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Tripwire’s $20,000 Killing Floor Grindhouse Mapping Contest

  • myles
  • June 19, 2009 at 12:38 PM
  • myles
    • June 19, 2009 at 12:38 PM
    • #1

    Mapping Competition for Killing Floor:

    Quote

    Tripwire Interactive announces the “Killing Floor Grindhouse” Custom Map Making Competition with $20,000-worth of prizes. Tripwire are partnering with Nvidia and Logitech to bring you a truly spectacular mapping contest for the zombie-slaughtering co-op hit that is Killing Floor. We put the game out at a recession-friendly price, there have already been hundreds of custom maps created, so here is the Tripwire economic stimulus package to follow up: the headline prize will be an awesome $10,000 for the Grand Prize winner.

    The contest will run in two Waves. Wave 1 completes July 31, 2009, with a First Prize of $5,000 for the winner, while the runners-up will get prizes including Nvidia graphics cards and Logitech goodies. Wave 2 is the Big One, completing September 18, 2009. The Grand Prize will be $10,000. Yes, a full Ten Thousand Dollars for the winning entry! There will be more Nvidia graphics cards and Logitech goodies for runners-up in Wave 2.

    To find out more about the contest (including the rules), visit the contest web page.

    Really good prizes, anyone thinking about entering? Unfortunately I can't

    Killing Floor uses Unreal 2.5, the editor is just the same as UT2K4 which is very similar to the UT3Editor, which I know many of you use.

  • Zeta
    • June 19, 2009 at 2:20 PM
    • #2

    http://www.killingfloorthegame.com/map- ... ompetition

  • Corwin
    • June 21, 2009 at 8:05 AM
    • #3

    I've been looking for an opportunity to learn UnrealEd (I fiddled with it a couple times in the past but it simply repulses me), so I'll try my luck and create a small map for the first wave. I will have to learn how to create some textures, but luckily, Killing Floor's ones are so fucking ugly that it should be easy enough keeping up the standard.

    Anybody else going for it?

  • Scinbed
    • June 23, 2009 at 10:52 PM
    • #4

    Timeframe is pretty limiting.

    edit: didn't see there was more than one wave

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