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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • insta
    • May 10, 2007 at 7:13 AM
    • #3,821

    Is the mountain done with brush-triangles, not displacements?

    Also, maybe you should consider throwing a 3d skybox in there.

  • Mkz
    • May 10, 2007 at 7:16 AM
    • #3,822
    Quote from insta

    Is the mountain done with brush-triangles, not displacements? Also, maybe you should consider throwing a 3d skybox in there.

    its for goldsrc...

    and its not triangles actually.. i just randomly clipped some brushes.

  • insta
    • May 10, 2007 at 7:43 AM
    • #3,823

    Oops, its way too early in the morning

    Well, very nice work for Goldsrc then!

  • teeluu
    • May 10, 2007 at 8:07 AM
    • #3,824

    It's nice, maybe stronger lighting, put some contrast to it. Also, crates, what's their purpose? Cool rocks.

  • citric
    • May 10, 2007 at 8:19 AM
    • #3,825

    I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..

  • teeluu
    • May 10, 2007 at 8:29 AM
    • #3,826
    Quote from citric

    I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..

    Quote from Mkz

    its for goldsrc...

  • Mkz
    • May 10, 2007 at 8:30 AM
    • #3,827
    Quote from citric

    I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..

    sure. tell me how to add 3d skybox in goldsrc.

    i know the map is too bright at some points... but textures start looking ugly when its "dark"...

  • SnipaMasta
    • May 10, 2007 at 9:15 AM
    • #3,828

    I agree with teeluu that the lighting could have a bit more contrast, but otherwise it looks very nice. And Teeluu, there doesn't need to be a reason for randomly placed crates in a FY map!

  • Rick_D
    • May 10, 2007 at 10:28 AM
    • #3,829

    Really nice stuff Mkz. I think you could have made the wall-lights colour a bit more orange - it might have helped create a bit of a contrast with the overall blue. Also some light-glow sprites on those models!

    Very nice though.

  • Mkz
    • May 10, 2007 at 11:22 AM
    • #3,830
    Quote from Rick_D

    Really nice stuff Mkz. I think you could have made the wall-lights colour a bit more orange - it might have helped create a bit of a contrast with the overall blue. Also some light-glow sprites on those models!Very nice though.

    what models? no models used...

    there is env_glow entity in the lamps... (cant really see it from those angles)

    ill change the lighting color as soon as i get home. (im at work)

  • SnipaMasta
    • May 10, 2007 at 7:42 PM
    • #3,831

    Very WIP generic map ahoy.

  • Rick_D
    • May 11, 2007 at 2:34 AM
    • #3,832
    Quote from Mkz

    what models? no models used...

    there is env_glow entity in the lamps... (cant really see it from those angles)

    ill change the lighting color as soon as i get home. (im at work)

    You made the lights on the walls out of brushes? Or an intricately placed set of sprites?

  • Mkz
    • May 11, 2007 at 4:39 AM
    • #3,833

    brushes. i dont like sprites. only sprite used in the map is the 1 i used in env_glow

    ill propably make another next week... this took 2 days to plan & make... imagine what i could do in 7

    at least there would be less errors...

  • Method
    • May 11, 2007 at 4:48 AM
    • #3,834

    Here are the performance shots of the recent areas:

    This area is about 30k polys in all given views.

    [Blocked Image: http://www.methodonline.com/temp/performance1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test9a.jpg]

    This area is about 40k polys in all given views.

    [Blocked Image: http://www.methodonline.com/temp/performance2.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10a.jpg]

    Other shots:

    http://www.methodonline.com/temp/meth_test.htm

    -Method

  • Minos
    • May 11, 2007 at 5:03 AM
    • #3,835

    wow fantastic lighting! good job

  • Mkz
    • May 11, 2007 at 7:19 AM
    • #3,836

    looks good..

    how about adding some colored lights in there?

  • von*ferret
    • May 11, 2007 at 3:59 PM
    • #3,837

    screw the colored lights, I like the desaturated look you have.

  • Psy
    • May 11, 2007 at 6:45 PM
    • #3,838

    [Blocked Image: http://img394.imageshack.us/img394/3088/detheartsdev11thmay0002pl5.th.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/6089/detheartsdev11thmay0001nk1.th.jpg]

    [Blocked Image: http://img404.imageshack.us/img404/6549/detheartsdev11thmay0000yf3.th.jpg]

  • ifO
    • May 11, 2007 at 6:59 PM
    • #3,839

    Very nice MKz and Psycho that looks much better!

    Anyone else noticed how downhill Imageshack has gone these past few months. :S

  • ReNo
    • May 11, 2007 at 7:20 PM
    • #3,840

    Quit posting in here now you've got your own thread Method, you're hogging the limelight Seriously though, this thread is for early WIP stuff that isn't developed enough for its own thread, so it seems kinda strange for you to still be posting in it now you have one. But hey, maybe I'm the only one that thinks that

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