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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • KoKo5oVaR
    • December 29, 2008 at 3:54 AM
    • #6,621

    Some more screens of my Company of Heroes map

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_1.jpg]

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_3.jpg]

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_5.jpg]

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_4.jpg]

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_6.jpg]

    [Blocked Image: http://www.kokos.fr/pics/4p_kokos/4p_kokos_7.jpg]

    Still wip ofcourse, i wanted to apply to a job offer so i made these before..

  • Campaignjunkie
    • December 29, 2008 at 6:11 AM
    • #6,622

    Two projects going at the moment. I'm trying to do weird experimental "art mod" stuff because that's the only thing that'll keep me interested enough to finish something for a change:

    1) "More Matter," you're trapped on a slowly sinking submarine not so secretly suffering from schizophrenia, possessed by the vengeful ghost of Emily Dickinson. (that bland, greenish sickly corridor with water)

    2) "Polaris," stargazing on the cheapest / lamest date ever - you still can't believe you're dating this guy. (the forest clearing with the stars and the red lantern lit guy)... Part of a series of "fivetwelve" maps where I limit myself to a playable area of 512 x 512 and try to do something interesting and polished with it.

  • FrieChamp
    • December 29, 2008 at 11:25 AM
    • #6,623
    Quote from Campaignjunkie

    1) "More Matter," you're trapped on a slowly sinking submarine not so secretly suffering from schizophrenia, possessed by the vengeful ghost of Emily Dickinson. (that bland, greenish sickly corridor with water)

    2) "Polaris," stargazing on the cheapest / lamest date ever - you still can't believe you're dating this guy. (the forest clearing with the stars and the red lantern lit guy)... Part of a series of "fivetwelve" maps where I limit myself to a playable area of 512 x 512 and try to do something interesting and polished with it.

    I have no idea what you are talking about but I'm curious to see what you will produce! Sounds original!

    Images

    • mm_styletest0000.webp
      • 44.45 kB
      • 1,024 × 640
    • fivetwelvetwo0003.webp
      • 21.05 kB
      • 1,024 × 640
  • sarge mat
    • December 29, 2008 at 11:58 AM
    • #6,624

    Hello Everyone.

    It’s been a little while since I posted something here but since the last map which was pretty bad I have tried out a few others again the layout's where not great great. But I thought I would post this one up here so that the wonderful mapcore people can hopeful point out where I am going right and wrong. As you can see I have its just textured at the moment (I am working with Default UT3 textures and Meshes) not really any meshes or anything like that and have only given the lights a first pass.

    Thanks

    mat

    So if I could get a bit of feedback on the layout so far that would be great. It’s UT3 BTW I should add.

    Images (I will just link to the rest so I am not filling the page with loads of screenshots)

    [Blocked Image: http://img129.imageshack.us/img129/6021/screen1wz3.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/6945/screen2as1.jpg]

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • Psy
    • December 29, 2008 at 12:11 PM
    • #6,625

    5 minutes in the Far Cry 2 editor.

    [Blocked Image: http://i450.photobucket.com/albums/qq227/Psy-UK/quick.jpg]

    Quite simply the most easiest editor ever.

  • Acumen
    • December 29, 2008 at 3:20 PM
    • #6,626

    hey KoKo5oVaR, that looks quite nice !

    i love the slight purple tint, but still i'd love to see just a tad of contrast in the lighting, like in the pic with the explosion. really subtle

  • VoodooBenshee
    • December 29, 2008 at 7:39 PM
    • #6,627

    lighting and details coming later

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip3.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip4.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip5.jpg]

  • dissonance
    • December 29, 2008 at 10:35 PM
    • #6,628
    Quote from Campaignjunkie

    trapped on a slowly sinking submarine not so secretly suffering from schizophrenia, possessed by the vengeful ghost of Emily Dickinson.

    I love this.

  • 2d-chris
    • December 30, 2008 at 3:22 AM
    • #6,629
    Quote from VoodooBenshee

    lighting and details coming later[Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip3.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip4.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip5.jpg]

    looks nice already

  • -HP-
    • December 30, 2008 at 4:12 AM
    • #6,630
    Quote from VoodooBenshee

    lighting and details coming later[Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip3.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip4.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/q4vbdm2_wip5.jpg]

    The textures are mostly grey and could use with some more color and intensity variation. Those blue tubes help a little bit, and break the monotony but still, something doesn't fit in that scene, hard to put into words.

    Probably It's all this grey and lit lighting, looking forward to see some more!

    PS. Remember that red and yelow lights also look really great on this sci-fi scenes.

    Example:

    [Blocked Image: http://i39.tinypic.com/2q9e8te.jpg]

    Good luck!

  • JAL
    • December 30, 2008 at 9:15 AM
    • #6,631

    I literally went "holy fuck" when I saw those screenshots VoodooBenshee. Those textures are sexy.

    What engine is that for?

  • skdr
    • December 30, 2008 at 11:45 AM
    • #6,632

    Looks like Quake 4 to me.

  • Sentura
    • December 30, 2008 at 11:53 AM
    • #6,633

    i pretty much agree with hp. i would argue that some experimentation with colors could help. the lighting alone won't save it entirely, what about some either subtle or obvious color changes in textures?

  • insta
    • December 30, 2008 at 12:52 PM
    • #6,634

    Voodoobenshee : The textures are really busy and tech-y, but the rooms are essentially boxes. Maybe do some more interesting geometry to break it up a little?

  • Warby
    • December 30, 2008 at 2:55 PM
    • #6,635

    loving it voodoo these textures look way better than what you had in your village map i don't think its too busy but a bit more contrasty lighting would sure help

  • Skjalg
    • December 31, 2008 at 7:06 PM
    • #6,636

    Any chance you can share those textures? I think they would work well with PhilipK's textures <3

  • Quakis
    • December 31, 2008 at 9:11 PM
    • #6,637

    And now for something, no one cares about;

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/ornate5.jpg]

  • AlexM
    • January 1, 2009 at 2:55 AM
    • #6,638

    ^^ what is this for again? IIRC you were working on something for the build engine?

  • Buddy
    • January 1, 2009 at 9:30 AM
    • #6,639
    Quote from Quakis

    And now for something, no one cares about;[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/ornate5.jpg]

    are u by anychance trying to copy re's leval? xD man its weird how every one who make re mansion levals MAKE THE SAME THING!

  • Quakis
    • January 1, 2009 at 1:07 PM
    • #6,640
    Quote from Buddy

    are u by anychance trying to copy re's leval? xD man its weird how every one who make re mansion levals MAKE THE SAME THING!

    Eh? This has nothing to do with RE. And if you're thinking of my mod, that also has nothing to do with RE.

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