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Oh man... well, here's one of my first attempts at mapping

  • Merc248
  • November 23, 2004 at 10:14 AM
  • Merc248
    • November 23, 2004 at 10:14 AM
    • #1

    My question to you guys: what can you see in the map that could be added? Any sort of general map ideas that you can infer from this?

    [Blocked Image: http://img34.exs.cx/img34/5065/hammer4.th.jpg] [Blocked Image: http://img34.exs.cx/img34/2794/hammer5.th.jpg]

  • Merc248
    • November 23, 2004 at 10:23 AM
    • #2

    Oh yeah.. and how does one make a smooth indented road leading up to a straight road? Do you guys use the displacement maps for that purpose?

  • Taylor
    • November 23, 2004 at 2:58 PM
    • #3

    Needs more STUFF.

  • Algor
    • November 23, 2004 at 3:24 PM
    • #4

    Is that a HOLLOWED cube!?!

  • Algor
    • November 23, 2004 at 3:24 PM
    • #5

    Is that a HOLLOWED cube!?!

  • Jezpuh
    • November 23, 2004 at 4:52 PM
    • #6
    Quote from Algor

    Is that a HOLLOWED cube!?!

    Yes

    Yes

  • Merc248
    • November 23, 2004 at 10:03 PM
    • #7

    Why are hollowed cubes bad anyway? I mean, it seems like it does what most people do manually in one step. :x

  • von*ferret
    • November 24, 2004 at 12:26 AM
    • #8

    bad brush work, less control over brushes when creating, can increase wpoly due to bad brushwork, ect ect ect. You're silly if you are doing that.

  • Taylor
    • November 24, 2004 at 1:19 AM
    • #9

    The only problem is that the actual result is not the best way to construct a box, i.e there are more than corners touching (but it's not like that really matters anyway). It just teaches bad practices, that's all. Making a box using hollow isn't going to create any more wpoly or bad brushwork, and subtractive engines use blocks for rooms anyway.

  • ginsengavenger
    • November 24, 2004 at 8:11 AM
    • #10

    bad practices? i think that point is debatable :/

  • Tailgunner
    • November 26, 2004 at 3:09 PM
    • #11

    If you have a leak, and put a big hollow box around the map, the light will go out trough that leak, and the compiler will compile the WHOLE room to calculate klightning and such.

  • Tequila
    • November 26, 2004 at 5:55 PM
    • #12

    It's just lazy and inefficient, the block tool.

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