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restricted bone movement

  • jister
  • July 16, 2009 at 9:36 AM
  • jister
    • July 16, 2009 at 9:36 AM
    • #1

    hey, my head is spinning from all the IK, links, centering pivots, and what not if all tried to get this to work... i know it should be quite simple to achieve but i can't see the forest through the trees anymore...

    so, How do i restrict bone movement to one axis?

    i got the robot using the mechanical system in the pic. what i would like is a rig that works within the rotation restrictions.

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/piston.jpg]

  • Wunderboy
    • July 21, 2009 at 11:44 AM
    • #2

    Do you mean through a linked chain when animating or just when working interactively?

    I would suggest you look in the 3DS Max User Reference under "Sliding and Rotational Joints" which will explain how to deactivate/limit a joint rotation. Keep in mind it only really works for linked objects.

    As for a stand alone solution, select your object, go to the hierarchy tab, look under Link Info and apply a lock to the rotation axis you want to disable.

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