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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Deathy
    • December 7, 2007 at 1:08 PM
    • #5,161
    Quote from m8nkey

    Looking good Pogo

    Maybe a bit too bright on the entrance of the BLU team, but that's just my opinion (colder lighting in the BLU base/warmer lighting in RED base).

  • insta
    • December 7, 2007 at 2:09 PM
    • #5,162
    Quote from Warby

    what is thatwhite thign at the bottom left

    Thats nextgen, baby.

  • Ziggurat
    • December 7, 2007 at 3:51 PM
    • #5,163

    That looks good Pogo! Is the ammo filled cart just eye candy or does it also have some functionality (ammo dispenser, etc)

  • Zyn
    • December 7, 2007 at 4:18 PM
    • #5,164
    Quote from Ziggurat

    That looks good Pogo! Is the ammo filled cart just eye candy or does it also have some functionality (ammo dispenser, etc)

    It's just eyecandy, as it's a whole static prop.

  • ReFlex
    • December 7, 2007 at 4:35 PM
    • #5,165

    The mine is damn cool PogoP!

    But, there should not being a light on the ceiling:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/pogop_light.jpg]

  • Albatros
    • December 7, 2007 at 5:03 PM
    • #5,166

    Warby:

    seems like I underestimated the reflection of that texture I used there. It's anyways just a blanket put over a couple of crates.

    [Blocked Image: http://www.albatros44.de/reloaded/nnh5m.jpg]

    That better? ;p

  • dux
    • December 7, 2007 at 5:27 PM
    • #5,167

    That patch of fire doesn't seem to have a source? Looks like its burning straight out of the cobbles from that angle.

  • Gorion
    • December 7, 2007 at 6:27 PM
    • #5,168

    + the blanket looks like snow, how about making it more brownish?

  • Minos
    • December 7, 2007 at 7:09 PM
    • #5,169

    Looks pretty cool pogop, reminds me of ins_karkar somehow

    You could use stronger light glows to give that feeling of a dusty place imo. Quick photoshop paint over:

    [Blocked Image: http://www.uploadhouse.com/fileuploads/862/862556eb2408953282b7ba57f5c65c08d46b91.jpg]

    (I know they are a bit exaggerated but you get the idea )

  • dux
    • December 7, 2007 at 7:37 PM
    • #5,170

    "Needs more bloom."

  • JamesL
    • December 7, 2007 at 7:45 PM
    • #5,171

    Yeah some subtle godrays, and possibly a very faint fog to compliment the lightglows.

  • Seldoon182
    • December 7, 2007 at 8:40 PM
    • #5,172
    Quote from generalvivi

    My portal map is about 70% finished and I'm currently working on the Last area. Here is a sneak peak for you guys (first time I've really shown anything I've worked on in my spare time in a long time!)[Blocked Image: http://img530.imageshack.us/img530/8895/test0040dp9.jpg]

    Mister Vivi asked me to make some suggestions in order to enhance his work...

    I painted over one of the most interesting screenshot... Let me know what you think !

    [Blocked Image: http://pix.nofrag.com/c/6/8/e47179f069d8359a1ba8bb2d1ff48.jpg]

    - Add "dirt" and "sign" decal on wall

    - Use a func_illusionnary with "effects/vol_light001" on windows

    - Creat a quick custom industrial lamp model would make the map more and more singular !

    - Add volumectric smokes near pipes

  • Psyshokiller
    • December 8, 2007 at 12:45 AM
    • #5,173

    Those minor changes add alot to the atmosphere I'd say.

  • Nexus
    • December 8, 2007 at 12:53 AM
    • #5,174

    this looks soo GOOD :wink:

  • Fяэ&a
    • December 8, 2007 at 8:41 AM
    • #5,175

    The new one looks much better

    GJ dude

  • aevirex
    • December 8, 2007 at 9:19 AM
    • #5,176

    Looks like urine coming from the window :x

  • Sindwiller
    • December 8, 2007 at 11:20 AM
    • #5,177
    Quote from aevirex

    Looks like urine coming from the window :x

    Yay, urine!

  • Grippy0
    • December 8, 2007 at 12:28 PM
    • #5,178

    New ambience for my dods map :

    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040025_mini.jpg]

    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040002_mini.jpg]

    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040007_mini.jpg]

    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040011_mini.jpg]

    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040014_mini.jpg]


    [Blocked Image: http://grippy.free.fr/dod_flers/dod_flers_040027_mini.jpg]

  • Deh0lise
    • December 8, 2007 at 1:30 PM
    • #5,179

    Nice grippy! but what about blending snow and stone textures of the ground? Looks strange the way it is now >_

  • Nexus
    • December 8, 2007 at 2:45 PM
    • #5,180

    this looks so damn, good. I'm proud people like you are here showing work like this...

    that's why I AM HERE. that's why i joined mapcore.

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