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How to break in the games industry - an insiders' guide

  • Furyo
  • August 23, 2009 at 3:54 AM
  • ElectroSheep
    • March 23, 2010 at 10:40 PM
    • #101

    You can use a powerpoint viewer.

    anyway, that's interesting

  • sarge mat
    • March 24, 2010 at 9:11 AM
    • #102

    Thanks man.

    Ended up converting other ones I wanted on the mac.......

  • Rick_D
    • May 3, 2010 at 11:39 PM
    • #103
    Quote from Furyo

    And I say don't use flash because not every browser supports it, and you are going to have issues showing your portfolio on the move (iPhones)

    Not sure I'd want to work for someone that used the iPhone to look at portfolios. I mean honestly, what the shit.

  • Furyo
    • May 4, 2010 at 1:39 PM
    • #104

    The person looking at your portfolio with an iphone is hardly the person you'll work for, but he's the recruiter you'll have to go through

  • -HP-
    • May 4, 2010 at 2:21 PM
    • #105

    lol, that is bullshit and you all know it!

  • Skjalg
    • May 4, 2010 at 3:06 PM
    • #106

    Theres no reason to take the chance. Your main focus should be the images, not how the images are shown

  • Ginger Lord
    • May 6, 2010 at 1:13 PM
    • #107
    Quote

    ":1bz82gy0]lol, that is bullshit and you all know it!

    The HR woman looked up my contact details via my website on her iphone when she needed to call me outside office hours.

  • Rick_D
    • May 6, 2010 at 11:35 PM
    • #108

    your contact information is embedded in flash?

  • FrieChamp
    • May 15, 2010 at 10:50 AM
    • #109

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Anyone willing to give this a try in games?

  • Defrag
    • May 15, 2010 at 5:07 PM
    • #110

    That's pretty inventive!

  • -HP-
    • May 15, 2010 at 5:42 PM
    • #111

    ... and a shot in the dark!

  • sarge mat
    • May 21, 2010 at 5:31 PM
    • #112

    The BioShock Pitch

    http://irrationalgames.com/insider/from-the-vault-may/

    Looks like a valuable read, just though I would post it incase anyone else is interested.

  • Sentura
    • May 21, 2010 at 7:31 PM
    • #113
    Quote from sarge mat

    The BioShock Pitchhttp://irrationalgames.com/insider/from-the-vault-may/

    Looks like a valuable read, just though I would post it incase anyone else is interested.

    THANKS!

  • FrieChamp
    • May 22, 2010 at 3:36 PM
    • #114
    Quote from Sentura

    THANKS!

    That's interesting, thank you!

  • dux
    • May 22, 2010 at 6:07 PM
    • #115

    Seems like it could have been a lot better had they not focused it on a console.

  • -HP-
    • December 27, 2010 at 9:22 PM
    • #116

    http://edition.cnn.com/2010/TECH/gaming ... steinberg/

  • sarge mat
    • February 21, 2011 at 11:53 PM
    • #117

    Thingz I am told at Uni

    Do most level designers have to keep dev diary's detailing the entire process "so that someone else could pick it up and make the same level from their notes". Know for a fact some of the stuff we have do to is just paper work to keep them happy, but there is always lots of planning to a level at the same time, so trying to work out what the actual facts are on this. Clearly paper layout's etc etc.

  • Furyo
    • February 22, 2011 at 12:04 AM
    • #118

    In my experience, level designers don't need to keep everything documented at all, but they do have to follow the strong directions from the level design technical directors (at least when your company actually has them...) and do everything a certain way so that 1) the engine doesn't have to cope with some half assed models and scripting and 2) your lead can assign your level to someone else should the need arise (vacation, tight deadline requiring a more senior person to deliver, etc)

  • sarge mat
    • February 22, 2011 at 2:10 PM
    • #119

    Cheers. Good to know.

  • narby
    • March 9, 2011 at 5:53 AM
    • #120

    Don't use fancy flash scrollers to display pictures on your portfolio, it's really annoying. You want potential employers to see how amazing you are in the shortest possible time. They don't want to wait for pictures to open - same goes for not allowing multiple images to be opened in the tabs. Keep it simple.

    You don't need to be a jack of all trades. Find one or two things you're really good at (scripting or art or whatever) and really focus on that. By all means learn new things (that's never a bad thing) but keep your skill level high on the things you enjoy doing the most.

    Why is it 6:53 am

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