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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skjalg
    • September 26, 2007 at 4:15 PM
    • #4,881

    im really digging your 3d skybox.. more pictures pls (make your own thread perhaps?)

  • Ph3nyx
    • September 26, 2007 at 5:20 PM
    • #4,882

    [Blocked Image: http://pix.nofrag.com/d/6/e/1e25dd87fd11f8d9f50ae6092e2d7tt.jpg]

    [Blocked Image: http://pix.nofrag.com/8/b/6/87f0f5a8f95d04a7b104c2ab33d3ett.jpg]

    [Blocked Image: http://pix.nofrag.com/5/7/9/362d775af5354cf507d84f1756b28tt.jpg]

    yop some new screens of my future cs map

  • Sindwiller
    • September 26, 2007 at 5:30 PM
    • #4,883

    Overexposed D:

  • Zeta
    • September 26, 2007 at 5:31 PM
    • #4,884

    loverly looking bridge you got there ultra

  • Skjalg
    • September 26, 2007 at 8:17 PM
    • #4,885

    bah, another map that would fit pvk2 excellent, but people just have to make another cs map :[

  • Seldoon182
    • September 27, 2007 at 12:03 AM
    • #4,886

    @ ultranew_b : The tiny bridge reminds me cs_militia (source) and looks rightly brushed ! Keep it up ! Oh and if I were inside one of both tanks I would give a try and cross by the river !

    @ Ph3nyx : Even if u get the cubmaps bugythose screenies really blast !

  • Something
    • September 27, 2007 at 12:33 AM
    • #4,887

    http://img392.imageshack.us/my.php?imag ... 008em7.jpg

    Zombie mod map I'm working on.

  • GregBoffins
    • September 27, 2007 at 12:44 AM
    • #4,888
    Quote from Skjalg

    im really digging your 3d skybox.. more pictures pls (make your own thread perhaps?)

    Was that aimed at me by some chance?

    I will be working on the other side of the skybox which is a cracked moon being sucked in to the vortex this weekend, so i guess I can do a new thread with wip shots, get feedback and shit.

  • Skjalg
    • September 27, 2007 at 1:33 AM
    • #4,889
    Quote from Zombie

    Was that aimed at me by some chance?

    I will be working on the other side of the skybox which is a cracked moon being sucked in to the vortex this weekend, so i guess I can do a new thread with wip shots, get feedback and shit.

    ah no, sorry, it was aimed at ultranew_b

  • ultranew_b
    • September 27, 2007 at 2:20 AM
    • #4,890

    ...ya i'm gonna open up a WIP thread within a day ! To get some comments/crits before public release.

    If ya wanna try the layout you can download dod_flurry (it's the exact same layout).

    Here are links to the levels I've created and released for the Source engine:

    hl2dm_district33

    dod_sora

    dod_pier

    dod_flurry

    dod_U471

    dod_V2

    dod_copse

  • KoKo5oVaR
    • September 27, 2007 at 5:07 AM
    • #4,891

    Holyshit a map for farcry !!!!!!!

    With 3 other friends we are quite fans of farcry during lan parties, we play on little FFA maps like mp_surf or mp_radio. But after 40 times playing the two same old maps ( the others are way too big ) we were getting quite bored. So i tried myself to sandbox to see what i could make out of it and here's the result ..

    my first farcry map

    [Blocked Image: http://kokosovar.free.fr/farcrymap1.jpg]

    [Blocked Image: http://kokosovar.free.fr/farcrymap2.jpg]

    [Blocked Image: http://kokosovar.free.fr/farcrymap3.jpg]

    [Blocked Image: http://kokosovar.free.fr/farcrymap4.jpg]

    The gameplay isn't quite polished, but that's a question of the next lan party... Not sure if i will release it, so do any of you guys play farcry on a regular basis and are interested ?

  • Seldoon182
    • September 27, 2007 at 5:19 AM
    • #4,892

    We all waiting Crysis !

  • Erratic
    • September 27, 2007 at 5:37 AM
    • #4,893

    Didn't play a lot of Farcry MP but looks like a fun little map. Get some boats in there

  • ultranew_b
    • September 27, 2007 at 5:55 AM
    • #4,894

    That looks sweet ! Very nice !

    I can't wait 'til the Crysis sandbox editor comes out !

  • Nexus
    • September 27, 2007 at 6:28 PM
    • #4,895

    looking at the pictures made me feel like NOW i want to play some battlefield 2 again.

  • JeanPaul
    • September 27, 2007 at 7:09 PM
    • #4,896

    So did you make the heightmap in the Sandbox heightmap editor? Or did you make one in PS? Or what?

  • KoKo5oVaR
    • September 27, 2007 at 7:23 PM
    • #4,897

    Manually in Sandbox, but yeah that was pretty fun, never saw a soft as cool as this one before : Ctrl+g and bam, you are ingame.

  • ⌐■_■
    • September 27, 2007 at 7:35 PM
    • #4,898
    Quote from Zombie

    ..so i guess I can do a new thread with wip shots, get feedback and shit.

    You should.

  • TermInator525
    • September 27, 2007 at 10:05 PM
    • #4,899

    Some new de_bahrain screenshots for the Source Engine:

    Everything is still wip

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_3.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_4.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_1.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_5.jpg]

  • Erratic
    • September 27, 2007 at 10:31 PM
    • #4,900

    Looks like a good start but everything seems kind of flat. The lighting could maybe use some more contrast as the shadowed areas aren't a whole lot darker than the lit areas. Also the geometry/details are very simple and clean and I think you could pull a lot more detail out of the Source engine and dirty the place up a bit. It's just as it stands now, the geometry especially, strikes me as Half-Life 1-ish (I hate that phrase).

    Just take the ground terrain for instance, it's really simple and flat with very little change in elevation. Also it lacks a blend texture which is pretty much a must for most terrain in Source. Some blended rocks/rough dirt alone would really help the scenes out.

    The details like the crates and material overhangs above the doors are really simple as well, things like that should really be modeled. The arch ways could really use some more poly's in there as well.

    But it's still wip as you said and a nice start. You've got a good foundation to build upon I think. Reminds me of some of Phillip K's early CS maps as well by the way (not a bad thing at all)

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