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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Freak
    • October 24, 2008 at 1:33 PM
    • #6,361

    Nurb, that work looks really awesome, especially the second shot!

  • Erratic
    • October 24, 2008 at 10:23 PM
    • #6,362
    Quote

    ":1huaisp3]Yeah, I eard that FC2 editor is shit easy... Every kid will be able to make his maps now.Let's wait and see if that's a good thing, or a bad thing!

    I think a lot can be said for ease of use. It may not have the depth of some other editors, but that's not necessarily an excuse for having a convoluted construction process. It's not as if being able to get things up and running is the majority of the work (even though it may seem that way sometimes), it still takes patience and a good eye to get things looking and playing well, those principals stretch across any toolset blah blah blah talent blah blah.

  • JeanPaul
    • October 24, 2008 at 11:02 PM
    • #6,363

    I can guarantee its not the editor the developers use.

  • -HP-
    • October 25, 2008 at 12:45 AM
    • #6,364
    Quote from JeanPaul

    I can guarantee its not the editor the developers use.

    Proof or didn't happened.

  • omega322
    • October 25, 2008 at 6:45 AM
    • #6,365

    Lately I wanted to bring a "F.E.A.R." isc feeling to the hl2 genra without those random "lol zombie is there then gone" scare tactics and I think I got a good part down .

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/floor_reflect_test0007.jpg]

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/floor_reflect_test0006.jpg]

    So yeah it looks like your average not so well lit Room, but what's this? what do you see in the floors reflection?

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/floor_reflect_test0011.jpg]

  • Pampers
    • October 25, 2008 at 7:52 PM
    • #6,366

    congrats you made a hollow room

  • Jetsetlemming
    • October 25, 2008 at 8:08 PM
    • #6,367
    Quote from freakadelle

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

    Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

    Far Cry 2's engine was built from the ground up and is called Dunia...

    Quote from JeanPaul

    I can guarantee its not the editor the developers use.

    Considering it can only make MP maps, you can't make SP missions or anything with it... yeah

  • ifO
    • October 25, 2008 at 8:27 PM
    • #6,368
    Quote from omega322

    Lately I wanted to bring a "F.E.A.R." isc feeling to the hl2 genra without those random "lol zombie is there then gone" scare tactics and I think

    Great because it's not like reflective floor tutorials have been around since the hl2 beta leak... many.. many years ago. Please stop posting in this thread.

    Nurb and Peris, amazing stuff

  • st0lve
    • October 25, 2008 at 8:34 PM
    • #6,369

    FC2 editor is easy to use, but; it's hard to make it look good.

    I can't get anything to cast shadows, so my maps look kinda cheap. I know how to change the suns position, but it doesn't really effect anything, hell even if it's close to the ground, still doesn't give shadows :S

  • Minos
    • October 25, 2008 at 10:23 PM
    • #6,370
    Quote from st0lve

    FC2 editor is easy to use, but; it's hard to make it look good.I can't get anything to cast shadows, so my maps look kinda cheap. I know how to change the suns position, but it doesn't really effect anything, hell even if it's close to the ground, still doesn't give shadows :S

    Looks like someone's map has a leak here

  • st0lve
    • October 25, 2008 at 11:27 PM
    • #6,371

    Yeah, I think it is but I cannot get terrain in the sky and sides to cover it

  • freakadelle
    • October 25, 2008 at 11:59 PM
    • #6,372
    Quote from Jetsetlemming

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

    Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

    Far Cry 2's engine was built from the ground up and is called Dunia...

    Quote from JeanPaul

    I can guarantee its not the editor the developers use.

    Considering it can only make MP maps, you can't make SP missions or anything with it... yeah

    They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch?

    e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine

  • Sentura
    • October 26, 2008 at 3:29 AM
    • #6,373

    source was also a "new" engine even though it was built on fragments from the goldsource engine, which in turn was built on the (was it 1 or 2) quake engine.

  • tofu
    • October 26, 2008 at 7:50 AM
    • #6,374
    Quote from freakadelle

    They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch? e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine

    I worked on the game, and whilst we all know publishers and devs and spin some propaganda to hype up the interested in their product, it's pretty fair to say that the engine was developed from scratch. I don't think anyone but the engineers themselves could comment on whether there are or aren't features left over, and I'd think it would be a bit ignorant to think everything is shiny and new. However, the engineering team on the project was solid and lead by some incredibly talented folks. You have to consider that FC2 required many new features as it's not for old gen, it's seamless, streaming, open world and that it's also for console. All three require quite a fair amount of restructuring, thus, easier to start from scratch. In the bigger picture, when you've started an engine from scratch - at the end of it you have something that's viable for many projects in the future and the engine and tools support team are in house. In some cases it's sometimes cheaper to do as well, over licensing an already existing engine (or utilising one of your own other engines).

    Also, Ubi is renown for chopping and changing massive chunks of an engine. The UE3 used for Rainbow Vegas is completely different to the UE3 you'd have from a smaller dev team, but those changes pale in comparison to their old UE2 stuff. They have the man power and can afford to make such drastic changes/decisions.

    Edit: Upon rereading, hope it doesn't sound too serious ;P Just wanted to shed some light on the topic

  • omega322
    • October 26, 2008 at 10:26 AM
    • #6,375
    Quote from ifO

    Great because it's not like reflective floor tutorials have been around since the hl2 beta leak... many.. many years ago. Please stop posting in this thread.

    My apologies for not sitting at your level in mapping ifO, but hey all of use where new at one point, you guys way before me, I'm still a novice at mapping attempting to improve myself, rather then act like an ass and telling me to stop posting why not tell me what to do to improve? [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • freakadelle
    • October 26, 2008 at 10:41 AM
    • #6,376
    Quote from tofu

    blabla

    I agree! Back to topic

  • tofu
    • October 26, 2008 at 12:07 PM
    • #6,377
    Quote from freakadelle

    Hey I didnt say blabla

    Quote from omega322

    My apologies for not sitting at your level in mapping ifO, but hey all of use where new at one point, you guys way before me, I'm still a novice at mapping attempting to improve myself, rather then act like an ass and telling me to stop posting why not tell me what to do to improve? [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    I completely missed ifO's reply, but good response! That was a bit dick of him.

  • ifO
    • October 26, 2008 at 12:42 PM
    • #6,378

    Hehe I meant post somewhere more appropriate, if you need to at all, bit blunt perhaps but it's the second time you've done that in this thread. Less friendly forums you would have got a much worse response than that so count yourself lucky heh.

  • spartan
    • October 26, 2008 at 4:52 PM
    • #6,379

    I'm really hyped for Gears of War 2 so I've been playing around with the editor for the first one. I still need to finish the meshing and start with the lightning.

    [Blocked Image: http://pixloads.com/public/58980/1.JPG?no_history]

  • Buddy
    • October 26, 2008 at 4:55 PM
    • #6,380

    Turn off PP.

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