looks solid, but the orange pipes throw off the mood
WIP in WIP, post your level screenshots!
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Quote from insta
A thing I was wondering about the lights;are there any limits as to how many you can have in a scene at once? I understand that if a light shines on more han 3 surfaces at once, it will get quite expensive to render. Is it better to have few lights which shine on many surfaces each, or can you throw in a heap of lights as long as each has a low facecount?
A question I wouldn't mind knowing the real answer to. As far as I know there is no limit. I've just been making sure my lightcount per surface is low and I havent had any problems.
As everyone else said. Looks good, but the lighting would really spruce it up and make all the difference in the world.
Quote from instaLearning the Doom3 engine/radiant editor. Alot of fun, and a huge change from Hammer/Source.
Watch yourself or you'll end up like me, spoiled by radiant, unable to go back to hammer.

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GTKRadiant you mean?
You've got to be mental to be spoiled by default Radiant.
OH NO I'VE OPENED UP THAT CAN OF WORMS AGAIN!
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Something i work on currently:
[Blocked Image: http://img156.imageshack.us/img156/1598/juris5vh8.jpg]
[Blocked Image: http://img156.imageshack.us/img156/8049/juris3sp8.jpg]
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Very moody, and I love the fog. Great stuff, captures the atmospher pefectly. My only complain is the bottom left corner of the second shit. The transition between the stone and grass is very sharp. Unless ofcourse you were already going to fix that then, nevermind.
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thats only the perspective. its the edge of a curb that is above the grass
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insurgency ? i remember those roofs

looks really sweet step, nice use of the fog and the foliage
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Insta; I dont understand; why do you have a shitty computer? You have a job...
Can you even run the game you've helped creating?

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Steppenwolf, you got a good mood and atmosphere there. The black/yellow checker texture really stands out though as if it does not belong there.
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Looks good, but that painted roadblock stands out like a sore thumb. If it's been left there for a while then the paint should have faded a bit more, not just eroded off the edged and left the middle like the day it was painted.
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Well I guess I need to fix my computer and it won't be that bright in a few minutes.
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Nice map, looks a little bit like a kosovo I made for HostileIntent years ago.
[Blocked Image: http://usuarios.lycos.es/nsexi/kosovos0009.jpg]
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Interesting similaritys. I never played HI or your map.
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mmm e_polies
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Great stuff! One thing though Stepp, those sandbags, theres plants growing right throw them.
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If sandbags are left somewhere long enough you do get stuff growing on/in them
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Agreed. But in war the front always moves, back or forth and rather fast. Just in the event the war ended some covers like that would be left alone, and i dont think ppl want to play on maps wheres there no war. Well thats what i think at least.
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Hello all
Long time reader, but so very few posts
Anyway I thought I would post a few images of a hlrally map I am working on.
The lighting is still quite a bit out atm. The shadows are not big enough compared to where the sun is currently at.
There are also a few more screenshots here
[Blocked Image: http://www.hlrally.net/bronts/Hlrally%20Images/coastal01.JPG]
[Blocked Image: http://www.hlrally.net/bronts/Hlrally%20Images/coastal07.JPG]
[Blocked Image: http://www.hlrally.net/bronts/Hlrally%20Images/coastal09.JPG]
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Didn't know they were making a source version

Aren't the roads a bit too narrow ?
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