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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Albatros
    • May 7, 2007 at 1:16 AM
    • #3,781

    Hi again...

    Well, I found that this nighttime lighting definately creates a wonderful fuzzy athmosphere for christmas shopping or having a sausage, but fits extremely bad into a ww2-scenario (last but not least due to the functioning street lights - chances for electricity working on full scale in such a desolated city should be close to zero).

    Consequently I created a new ambience...

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc0k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc1k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc2k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc3k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc4k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc5k.jpg]

    [Blocked Image: http://www.albatros44.de/reloaded/nbergc6k.jpg]

    I'll reduce the fog a lot, also I beg you to overlook obvious texturing/brushwork deficites, those will of course be fixed as soon as goes.

    Cheers!

  • ⌐■_■
    • May 7, 2007 at 2:09 AM
    • #3,782

    I guess the lighting could use some brown/orange?

    Looks good btw!

  • the0rthopaedicsurgeon
    • May 7, 2007 at 2:20 AM
    • #3,783

    There aren't many long distances in those screenshots to see how far the fog goes, but I like it how it is now, it gives it a more dusty/desaturated look. The last shot looks like the end value might be too low, but you should at least keep the start value at/around zero to give it that washed out, softer look.

    Quote from PhilipK

    Oh that has a lot of potential the0rthopaedicsurgeon imo.I really like what you've done with the skybox already!

    The mountains are tiling textures taken from a couple of photos, not stock CSS ones, but I'll probably put them on a model cylinder eventually as someone mentioned.

    I've worked more on the map the last few days, everything looks a bit plain still until I make some more signs, but I need to work out what they all say first. And as I mentioned with the screens of the other map in this campaign, the trees are Hessi's from de_corse, they'll be replaced once I make my own, unless L4D comes with some decent ones of its own.

    [Blocked Image: http://img131.imageshack.us/img131/5448/yama10005xh0.jpg]

    [Blocked Image: http://img131.imageshack.us/img131/8706/yama10008eg4.jpg]

    [Blocked Image: http://img527.imageshack.us/img527/2593/yama10010oc4.jpg]

  • Psyshokiller
    • May 7, 2007 at 2:22 AM
    • #3,784

    Thats gorgeous stuff Method. The high specularity adds an extra little bit somehow.

  • FrieChamp
    • May 7, 2007 at 9:00 AM
    • #3,785

    A lot of this stuff is worth posting in its own, seperate thread - so why not giving your work the attention it deserves instead of cluttering up this one?

    (goes to everyone posting pics of cool maps in the previous 2-3 pages)

  • spine
    • May 7, 2007 at 11:24 AM
    • #3,786

    Nice work Albatros, the lighting is sweet atm!

    thats an awesome screen FMPONE, make more!

  • Albatros
    • May 7, 2007 at 11:45 AM
    • #3,787

    Wouldn't be half as good without those textures of yours .

    FrieChamp:

    Aye, true that. My project is way too early for that, though.. it's always kind of odd when the final result on page xx of the thread doesn't bear any similarity with the opening post .

    Now that the basic lighting and style is adequate, I'll just work on it until I've got enough material for an own thread.

    Cheers!

  • FrieChamp
    • May 7, 2007 at 1:39 PM
    • #3,788
    Quote

    Albatros":37ar406x]Wouldn't be half as good without those textures of yours . FrieChamp:

    Aye, true that. My project is way too early for that, though.. it's always kind of odd when the final result on page xx of the thread doesn't bear any similarity with the opening post .

    Now that the basic lighting and style is adequate, I'll just work on it until I've got enough material for an own thread.

    Cheers!

    This is what the WIP Level Gallery section of the forum is really about though - posting "Work in progress" shots of your level. It isn't meant to be a work showcase, that is what "finished work" is for

    Since you are posting in this thread (which is in the WIP level gallery section) you and the others aren't doing anything wrong per sé, but this thread was meant to be for stuff that offers only very little to show or is very early in development. By posting all your stuff in here the rest of the forum falls short, work falls through the cracks and you will probably not receive as much feedback as when posting an own thread.

    In the end it's still up to you though when you think you got enough material to show in an independent thread. I'm just trying to motivate people to open more own threads around here, don't be shy guys

  • mabufo
    • May 7, 2007 at 1:46 PM
    • #3,789

    I'll probably just release mine in the next day or so... It's been sitting on my HD uncompleted for long enough. I'll just add the soundscape, fix the lightmaps, and kick it out the door.

    (and I did fix those railings)

  • Spellbinder
    • May 7, 2007 at 2:14 PM
    • #3,790

    FrieChamp for President!

  • Furyo
    • May 7, 2007 at 3:17 PM
    • #3,791

    It's been forever since I last posted WIP screens, so here are two of my new DoD project.

    [Blocked Image: http://perso.wanadoo.fr/froughol/907th/mapping/commando/dod_commando_a10004.jpg]

    [Blocked Image: http://perso.wanadoo.fr/froughol/907th/mapping/commando/dod_commando_a10005.jpg]

    Even the name of the map is undefined, so that goes to show the map still has long ways to go. I just wanted to go for a semi polished look in one of the buildings, for motivation purposes

    Some textures have changed, namely the frescos on the pillars, that didn't tile. Lighting should be somewhat finished in those shots.

  • Albatros
    • May 7, 2007 at 3:34 PM
    • #3,792
    Quote from FrieChamp

    This is what the WIP Level Gallery section of the forum is really about though - posting "Work in progress" shots of your level. It isn't meant to be a work showcase, that is what "finished work" is for

    Since you are posting in this thread (which is in the WIP level gallery section) you and the others aren't doing anything wrong per sé, but this thread was meant to be for stuff that offers only very little to show or is very early in development. By posting all your stuff in here the rest of the forum falls short, work falls through the cracks and you will probably not receive as much feedback as when posting an own thread.

    In the end it's still up to you though when you think you got enough material to show in an independent thread. I'm just trying to motivate people to open more own threads around here, don't be shy guys

    Convinced me, I'll risk it.

    Cheers again.

  • von*ferret
    • May 7, 2007 at 4:00 PM
    • #3,793

    looks awesome furyo. Awesome indeed.

  • Dodger
    • May 7, 2007 at 4:32 PM
    • #3,794

    looks nice furyo .. like nod's temple

  • El Moroes
    • May 7, 2007 at 6:23 PM
    • #3,795

    I like it Furyo!!! There is a really good atmosphere!!!

  • Gorion
    • May 7, 2007 at 7:20 PM
    • #3,796

    hmm, those shots looks like another game i played recently but i don't know the name of it anymore ;(

    looks nice though

  • von*ferret
    • May 7, 2007 at 7:43 PM
    • #3,797

    If you smoothed out or chamfered the edges of the arches I think they'd react to the lighting better. Nice though again.

  • Furyo
    • May 7, 2007 at 7:54 PM
    • #3,798

    Those are brushes (actually almost everything is) so smoothing them may not be an option. I'll have to check

    Thanks for the comments so far guys

  • aevirex
    • May 7, 2007 at 8:06 PM
    • #3,799

    Cool Furyo, however the orange floor looks a bit weird (I thought it was the hl2 placeholder texture first). I'd suggest you either desaturate it a bit and / or make it darker.

  • ifO
    • May 7, 2007 at 10:09 PM
    • #3,800

    Agreed. Also although the ambience is quite nice, you could definitely do more to show off those lovely textures. Would be great to cast a bit of artificial light onto those frescos...

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