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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • November 27, 2008 at 9:10 PM
    • #6,521

    Indeed. Each one uses the engine he/she wants, and no one has anything to do with it. Period.

  • Buddy
    • November 28, 2008 at 11:53 AM
    • #6,522

    LEVEL DESIGN - SERIOUS BUSINESS

  • Spellbinder
    • November 28, 2008 at 2:13 PM
    • #6,523

    All i have is a 1 year plan on a project.

  • Punky
    • November 28, 2008 at 2:25 PM
    • #6,524

    [Blocked Image: http://www.cubeupload.com/files/a7d9c8dmparkterminalbeta10041..jpg]

    Another WIP shot from dm_parkterminal.

  • -HP-
    • November 28, 2008 at 3:00 PM
    • #6,525

    Mmm, kinda odd screenshot, since I don't know what I'm looking at.

    Plus, those buildings on the background are strange too, why is one blue and the other white?

  • Punky
    • November 28, 2008 at 3:25 PM
    • #6,526
    Quote

    ":vr944dy5]Mmm, kinda odd screenshot, since I don't know what I'm looking at.Plus, those buildings on the background are strange too, why is one blue and the other white?

    The buildings are just placeholders till I make a 3D skybox, and yeah the shot will look kind of odd for you, but the people that have seen more of the map will understand it, so here are some more(and older) pics...

    [Blocked Image: http://farm4.static.flickr.com/3285/3035113281_4a0fe317ed_o.jpg]

    [Blocked Image: http://www.cubeupload.com/files/846826dmparkterminalbeta10022..jpg]

    [Blocked Image: http://www.cubeupload.com/files/451ca0dmparkterminalbeta10011..jpg]

    [Blocked Image: http://www.cubeupload.com/files/438b6admparkterminalbeta10013..jpg]

    The lighting isn't final by the way, not at all...

  • insta
    • November 29, 2008 at 5:06 PM
    • #6,527

    Heres a screenshot from a TF2 Arena map I'm working on. It takes place in and around a hollowed-out mesa.

    The other side of the map looks the same as this one, except more blue, and with more shadows, so it will be lighted manually instead of relying on the sun.

    I'll show some screens of the interior soon-ish, since I'm working on lighting it.

    [Blocked Image: http://img511.imageshack.us/img511/9929/offblast1rh1.jpg]

  • PogoP
    • November 29, 2008 at 5:18 PM
    • #6,528

    Brilliant idea, looks really well done.

  • Freak
    • November 29, 2008 at 5:38 PM
    • #6,529

    yeah that looks really cool indeed

  • m8nkey
    • November 29, 2008 at 6:12 PM
    • #6,530

    Punky: It's looking better than earlier shots I saw on Interlopers but it seems to be lacking a clearly defined theme.

    Insta: Incredible. The passages cut into the landscape, spiraling around are too fucking cool.

    Images

    • _mg_0075.webp
      • 21.21 kB
      • 500 × 728
    • _mg_0107.webp
      • 39.17 kB
      • 500 × 728
    • Img_0023.webp
      • 24.27 kB
      • 500 × 728
    • snapshot.webp
      • 11.59 kB
      • 500 × 728
  • D3ads
    • November 29, 2008 at 7:46 PM
    • #6,531

    Nice work indeed

  • Warby
    • November 29, 2008 at 9:20 PM
    • #6,532

    i was planning a greek themed tf2 map that would spiro or zig zag up a steep hill very similar to this looks wise ... i guess i can kick that idea in the bucket now

    ... looks awesome =)

  • Erratic
    • November 29, 2008 at 9:55 PM
    • #6,533

    Looks great, cool concept.

  • tofu
    • November 30, 2008 at 7:29 AM
    • #6,534

    Nice work insta, that's looking awesome!

    Here's a shot from my upcoming payload map, Great Heights:

    [Blocked Image: http://triggerthis.net/screens_alpha/plgh_03.jpg]

  • JeanPaul
    • November 30, 2008 at 9:09 AM
    • #6,535

    Is that snow?

    A snow based TF2 map? Fucking incredible why didn't I think of it?!

  • dissonance
    • November 30, 2008 at 9:55 AM
    • #6,536
    Quote from JeanPaul

    A snow based TF2 map? Fucking incredible why didn't I think of it?!

    excellent question. i don't think i've even heard of one before this.

  • Corwin
    • November 30, 2008 at 10:43 AM
    • #6,537
    Quote from dissonance

    excellent question. i don't think i've even heard of one before this.

    I played one, but it was real small and there were christmas trees all around...

  • tofu
    • November 30, 2008 at 3:29 PM
    • #6,538

    Yes, it's overly bright snow, a bit too realistic as it's burning the playtesters eyes in numerous occasions!

    The level starts off as standard alpine and climbs up and into a snowy mountain top to Red's "Fort Knox", from each individual round there are numerous areas where you'll see parts of the previous/next round, so players will have a good sense of progression. There's even an ice cavern, but I'm having some trouble finalising that one (visually). If there happens to be any keen texture artists reading this who'd be up for a challenge - I wouldn't mind having a chat! It's a 3 round PL map with around 40-50hrs playtesting already under its belt.

  • Sentura
    • November 30, 2008 at 4:09 PM
    • #6,539

    looks pretty sweet insta, is it a mirrored layout?

  • insta
    • November 30, 2008 at 7:19 PM
    • #6,540

    Yep it's mirrored. I'm gonna try to make them not feel so samey by doing unique detailing and lighting. The initial plan was to have it offset, like arena_ravine, but I sort of forgot doing that

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