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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Thrik
    • February 7, 2008 at 5:29 PM
    • #5,381

    Looks amazing in every single way. Possibly the greatest design created with the engine yet.

  • dux
    • February 7, 2008 at 5:30 PM
    • #5,382

    Reminds me of the Bioshock gardens.

  • Sindwiller
    • February 7, 2008 at 6:04 PM
    • #5,383

    That's just gorgeous!

  • Skjalg
    • February 7, 2008 at 6:22 PM
    • #5,384

    wow, dont change a thing...

  • Quakis
    • February 7, 2008 at 7:05 PM
    • #5,385
    Quote from Thrik

    Looks amazing in every single way. Possibly the greatest design created with the engine yet.

    Indeed, I have to agree. Good job there BJA, but have you tried giving the trunks a bit of a green moss to brake a bit from the brown?

  • Deathy
    • February 7, 2008 at 7:51 PM
    • #5,386

    It's amazing what you create with the ID-Tech4 Engine.

    I'm speachless~

  • Zeta
    • February 7, 2008 at 8:08 PM
    • #5,387

    any chance of an in-editor shot bj?

  • Seldoon182
    • February 7, 2008 at 8:50 PM
    • #5,388

    @ killertomato:

    Too much advertising !

  • Thrik
    • February 7, 2008 at 9:16 PM
    • #5,389

    D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

  • Psyshokiller
    • February 7, 2008 at 9:28 PM
    • #5,390

    Thrik: It's just the radiant as you know it from Q3, plus some new features.

    Great as usual BJA!

  • Erratic
    • February 7, 2008 at 9:46 PM
    • #5,391

    Yeah that kicks ass. Yours and Methods stuff are great examples of D3 engine usage.

    Brush based editors forever.

  • dux
    • February 7, 2008 at 10:41 PM
    • #5,392
    Quote from Thrik

    D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

    Yeah, it's the same principle, brushes, etc. But the interface of Radiant makes em want to scream then cut off my fingers and plunge my bloody stumps into acid. Hammer is an ancient pile of shit, but I just love it's interface for too much.

  • Pampers
    • February 8, 2008 at 12:15 AM
    • #5,393

    beautiful work there BJA, really nice

  • JeanPaul
    • February 8, 2008 at 12:58 AM
    • #5,394

    Really awesome! If you change one thing, just make your lighting have more contrast and it will be perfect

  • dissonance
    • February 8, 2008 at 2:04 AM
    • #5,395

    Good lord, BGA, that looks simply incredible... like something I'd expect to see in 3D World or such.

    PS, please tell me this is for some sort of Alice-esque Jack and the Beanstalk mod.

  • BJA
    • February 8, 2008 at 11:18 AM
    • #5,396

    Thanks guys

    Quakis: I did put some lichen on it, just so slightly that you almost can't see it. But good point with the green moss to spice things a little bit more up.

    @Zete: I currently don't have the game/editor here. Is there anything specific you want to see or to know?

    JeanPaul: When using an ambient fog you automatically loose a lot of contrast, but will see what I can do.

    dissonance: Sorry to disappoint you, but no Alice, Silent Hill, Resident Evil or whatsoever mod

  • Zeta
    • February 8, 2008 at 2:26 PM
    • #5,397

    nothing specific, just curious as to how the scene looked in the editor environment.

  • m8nkey
    • February 9, 2008 at 1:25 AM
    • #5,398

    @ killertomato

    Appears to be a VERY early WIP. I'll wait to see more before chucking in my 2 cents. What's it actually for? CS or a mod?

    BJA

    Damn that looks nice. Do you intend to release it as a playable level? I hope so.

  • D3ads
    • February 9, 2008 at 2:51 PM
    • #5,399

    Amazing stuff once again BJA!

    Quote from Thrik

    D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

    I'm fiddling about with stuff in ID4 when I have time actually, it's not quite the same as Hammer though, as dux pointed out.

  • m8nkey
    • February 11, 2008 at 12:40 AM
    • #5,400
    Quote from dux

    Yeah, it's the same principle, brushes, etc. But the interface of Radiant makes em want to scream then cut off my fingers and plunge my bloody stumps into acid. Hammer is an ancient pile of shit, but I just love it's interface for too much.

    Radiant is the king of quake-esque editors!!!111 I love it and still use it for quickly roughing out layouts and more complex brushwork before importing it into hammer. In more recent versions of QERadiant it's even possible to merge brushes. Comes in handy after breaking a brush into triangles for vertex manipulation for unconventional shapes. Even though most details are done using models this is still useful.

    I also find the single viewport and the fact you don't have to select different modes to access all the tools more intuiative than Hammer.

    If they fully integrated Source support into it, it would be my editor of choice hands down.

    Of course this is all purely subjective and general consensus says otherwise. You should definately keep playing with it D3ads, would suite your style nicely and it is a rad editor.

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