Hello, here's my portfolio:
I just finished updating my site with what I did on Bionic Commando and I saw this new section!
I'd like to just get it up for any critique, I'll try and add some more stuff in a few other sections as well soon.
Thanks,
Hello, here's my portfolio:
I just finished updating my site with what I did on Bionic Commando and I saw this new section!
I'd like to just get it up for any critique, I'll try and add some more stuff in a few other sections as well soon.
Thanks,
Holy fucking shit!!! Philip = best game artist I know.
That's some really inspiring stuff, thanks for sharing
I'd be really glad if you posted more of your modular buildings btw, I could learn a thing or two with them.
You should also add some of the stuff you did for Rearmed, curious to see them in closer detail =)
Good luck Phill!
I admit yeah, and I guess everyone agrees when I say PhilipK is indeed a legend! ![]()
A small tip (this one goes for other grinners as well): Don't forget to add your name/url/email to all your jpgs.
Some people (like me) have the habit of saving JPGs for reference/inspiration purposes and I guess most employers do that as well. The problem is that sometimes I'm browsing my reference folder, find something cool and can't remember where I got it from.
Would you be willing to work overseas?
Really great stuff.
One of the first thing I'm use to do when I start to cheek for references is ur folio mate! :wink:
U're god#9 in my top ten!
Thanks a lot guys! It's really nice to hear such nice words from you ![]()
Quote from MinotauroA small tip (this one goes for other grinners as well): Don't forget to add your name/url/email to all your jpgs. Some people (like me) have the habit of saving JPGs for reference/inspiration purposes and I guess most employers do that as well. The problem is that sometimes I'm browsing my reference folder, find something cool and can't remember where I got it from.
That's something I've never even thought about, but you're absolutely right, thats a great tip. I'll see what I can do about that ![]()
Thanks!
Phil once modeled a missile silo for my FarCry map. Shortly afterwards I got the job at Crytek. True story.
Gotta love butterfly effect huh! ![]()
Wow philk!!!! amazing stuff!!!! legend indeed!
I see you were so smart to take screens of your stuff before the company closed ![]()
Nice portfolio! You will not hunt for a job the jobs will hunt for you!
killer stuff. you got mad skills, let's hope the job is out there for you.
Phil you've got killer skills alright. I know quite a few designers who'd love to see your artistic vision applied to their maps....
If you're willing to work for Ubi Montreal I can send your stuff forward. I'm sure given your experience the R6 or FarCry guys would love to interview you for their next games.
Why didn't you put Bionic Commando: Rearmed on your portfolio, rather than only on the resumê? I'm just saying it since its probably the Grin game that has gotten the best reception AFAIK, I'd say that counts for something.
Oh and I don't need to say anything, Blaz knows he rocks! ![]()
Blazz,come and work on Crysis 2 with me Hp, Narby & ToFu
I dread to think what awesome stuff you could do with our tech.
Oh yeah baby... come on! ![]()
Lead artist is drewling ![]()
Thanks all
!
Quote from MazyWhy didn't you put Bionic Commando: Rearmed on your portfolio, rather than only on the resumê? I'm just saying it since its probably the Grin game that has gotten the best reception AFAIK, I'd say that counts for something.Oh and I don't need to say anything, Blaz knows he rocks!
Ah yeh.. there is a good reason for that :embarassed: I was only credited as an additional artist and pretty much all (of the very few things I did) didn't make it to the final game anyhow.. So I figured I didn't want to show it off in my portfolio as that would be kind of strange. I'm also credited in Wanted and Terminator but as I didn't do much in either I didn't care to put any of that up.
Quote from 2d-chrisBlazz,come and work on Crysis 2 with me Hp, Narby & ToFu
I dread to think what awesome stuff you could do with our tech.
heh, working with that engine would be really cool
Crytek should open a Stockholm studio ![]()
Are you working full-time on NS2 now or are you looking for something steady?
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