersthat bombsite is way to cluttered
Bombsites also look a bit too cramped, A in particular (which, on the other hand, feels the more "CS" to me).
>my opinions are best because i don't have anything to learn even though i've created something that is ridiculous
From the look of it, the design does seem flawed. There's simply too much going on.
Solid de_ layouts are one of the hardest things to design...
Quote from PuddyFrom the look of it, the design does seem flawed. There's simply too much going on.
Solid de_ layouts are one of the hardest things to design...
While in the middle of a tf2 map, I seriously disagree. Designing a map for a game with one type of player is infinitely easier than balancing for 9 classes.
you're right, everyhting puddy has ever said is now incorrect because of your personal experience
:D:D:D:DDDDDDDDDDDDDDDDDDDDd
Thanks for the tips guys, ill definitely muck about with the map some more.
EDIT: This is my newest revision.
[Blocked Image: http://upload.phirune.com/img.php?id=eddxvmiybnif.jpg]
[Blocked Image: http://upload.phirune.com/img.php?id=ecdzt7yvh2w5.jpg]
[Blocked Image: http://upload.phirune.com/img.php?id=ab630zc8skd5.jpg]
What is that area meant to be? The stairs and BSP platforms are bizarre.
From my past in an irrelevant CS clan my thought is that these bombsites are too cramped.
Yo, I know this is three-dee, but at least It's level design. If you click the image, the whole level will show. But it's too large to post directly.
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2012/mc_l1_small.png]
I'm doing some indie-thing with my friend, this is the first level.
That colour palette is outta whack. ![]()
Quote from HipshotYo, I know this is three-dee, but at least It's level design. If you click the image, the whole level will show. But it's too large to post directly.
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2012/mc_l1_small.png]
I'm doing some indie-thing with my friend, this is the first level.
awwesome
That's pretty great! How do you go about laying that out/editing it?
Don’t have an account yet? Register yourself now and be a part of our community!