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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • CompoSITe
    • November 10, 2009 at 8:09 PM
    • #7,421

    I remade my old CS map de_karachi01 for MW2.

    Someone did a walk through of it...

    http://www.youtube.com/watch?v=LIn8wLVOLjM

  • Minos
    • November 10, 2009 at 10:32 PM
    • #7,422

    Awesome! de_karachi was the shit! Is it included in the game or is this a "custom" map?

  • CompoSITe
    • November 10, 2009 at 10:40 PM
    • #7,423

    Shipped in MW2.

    I had to modify it a bit to play respawning modes like TDM better but it is pretty much the same.

  • 2d-chris
    • November 11, 2009 at 12:15 AM
    • #7,424

    haha cool I remember making podbot waypoints for karachi lol

  • robert.briscoe
    • November 11, 2009 at 1:25 AM
    • #7,425

    I think it's finally time to post some of the Source mod i've been working on over the past 4 months, still early days yet, but im almost through the first level (minus polish) so the time seems right to show some WIP shots:

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/002.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/004.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/006.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/007.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/008.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/17.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/18.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/021.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/024.jpg]

    And some high res wallpapers:

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_001.jpg]

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_004.jpg]

    [Blocked Image: http://tcmagazine.com/images/news/ben/wallpaper_005.jpg]

    Loads more images and info can be found on my blog: http://www.littlelostpoly.co.uk/devblog/

  • Pampers
    • November 11, 2009 at 1:40 AM
    • #7,426

    amazing! that is some solid displacement work

  • JohnC
    • November 11, 2009 at 2:01 AM
    • #7,427
    Quote from robert.briscoe

    Source mod

    No way in hell...

  • Zyn
    • November 11, 2009 at 2:07 AM
    • #7,428

    That's ..... Source? If so, I need to change my pants.

  • Lord Ned
    • November 11, 2009 at 5:34 AM
    • #7,429

    I hate how Briscoe comes in here and posts "Still in early days, first level is done minus polish" and you're miles ahead of everyone else's work.

    Looks good, though the picture with the railing it looks odd how the moss is cut off on the top face.

  • skdr
    • November 11, 2009 at 8:02 AM
    • #7,430

    I've been following your blog and seen this before and I gotta say it's incredible. Would be nice to see some texture maps and whatnot made for this! Good job.

  • PhilipK
    • November 11, 2009 at 8:11 AM
    • #7,431

    damn thats some nice terrain

  • insta
    • November 11, 2009 at 8:14 AM
    • #7,432

    You're blowing my mind, man, you're blowing my mind!

  • FrieChamp
    • November 11, 2009 at 11:19 AM
    • #7,433

    My first reaction was "Ohh finally somebody's doing something new with the Cryengine..." - looks outstanding Briscoe!

  • Jenn0_Bing
    • November 11, 2009 at 11:30 AM
    • #7,434

    Yeah, I've been following this on your blog too. Simply stunning stuff, especially for source.

  • -HP-
    • November 11, 2009 at 11:31 AM
    • #7,435

    Oh... my... fucking god!

  • Zeta
    • November 11, 2009 at 12:18 PM
    • #7,436

    Simply great work Robert. Inspirational.

  • -HP-
    • November 11, 2009 at 1:09 PM
    • #7,437

    this shot makes my balls shrink

    Quote

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11107/008.jpg]

    How did you made the waves? Is it animated?

  • KungFuSquirrel
    • November 11, 2009 at 1:41 PM
    • #7,438

    You know, I thought that looked a little familiar, then I saw the "Dear Esther" on the wallpaper versions

    Fucking phenomenal, btw. Rockwork is stellar - are those all hand-built displacements, or did you go with meshes?

    Edit: Now that I actually check your blog, I see that it is in fact displacements. Awesome work, though you may be a little insane as well

  • Minos
    • November 11, 2009 at 1:43 PM
    • #7,439

    Looks amazing indeed. It's a shame Source cant handle specular maps well (at least not in the ep1 engine which seems to be the one you are using). The lack of specular kind of make your textures look old school and flat.

  • Seldoon182
    • November 11, 2009 at 1:58 PM
    • #7,440
    Quote

    ":29fyu67k]this shot my balls shrink[Blocked Image: http://media.moddb.com/images/mods/1/12/11107/008.jpg]

    How did you made the waves? Is it animated?

    He explained on his blog:

    Quote from Robert

    Another thing I worked on, and something that had been bugging me since the project started, was the problem of creating a realistic ocean with Valves pond water. After unsuccessfully trying various complex solutions I finally decided to go back to basics and tried a simple scrolling TwoTexture, with some carefully crafted textures, applied on a brush 1 unit above the water. Initial results were very promising but one of the major problems I had over such a large area was inevitable tilling. I countered this by converting the brush into a displacement where I could skew and shape the texture to avoid any ugly tilling and better match the contours of the shoreline.

    I'm also following Robert's devlog and I love those Before and After caps: http://www.littlelostpoly.co.uk/devblog/?p=420

    Such a great work mate! :wink:

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