Quote from TaylorAs I see it this entire debate is about what defines a "clone" and an "anime game." You wrote sentences in your initial post like "it's just a modified street fighter clone." Which I would read as a negative connotation as it implies that it deviates very little from the street fighter formula, but when I took issue with this saying they are actually far apart, you seem to argue that all fighting games are street fighter clones, just as every first person shooter is a clone of another. So the word “clone” and your previous statement mean very little.
aren't 2d fighters about 2 or more avatars playing it to the death/K.O. in a 2 dimensional scene? every game in the genre deviates very little from each other; i'm sorry if i offended your connoisseuric senses by suggesting that they may be called clones. we've had discussions previously where you've misinterpreted my statements, so i'm thinking we're arguing about different things?
QuoteThe same thing happened with the "anime game" argument, I disagreed and pointed at its influences and the opinion of people who play fighting games but you said anything possibly relatable to anime means its anime because that's how it appears to a layman (though you also said popular opinion is never true, which is interesting).
i use the word anime in connotation with the anime drawing style. street fighter had the anime movie as well as a certain art style from the second game (but even the first was anime in my eyes). it's all described here: http://en.wikipedia.org/wiki/Anime. if you have a different definition of what anime is, or what an anime game is, then please, feel free to describe it.
QuoteWhat’s different than street fighter? Well which street fighter? If you go by the Marvel vs. Capcom spin-off things are a little simpler but there’s world warrior, hyper fighting, super turbo, alpha 3, third strike, snk, tatsunoko, mini-mix. They are all different.Air dashes, double jumps, triple jumps, super jumps, rapid cancels, instant guard, barrier guard, instant barrier guard, gold burst, green burst, blue burst, guard libra, negative penalty, advanced input, ukemi rolls, counter assault, heat gain, drive attacks, life leech, freeze, shadow, magnetize, insect swarms, dash attacks, installs, poison, projectile limiters, negative edge sub-characters— Why am I writing all this? You know what, I give up. Yes, it's the same as street fighter.
i don't get why you're writing it either; i'm not asking what exact moves it differs from in street fighter. i'm asking what new it brings to the scene; sort of like skate did to skateboarding games, or what half-life did to FPS games. i'm not sure whether you intentionally web yourself into questions or a certain reasoning that i never posted. i only used street fighter as a concrete example of a well known fighter, not as the best fighter of all times.