Hu, what game is this one for? Can't see whats custom, cause I don't really know the game.
WIP in WIP, post your level screenshots!
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Quote from Hipshot
Can you do singleplayer levels for that game now?
I don´t know because this map is for mp mapping contest. afaik its possible to make sp maps - but i´m not sure
Quote from acapulcoHu, what game is this one for? Can't see whats custom, cause I don't really know the game.
its Command & Conquer 3. Everything is stock because customs are not allowed for the original game. if i will make customs its going to be a mod
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Are ... okay, a contest. Got it.
Is it possible to include customs to cnc3??
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Long time no see - haven't really had anything to show in the past months, just been way too busy working on those four Mods I thought I could handle. Well, up to now I actually could, more or less.

[Blocked Image: http://www.albatros44.de/aachen/aachen_032309bk.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309ck.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309dk.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309fk.jpg]
This is going to be a map for Resistance and Liberation when it's done. Right now, it's in early WIP stage and I'm about to complete the main objectives.
The city that is portraied is called Aachen, where the Germans and the US forces fought battles that were not decisive from a tactical, but from a strategical point of view since Aachen used to be the city in which the German emperors were crowned.
Anyways, cheers.
Til / Albatros
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very nice job

the only thing is the scale/resolution on that skybox piece in the 3rd shot looks a bit odd compared to the sharp geometry in front of it.
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looks awesome. Textures seem to be stick out to in places due to repetition/obvious photo source. But other than that great job on the destruction and stuff.
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I want to see that finished

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that's one of the most awesome stuff I've seen in a while! those buildings looks very photorealistic.
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Nice Til, but where are all the props i made for you?

Anyway here is a new video of some physic stuff for Hyper Nario Siblings
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[Blocked Image: http://www.albatros44.de/aachen/aachen_032309_as.jpg]
Shhht! In the extremely-early-wip-part, actually
.Cheers.
Oh and neat stuff, I like it
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All this FacePosering and lip-syncing is surprisingly straightforward - well, after you spend a few hours trying to figure it all out.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Albatros, this looks veeeery nice! One day here, there was talk about DOD or COD1/2 map with german architecture styled buildings plus a bit of dirt and that what you did is really close to these, I'm loving it
Keep up a good work!Some issues that I would fix:
- that shiny white car don't suit to that scene
- poles on the road :x
- tram rails are really close, two trams will have problems to pass each other
- no doors to balcony with sign "Hotel"
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Haha campaignjunkie, I have no idea where this is all going, but I just wanted to say...I love you and I want to make a game with you!

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Alright, didn't feel like making a new thread for this so eh (and this is what I'm working on so yeah).
[Blocked Image: http://img3.imageshack.us/img3/1773/tf2mapghey.jpg]
So as you can see I've got some problems here with some of the props and the water and I have no idea as to whats wrong,
I thought the purple/black water reflections had to do with the cubemaps but I don't know really.
First public image of my super secret map btw

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That water close to the point can be frustrating for many players.You'll better test it soon with some people!
P.S info_light maybe?
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That sure looks tasty Albatros, keep up the good work.
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Getting there. As I said before, I really need to work on my texturing skills. I'll focus on that (and just general art/drawing) after this project.
[Blocked Image: http://mahwebspace.levelism.com/miyashima/063.jpg]
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