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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Tequila
    • August 1, 2005 at 7:57 PM
    • #501
    Quote from Nysuatro

    Damn nice guy. I like that style. But how did you make that glass stuff in the middle ?

    It's simply the Combine glass texture. It does the transparency for you.

  • insta
    • August 1, 2005 at 9:36 PM
    • #502

    That looks pretty keen, Belgarion. I'm working on something quite similar, but it's far from screenshot worthy so far.

  • Zacker
    • August 1, 2005 at 9:44 PM
    • #503

    That looks pretty 1337 Belgarion!

  • Captain P
    • August 3, 2005 at 11:10 PM
    • #504

    Just some alpha shots from the map I'm currently working on, Vector-Y. It's my entry for the Snarkpit competition.

    It's a factory-themed, twisted level, where several parts of the level are rotated so you'll be walking on walls and support beams and such.

    [Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a1.jpg]

    [Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a2.jpg]

    [Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a3.jpg]

  • rockdude86
    • August 4, 2005 at 10:25 AM
    • #505

    small castle env im working on right now

    [Blocked Image: http://img144.imageshack.us/img144/162/dmxtreme200028rt.jpg]

  • ReNo
    • August 4, 2005 at 12:00 PM
    • #506

    Try working in some wooden supports or something rockdude, its too relentlessly "bricky" just now. Nice start though

    CP, my comments from snarkpit still apply

  • JynxDaddy
    • August 4, 2005 at 12:50 PM
    • #507

    I really like the lighting (or that texture) there Rock dude.

  • RD
    • August 4, 2005 at 12:56 PM
    • #508

    rockdude and cap P, both look very nice aesthetically

  • insta
    • August 4, 2005 at 1:19 PM
    • #509

    rockdude, that looks sweet. Good to see some custom textures in use. It reminds me of the hell-sections of Doom3, for some reason.

  • rockdude86
    • August 5, 2005 at 2:25 PM
    • #510

    another pic of a real early corridor:

    [Blocked Image: http://img325.imageshack.us/img325/5539/dmxtreme00062wq.jpg]

    it stil needs a lot of work on the bricks and there still are some lighting issues.

    also thanx for the comments and im trying out some things with wooden support beams as reno mentioned but i havent fount my twist there just jet

  • PhilipK
    • August 5, 2005 at 2:29 PM
    • #511

    damn nice job rockdude on the architetcture.

    I recognize those textures btw

    seems like you normalmapped em as well. and tweaked them perhaps? looking nice anyway.

  • DaanO
    • August 5, 2005 at 2:39 PM
    • #512

    It's too dark for me.

  • rockdude86
    • August 5, 2005 at 2:51 PM
    • #513

    yeah i made a bumpmap for them but didnt do any tweaking at all.

    the real credits for these wonderfull textures ofcourse go to Philip Klevestav who made them. also the lighting is still pretty dark yes but it looks a lot brighter ingame.

  • KoKo5oVaR
    • August 5, 2005 at 3:09 PM
    • #514

    ahhh that s awesome mate, no really

  • wikipediano
    • August 5, 2005 at 3:28 PM
    • #515

    Those very dark screenshots should be gamma corrected.

  • RD
    • August 5, 2005 at 4:06 PM
    • #516

    now some lightsources and some more contrast on the lighting

  • Taylor Swift
    • August 5, 2005 at 4:13 PM
    • #517

    catacombs, is it? It looks like catacombs and tunnels.

  • RA7
    • August 5, 2005 at 9:35 PM
    • #518

    NICE!

  • Captain P
    • August 5, 2005 at 10:50 PM
    • #519

    Those textures look good and you've used them well I think. Good to see some variation from the standard HL2 themes too.

  • Skybex
    • August 6, 2005 at 12:10 AM
    • #520

    Good to see a DM map using custom textures at last. looks nice

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