or use better textures for the bench..
WIP in WIP, post your level screenshots!
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Hey everyone, first post

Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design.
A few pics to show how I progressed (click for big) -
[Blocked Image: http://img.photobucket.com/albums/v59/willyfogg/th_hall010001.jpg]
[Blocked Image: http://img.photobucket.com/albums/v59/willyfogg/th_hall020001.jpg]
[Blocked Image: http://img.photobucket.com/albums/v59/willyfogg/th_hall040000.jpg]
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Quote from Spellbinder
Cool stuff D3ads! Did you ever checked out de_predator by 3dmike? I think thats the best djungel map i ever seen in HL1 engine.
It was pretty crap really apart from the Lenses flare effect
My jungle isn't in the same style really so there wont be that many huge trees around, mostly largish sized ones underneath a medium canopy.tomdon: That is amazing! Never ceases to amaze me the amount of talent we have here, keep it up!
All other links are broken

[edit] Actually my Internet is sucking the cock atm..
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Quote from theangriestbadger
Hey everyone, first post
Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design.A few pics to show how I progressed (click for big) -
images
That Sir, looks awesome. Do you mind showing some screenshots of details?
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Looks fantastic theangriestbadger!
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welcome. nice work

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very awesome work! Did you do the models?
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oh snap, thats cool, i love symmetry like that
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Have you guys noticed all of the varying levels of detail. Some of the maps are chalked full of it others not so much.
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Quote from e-freak
Do you mind showing some screenshots of details?
Sure. Its still nearly all basic brush detail. Have yet to add many models and stuff. This will probably be quite an open level with a couple more buildings like this, so it won't be getting a whole lot more fine detail - just enough to break up the plainer walls, etc.
[Blocked Image: http://img.photobucket.com/albums/v59/willyfogg/th_hall040003.jpg]
[Blocked Image: http://img.photobucket.com/albums/v59/willyfogg/th_hall040001.jpg]
Quote from DarkDid you do the models?
No, all models and textures are stock HL2/CSS, apart from them trees, which aren't mine

Thanks for the comments!
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very nice. Neat and clean. Now it just needs better windows and a nice city scape around it.
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Saw a video of the Fallingwater house. Pretty amazing. Just downloaded the CS version. Looks pretty damn good. Really worth viewing this.
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Like the panther said: It's all neat and clean and it looks like a building that has some gardener guys employed, so my suggestion is to replace the grass texture or do some alpha texturing, so the brown stuff, the dead leaves and what not, only show up around the tree and the hedgerow, like this:
[Blocked Image: http://img293.imageshack.us/img293/2569/treevk3.jpg]
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Looks very nice but I got some beefs with some particular areas. The pictures shown above there is an area with a railing, however there is no access point to this. It doesn't make much sense. Also the top of the pillars are these small block if you will, when you got amazing detail everywhere else. I think you should pop a little more love into that area to make it look better
.The stairs also look a little odd how they come out a little on the right and then curve in. I don't know if you got reference but that looks pretty odd. This is ment to be constructive so don't take it the wrong way, just trying to help.
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That's some neat brushwork, theangriestbadger.
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Quote from OrnateBaboon
Saw a video of the Fallingwater house. Pretty amazing. Just downloaded the CS version. Looks pretty damn good. Really worth viewing this.http://www.joystiq.com/2006/09/05/moddi ... se-in-hl2/
I acutally went to Falling Water around 2 or 3 years ago and it was hands down one of the most amazing things I have ever seen in my life.
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MrBaracuda: Yeah good point, I'll switch for some 'cleaner' grass. I'm can probably just use an overlay for dead leaves if there are not suitable blend textures.
atrocity: that little railed area was gonna be a sniping balcony I suppose, but I've yet to map out any interior hence its got no doorway leading inside yet. So either way it'll be fixed or it'll be deleted
Pillar need fixing up anyway because the vertexes are a little off so I'll fix them up too. I know what you mean about the stairs, I was switching them round a lot whilst I was building them and they always looked weird however I set them up for some reason. I might switch them so they jut outwards instead of carving inwards, if you see what I mean. -
no shadows for trees? ever heard of emanzitreepation?
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I love it too! Is this playable? I mean due to the performance...
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