1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • skdr
    • October 6, 2009 at 2:50 PM
    • #7,321

    Working on a single-stage payload map. Screenies!

    [Blocked Image: http://3decade.com/grandshores/grandshores1.jpg]

    [Blocked Image: http://3decade.com/grandshores/grandshores2.jpg]

    [Blocked Image: http://3decade.com/grandshores/grandshores3.jpg]

  • Skjalg
    • October 6, 2009 at 2:55 PM
    • #7,322

    awesome skdr, simply awesome.

  • insta
    • October 6, 2009 at 2:58 PM
    • #7,323

    Holy macarony! Looks awesome!

  • Seldoon182
    • October 6, 2009 at 3:54 PM
    • #7,324

    The huts and the atmosphere from your screenies Skdr made me think at Auschwitz or that kind of stuff. Btw good work!

  • -HP-
    • October 6, 2009 at 4:35 PM
    • #7,325

    skdr, that beats the crap out of every level on tf2! Finally some refreshing lighting, but it still keeps the original style of the game.

    I seriously don't understand how you didn't got that job at valve bro, you're made for this shit!

  • Zeta
    • October 6, 2009 at 5:35 PM
    • #7,326

    That lighting is fantastic skdr, really well done.

  • skdr
    • October 6, 2009 at 7:56 PM
    • #7,327

    Aww, cheers guys!

  • Ginger Lord
    • October 6, 2009 at 8:00 PM
    • #7,328

    I really need to make a TF2 map, need to dip my hand into something thats not Ham and Jam.

  • Seldoon182
    • October 6, 2009 at 8:30 PM
    • #7,329
    Quote

    ":3547q8m8]I seriously don't understand how you didn't got that job at valve bro, you're made for this shit!

    Because they spent $25 Mil to advertise for their add-on L4D2 instead of to hire.

  • D3ads
    • October 6, 2009 at 10:36 PM
    • #7,330

    Great stuff skdr, refreshing to see such a different colour/lighting scheme for a TF2 map whilst still retaining the style and feel that the game works on

  • Rick_D
    • October 7, 2009 at 2:50 PM
    • #7,331

    we looking at the same level?

    it's really grey?

    sorry if i sound like a dick, bros

  • Skjalg
    • October 7, 2009 at 3:48 PM
    • #7,332

    Whats wrong with beeing a little grey?

  • JeanPaul
    • October 8, 2009 at 4:39 AM
    • #7,333

    I literally said "whoa" to the first shot, awesome work.

    Chill those damn sprites in the second shot though!

  • AlexM
    • October 8, 2009 at 5:47 AM
    • #7,334

    wow looking great! I like the change in tone.

  • AlexM
    • October 8, 2009 at 7:03 AM
    • #7,335

    a couple refinements to derailed, still gotta get rid of those low res buildings in teh skybox...

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/derailed/ps_derailed20050015.jpg]

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/derailed/ps_derailed20050019.jpg]

  • ShockaPop
    • October 8, 2009 at 8:31 AM
    • #7,336

    @ SpicyTanuki

    You gotta work on lighting. Right now it looks very bland. Shadows are pretty bad. Those lowres buildings are your last problem, get some better lighting and those shitty buildings may actually look better.

  • AlexM
    • October 8, 2009 at 5:39 PM
    • #7,337

    ^^ Ah I actually meant the buildings that are part of the skybox texture particularly, they wont be affected by lighting and need to be removed regardless. When you say the shadows are bad you mean because the lighting is too vertical causing the shadows not to be long enough? Or is it a color issue?

    Also I've been having a few issues clamping the HDR. The default range is 0.5-2 right?

  • Pampers
    • October 8, 2009 at 6:39 PM
    • #7,338

    really depends on what you're going for and how bright you want it, I think 2 is a bit much

  • AlexM
    • October 8, 2009 at 7:36 PM
    • #7,339

    that one is .2-1.7 I think

    I'll try setting the max to something close to 1

    Right now when I look up, the sky does wash out to full white for too long, ideally it wouldn't ever get that bright for more than a mere moment when exiting a dark room.

  • Pampers
    • October 8, 2009 at 9:02 PM
    • #7,340

    try lowering the bloom scale

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™