1.) How does one make a smooth road going left, right, or a smooth inclination? I have a test map that I set up where I had a bunch of wedge brushes edging the road to the left, but I imagine that it would just cause the r_speeds to go up drastically once the map is filled with all of those turns. ![]()
2.) What is the height and width of a player model in HL2? How much allowance do you guys usually add to the player when determining how high a door frame should be, or perhaps when the person goes into a crawl space, how much allowance do you give in that situation?
3.) When you guys create a map, what is the first thing that you try to mesh out in the map before moving on to creating detail, adding more basic geometry, etc. For example, in the test maps that I've created so far, I tried to get the terrain first and then the geometry. In other cases, I try placing flat brushes for the concrete surroundings for the buildings, and then place huge blocks of brush to represent the buildings.
4.) Would you much prefer to create a map model and import it in, or try to create it as a prefab instead?
5.) Any sort of fundamental tips that you guys can give to a newbie mapper? Anything common newbie mapper fallacies that you guys can point out?
Thanks in advance.