Ok, noobish question time.
I'm about 2.5 months into a 4 month personal project for Gears of War. I have a functional white box with all the necessary triggers, critical scripting, etc. in it. All I really have left is set dressing, lighting, and optimization left to do.
Problem is that the editor is so bug-ridden that all of the BSP for the level has become unmodifiable and inaccessible (invisible in all viewports and geometry mode won't let me edit the brushes anymore). Edit: And all of my daily backups that aren't almost 2 months old are corrupted.
Since I will still need to be able to access the BSP to finish this project, I'm pretty much stuck unless I want to throw away 2 months of work and start over from there again.
Bottom line, I'm going to miss my deadline of 4/30. Am I shit out of luck on all that work, or do employers actually care about having a design doc and a white box full of gameplay and thoroughly documented scripting? I've also kept a thorough log of exactly how much time I put in and what each chunk of time was spent doing into an Excel document.
Should I just chalk it up as a loss for taking on a project that was too big for an unstable editor, or try to incorporate the existing whitebox into my portfolio?
Would appreciate any feedback as I toss the Gears of War editor into the garbage and start studying up on Source/Sandbox/UDK/anything that is functional and stable.