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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • acapulco
    • March 23, 2009 at 8:27 AM
    • #6,881

    Hu, what game is this one for? Can't see whats custom, cause I don't really know the game.

  • VoodooBenshee
    • March 23, 2009 at 8:59 AM
    • #6,882
    Quote from Hipshot

    Can you do singleplayer levels for that game now?

    I don´t know because this map is for mp mapping contest. afaik its possible to make sp maps - but i´m not sure

    Quote from acapulco

    Hu, what game is this one for? Can't see whats custom, cause I don't really know the game.

    its Command & Conquer 3. Everything is stock because customs are not allowed for the original game. if i will make customs its going to be a mod

  • acapulco
    • March 23, 2009 at 8:03 PM
    • #6,883

    Are ... okay, a contest. Got it.

    Is it possible to include customs to cnc3??

  • Deathy
    • March 23, 2009 at 8:25 PM
    • #6,884
    Quote from acapulco

    Are ... okay, a contest. Got it. Is it possible to include customs to cnc3??

    No, not for a map.

    As he said. CnC would think that the map is a mod then.

    Or: You have to create a mod to use customs.. Not sure, which is right from those both.

  • VoodooBenshee
    • March 23, 2009 at 9:13 PM
    • #6,885
    Quote from Deathy

    No, not for a map.

    As he said. CnC would think that the map is a mod then.

    Or: You have to create a mod to use customs.. Not sure, which is right from those both.

    both is correct =)

  • D3ads
    • March 23, 2009 at 9:41 PM
    • #6,886
    Quote from Hipshot

    Can I add?[attachment=0]cgt.jpg[/attachment]

    ...what's the problem with that?

  • Albatros
    • March 25, 2009 at 2:07 AM
    • #6,887

    Long time no see - haven't really had anything to show in the past months, just been way too busy working on those four Mods I thought I could handle. Well, up to now I actually could, more or less.

    [Blocked Image: http://www.albatros44.de/aachen/aachen_032309bk.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309ck.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309dk.jpg] [Blocked Image: http://www.albatros44.de/aachen/aachen_032309fk.jpg]

    This is going to be a map for Resistance and Liberation when it's done. Right now, it's in early WIP stage and I'm about to complete the main objectives.

    The city that is portraied is called Aachen, where the Germans and the US forces fought battles that were not decisive from a tactical, but from a strategical point of view since Aachen used to be the city in which the German emperors were crowned.

    Anyways, cheers.

    Til / Albatros

  • AlexM
    • March 25, 2009 at 2:22 AM
    • #6,888

    very nice job

    the only thing is the scale/resolution on that skybox piece in the 3rd shot looks a bit odd compared to the sharp geometry in front of it.

  • jaboo224
    • March 25, 2009 at 4:07 AM
    • #6,889

    looks awesome. Textures seem to be stick out to in places due to repetition/obvious photo source. But other than that great job on the destruction and stuff.

  • Freak
    • March 25, 2009 at 12:29 PM
    • #6,890

    I want to see that finished

  • -HP-
    • March 25, 2009 at 2:40 PM
    • #6,891

    that's one of the most awesome stuff I've seen in a while! those buildings looks very photorealistic.

  • Pampers
    • March 25, 2009 at 3:15 PM
    • #6,892

    Nice Til, but where are all the props i made for you?

    Anyway here is a new video of some physic stuff for Hyper Nario Siblings

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  • Albatros
    • March 25, 2009 at 4:59 PM
    • #6,893

    [Blocked Image: http://www.albatros44.de/aachen/aachen_032309_as.jpg]

    Shhht! In the extremely-early-wip-part, actually .

    Cheers.

    Oh and neat stuff, I like it .

  • Campaignjunkie
    • March 25, 2009 at 8:59 PM
    • #6,894

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    All this FacePosering and lip-syncing is surprisingly straightforward - well, after you spend a few hours trying to figure it all out.

  • mjens
    • March 26, 2009 at 3:48 AM
    • #6,895

    Albatros, this looks veeeery nice! One day here, there was talk about DOD or COD1/2 map with german architecture styled buildings plus a bit of dirt and that what you did is really close to these, I'm loving it Keep up a good work!

    Some issues that I would fix:

    - that shiny white car don't suit to that scene

    - poles on the road :x

    - tram rails are really close, two trams will have problems to pass each other

    - no doors to balcony with sign "Hotel"

    -

  • FrieChamp
    • March 26, 2009 at 2:24 PM
    • #6,896

    Haha campaignjunkie, I have no idea where this is all going, but I just wanted to say...I love you and I want to make a game with you!

  • Quickie
    • March 30, 2009 at 2:59 PM
    • #6,897

    Alright, didn't feel like making a new thread for this so eh (and this is what I'm working on so yeah).

    [Blocked Image: http://img3.imageshack.us/img3/1773/tf2mapghey.jpg]

    So as you can see I've got some problems here with some of the props and the water and I have no idea as to whats wrong,

    I thought the purple/black water reflections had to do with the cubemaps but I don't know really.

    First public image of my super secret map btw

  • Deh0lise
    • March 31, 2009 at 12:56 AM
    • #6,898

    That water close to the point can be frustrating for many players.You'll better test it soon with some people!

    P.S info_light maybe?

  • Sector-Effector
    • March 31, 2009 at 4:28 PM
    • #6,899

    That sure looks tasty Albatros, keep up the good work.

  • AlexM
    • April 1, 2009 at 11:08 PM
    • #6,900

    Getting there. As I said before, I really need to work on my texturing skills. I'll focus on that (and just general art/drawing) after this project.

    [Blocked Image: http://mahwebspace.levelism.com/miyashima/063.jpg]

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