Working on a single-stage payload map. Screenies!
[Blocked Image: http://3decade.com/grandshores/grandshores1.jpg]
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Working on a single-stage payload map. Screenies!
[Blocked Image: http://3decade.com/grandshores/grandshores1.jpg]
[Blocked Image: http://3decade.com/grandshores/grandshores2.jpg]
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awesome skdr, simply awesome.
Holy macarony! Looks awesome!
The huts and the atmosphere from your screenies Skdr made me think at Auschwitz or that kind of stuff. Btw good work!
skdr, that beats the crap out of every level on tf2! Finally some refreshing lighting, but it still keeps the original style of the game.
I seriously don't understand how you didn't got that job at valve bro, you're made for this shit! ![]()
That lighting is fantastic skdr, really well done.
Aww, cheers guys! ![]()
I really need to make a TF2 map, need to dip my hand into something thats not Ham and Jam.
Quote":3547q8m8]I seriously don't understand how you didn't got that job at valve bro, you're made for this shit!
Because they spent $25 Mil to advertise for their add-on L4D2 instead of to hire.
Great stuff skdr, refreshing to see such a different colour/lighting scheme for a TF2 map whilst still retaining the style and feel that the game works on ![]()
we looking at the same level?
it's really grey?
sorry if i sound like a dick, bros
Whats wrong with beeing a little grey?
I literally said "whoa" to the first shot, awesome work.
Chill those damn sprites in the second shot though!
wow looking great! I like the change in tone.
a couple refinements to derailed, still gotta get rid of those low res buildings in teh skybox...
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@ SpicyTanuki
You gotta work on lighting. Right now it looks very bland. Shadows are pretty bad. Those lowres buildings are your last problem, get some better lighting and those shitty buildings may actually look better. ![]()
Ah I actually meant the buildings that are part of the skybox texture particularly, they wont be affected by lighting and need to be removed regardless. When you say the shadows are bad you mean because the lighting is too vertical causing the shadows not to be long enough? Or is it a color issue?
Also I've been having a few issues clamping the HDR. The default range is 0.5-2 right?
really depends on what you're going for and how bright you want it, I think 2 is a bit much
that one is .2-1.7 I think
I'll try setting the max to something close to 1
Right now when I look up, the sky does wash out to full white for too long, ideally it wouldn't ever get that bright for more than a mere moment when exiting a dark room.
try lowering the bloom scale
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