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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • mjens
    • August 18, 2011 at 7:52 PM
    • #8,721

    Yep, road could be smoother, bushes are a bit dark, making the edge with the terrain very visible. Maybe darker terrain spots there? Really nice job, I like it!

  • Puddy
    • August 18, 2011 at 8:00 PM
    • #8,722

    Very dramatic approach!

    Just needs some polishing and it could be really sexy.

  • Froyok
    • August 18, 2011 at 11:11 PM
    • #8,723
    Quote from Puddy

    Very dramatic approach! Just needs some polishing and it could be really sexy.

    Agreed !

  • -HP-
    • August 18, 2011 at 11:41 PM
    • #8,724

    Woa dude!!

  • ⌐■_■
    • August 19, 2011 at 1:51 AM
    • #8,725
    Quote

    ":3jmw7qt4]Woa dude!!

    my thoughts exactly. missing tumbleweeds though!

  • TermInator525
    • August 19, 2011 at 5:04 PM
    • #8,726

    startet two days ago. Its a very small fun/aim Map based on the following article: http://theabyssgazes.blogspot.com/2010/ ... -stop.html

    [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0007.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0006.jpg]

  • kanine01
    • August 20, 2011 at 1:17 AM
    • #8,727

    [Blocked Image: http://3.bp.blogspot.com/-z_lXLjDOI4Y/Tk78GBXaJ5I/AAAAAAAAALE/yELasOIlBkM/s1600/2011-08-19_00001.jpg]

    [Blocked Image: http://1.bp.blogspot.com/-BuI5gEkT798/Tk78GJVcG-I/AAAAAAAAAK8/qTMWdIa5LVs/s1600/2011-08-19_00002.jpg]

    Here's an update on my Shady Sands remake. Still working on the interiors.

  • Buddy
    • August 20, 2011 at 10:52 AM
    • #8,728
    Quote from kanine01

    [Blocked Image: http://3.bp.blogspot.com/-z_lXLjDOI4Y/Tk78GBXaJ5I/AAAAAAAAALE/yELasOIlBkM/s1600/2011-08-19_00001.jpg][Blocked Image: http://1.bp.blogspot.com/-BuI5gEkT798/Tk78GJVcG-I/AAAAAAAAAK8/qTMWdIa5LVs/s1600/2011-08-19_00002.jpg]

    Here's an update on my Shady Sands remake. Still working on the interiors.

    Haha I knew exactly what it was before I read the description

  • ShadoW_
    • August 21, 2011 at 4:16 PM
    • #8,729

    B&W Doodle .

    Full Gallery

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_01.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_04.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/de1m1_09.jpg]

  • kanine01
    • August 21, 2011 at 10:00 PM
    • #8,730

    [Blocked Image: http://cloud.steampowered.com/ugc/560917278137284091/1A1D5BF146072B516CD6B4649BBCEFF2BC95D0FC/]

    [Blocked Image: http://cloud.steampowered.com/ugc/560917278137283504/278F073AEE5FD783BF53E0ECCB6ABEC2FB30E546/]

    [Blocked Image: http://cloud.steampowered.com/ugc/560917278137284573/19470941889B22DAA383A755B9D492A6090F01EE/]

    [Blocked Image: http://cloud.steampowered.com/ugc/560917278137282831/644D800B30D032E694EA46CA4CD70B3DEDA02358/]

    Another update on my Shady Sands remake.

  • knj
    • August 22, 2011 at 7:45 PM
    • #8,731

    So i started to play with CE3 yestarday late night, great tool !

    here is my WIP

    [Blocked Image: http://knj-environment.com/img_test/cry1.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry2.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry3.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cry4.jpg]

    I need to say that i only played with the assets placing, after that i will go with some post process and stuff

    right now i'm at about 50-60%, i still have some ideas in my head

  • insta
    • August 22, 2011 at 9:48 PM
    • #8,732

    That castle has a pretty developed sewer system! It's good to be prepared I guess!!

  • Steppenwolf
    • August 22, 2011 at 9:56 PM
    • #8,733

    You should have seen the toilets when the castle was still intact

    It reminds me of Fallout 3 knj.

  • knj
    • August 22, 2011 at 10:22 PM
    • #8,734
    Quote from Steppenwolf

    You should have seen the toilets when the castle was still intact It reminds me of Fallout 3 knj.

    Fallout 3 in a good way ?

    even in castle you have to take a dump

  • 2d-chris
    • August 22, 2011 at 11:44 PM
    • #8,735

    i'd work on the surroundings of the castle and lose the water, at least so its not literally a castle island ^^

    http://www.google.co.uk/search?hl=en&q= ... a=N&tab=wi

    castle on a cliff is always cool

  • TermInator525
    • August 23, 2011 at 4:40 AM
    • #8,736

    I've changed a lot in the background, in fact i dropped the old background and started with a new idea of another city. I also reduced the floors of the main Building and split it into 3 buildings.

    ToDo:


    • [*:3vp5oekb]add Decals
      [*:3vp5oekb]change the buildings in the last two rows
      [*:3vp5oekb]add the gamemechanics (its an aim map, so i want an auto-spawned ak / m4)
      [*:3vp5oekb]other stuff

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_01.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_02.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_03.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_04.jpg]

    As you can probably see, the color correction isn't that intense anymore.

  • ⌐■_■
    • August 23, 2011 at 8:04 AM
    • #8,737

    - you put alot of resembling buildings next to each other, it shows a little

    - you seem to have slight scaling issues

    - i have not seen building entrances on the ground level

    - i really like the skybox! selfmade?

  • knj
    • August 23, 2011 at 8:47 AM
    • #8,738
    Quote from 2d-chris

    i'd work on the surroundings of the castle and lose the water, at least so its not literally a castle island ^^ http://www.google.co.uk/search?hl=en&q= ... a=N&tab=wi

    castle on a cliff is always cool

    thx for a tip, i will work on the surroundings but basicly the castle is a background to my scene, so i won't put too much work in to it

  • smn_fhs
    • August 23, 2011 at 9:11 AM
    • #8,739
    Quote from Hazard24

    I made this yesterday in Source, still a bit rough around the edges. Could probably make the road have smoother turning angles, ect...[Blocked Image: http://www.1337upload.net/files/is_warehouse0044.jpg]

    Very nice

  • TermInator525
    • August 23, 2011 at 1:35 PM
    • #8,740
    Quote from killertomato

    - you put alot of resembling buildings next to each other, it shows a little- you seem to have slight scaling issues

    - i have not seen building entrances on the ground level

    - i really like the skybox! selfmade?

    Scaling should be about right. i've always placed a gamemodel nearby a building. and of course i worked with 128units per floor. So this should be just fine. You're right about the entrances. There are some, but not every building has its own entrance. The 2D Skybox is a hl2 standard sky, but it isn't used that often.

    Btw the resembled buildings are an issue but thats why this thing is a wip and not final

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