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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • March 11, 2008 at 9:33 PM
    • #5,481

    Looking good Skacky, It's all UT3 assets and textures?

  • Skacky
    • March 11, 2008 at 9:53 PM
    • #5,482

    Yep, I'm using 100% Epic's stuff here.

  • General Vivi
    • March 12, 2008 at 6:16 PM
    • #5,483

    nooba thats way to nice for source man! way to go! looks pure awesomeness

  • BJA
    • March 17, 2008 at 10:29 AM
    • #5,484

    Some more textures and models for Q4.

    [Blocked Image: http://www.bja-design.de/different/room2_small.jpg]

    [Blocked Image: http://www.bja-design.de/different/floor1_small.jpg]

    Highres screens:

    http://www.bja-design.de/different/room1_big.jpg

    http://www.bja-design.de/different/floor1_big.jpg

  • ⌐■_■
    • March 17, 2008 at 10:47 AM
    • #5,485

    as usual, that looks very VERY nice. one thing i'd add is some fumagine on the walls (an maybe ceiling) next to the burning barrel.

  • TermInator525
    • March 17, 2008 at 1:46 PM
    • #5,486

    Work In Progress Map called es_nebular , a Space / Infantry Map for the Half-Life 2 modification Eternal-Silence http://%7boption%7d

    €dit: Two ships and fractions.

    Images:

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small3.jpg]

    More Screenshots:

    http://%7boption%7d

  • ⌐■_■
    • March 17, 2008 at 2:29 PM
    • #5,487

    alltho the floor/ceiling on the 2nd shot looks repetitive, i LOVE the furbished look they have.. GJ

  • -HP-
    • March 17, 2008 at 3:15 PM
    • #5,488

    Wow, I love the first two shots! Love the lighting and the textures used!

  • e-freak
    • March 17, 2008 at 4:20 PM
    • #5,489

    I think it's a little bit too bright. You could lower the brightness and add a little blue to the light (just a little little little little bit) which would make it look more interesting in terms of "Where do I have to look first?"

  • hessi
    • March 17, 2008 at 10:04 PM
    • #5,490

    nothing that deserves its own thread :S

    [Blocked Image: http://www.thomashess.net/dod_invasion0001.jpg]

    [Blocked Image: http://www.thomashess.net/dod_invasion0003.jpg]

    i dont know if this will ever get finished. i'd rather love to make the SMD exporter for Maya.

  • D3ads
    • March 17, 2008 at 11:19 PM
    • #5,491

    BJA: Love your style as usual, your content is crying out for some sort of horror mod.. hint hint

    Term!nator525: Nice clean looking tech environment, me likes.

    Hessi: Obviously very WIP but the concept looks cool, I'm sure if you stuck with it, it'd be great

  • Albatros
    • March 18, 2008 at 2:01 AM
    • #5,492

    Working on a new version of my DoD_Nightingale map.

    I've taken hundreds of digi pics (and been visiting cgtextures) to get some nice raw material for countless bump-mapped-seamless-textures which I'm going

    to use to visually upgrade all of my maps older than 3 months.

    [Blocked Image: http://www.albatros44.de/nachtigall/ngna1k.jpg]

    [Blocked Image: http://www.albatros44.de/nachtigall/ngna4k.jpg]

    Only a days work, people... lots to be changed.

    Cheers

  • PogoP
    • March 18, 2008 at 7:38 AM
    • #5,493

    Looks good so far!

  • Skacky
    • March 18, 2008 at 4:41 PM
    • #5,494

    Wow some nice things here!

    es_nebular looks so incredibely sexy! I really need to check out that mod.

  • m8nkey
    • March 19, 2008 at 7:53 AM
    • #5,495

    Term!nator525: Looks awesome. Love the material of the texture light on the walls in the first pic, damn nice.

  • Albatros
    • March 20, 2008 at 4:10 PM
    • #5,496

    [Blocked Image: http://www.albatros44.de/nachtigall/ngnb7k.jpg]

    [Blocked Image: http://www.albatros44.de/nachtigall/ngnb3k.jpg]

    Damn, I really spend too much time with this... considering my empty bank account and that there's actually nothing in sight to change that significantly .

  • Minos
    • March 20, 2008 at 4:38 PM
    • #5,497

    Same here Albatros

  • -HP-
    • March 20, 2008 at 5:13 PM
    • #5,498

    Looking good albatros!

  • PaulH
    • March 20, 2008 at 5:25 PM
    • #5,499

    Yup looks good indeed..one thing i noticed was you might want to move the texture up slightly on the tree planes (background, first shot) as there's a bit of an edge at the top of each plane where the texture starts repeating.

  • Psy
    • March 20, 2008 at 5:28 PM
    • #5,500

    Looking awesome but I've spotted something.

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